Oh thats interesting i didnt know it went that deep. I just thought it went as far as that they didnt have experience at all with FPS and FPS' were still a really new thing at the time, especially with controllers. Which made it even crazy how successful n groundbreaking it was n the first step for standardizing modern FPS'.
Do you know the other game they working on where the main team was paying more attention too?
You know we always defend artists not having their royalties in check or for getting screwed over by the labels.
Imagine the s***ty $30k a year paycheck they got some of those employees back in the day and the millions and millions they missed out on royalties and such for creating and standardizing some of the FPS design we see today from many games. Crazy
Whats even crazier is that Nintendo started to get so jealous of Rare outselling them n getting better reviews than their main products that theu sold them off to Xbox in the middle of GameCube era even tho they were highly successful, loved n heavily moving units
Literal beef with each other lmao n theu rather sell off their golden goose than to get showed up by it.
This is the source material N64 was trapping heavy
!https://youtu.be/etRxv1Lvf1EThere has to be an official SpaceGhostPurrp track or sumn that uses this somewhere link me
Never seen this what does that mean
Widely regarded as one of the best movies of all time, but the director had never made a movie before. He had no preconceptions of what should or should not be done in the Hollywood system so he was willing to take risks and come up with ideas that nobody ever had before
Widely regarded as one of the best movies of all time, but the director had never made a movie before. He had no preconceptions of what should or should not be done in the Hollywood system so he was willing to take risks and come up with ideas that nobody ever had before
That's fire
In the documentary they mention that and say that they had no idea what couldn't be done in gaming so they just tried any and everything they wanted
Not knowing your limitations might be a blessing in disguise
That's fire
In the documentary they mention that and say that they had no idea what couldn't be done in gaming so they just tried any and everything they wanted
Not knowing your limitations might be a blessing in disguise
Yeah I think it’s applicable to nearly every artistic medium. Can’t put yourself in a box by constantly worrying about what others are expecting you to do
You know we always defend artists not having their royalties in check or for getting screwed over by the labels.
Imagine the s***ty $30k a year paycheck they got some of those employees back in the day and the millions and millions they missed out on royalties and such for creating and standardizing some of the FPS design we see today from many games. Crazy
is there a deep-dive on this? i haven't sat down n played a video game in like 7 years but these devs always sound so f***ed over while receiving the least amount of empathy from the people they are making stuff for
DJ Paul and Juicy J literally sampled this back in 1998
This one harder too cuz it uses the whole sample
This is the source material N64 was trapping heavy
!https://youtu.be/etRxv1Lvf1EThis s*** so hard wtf
Completely unrelated but shenmue got crazy tracks too
!https://youtu.be/U-p5djGmavkThese drums getting sampled
DJ Paul and Juicy J literally sampled this back in 1998
Just saw this but holy s*** LMAO thats so hard
what are they doing now that compares to this era
i was barely in diapers here but anything i try now is all that corny symphonic speed metal and orchestral blowout s***