Reply
  • Updated Aug 2

    Taken from a portion of another post of mine but thought this would make for a fun discussion. Ranking these games is very hard, but showcasing each entries strenghts and weaknesses is a lot more do-able


    Dark Souls 1

    Strong points

    • Introduces us to one of the greatest cryptic stories in the medium period. You can just feel the weight and importance of places you visit in this world. The melancholy is everywhere, and those little glimpses of (misguided) hope are what keeps you wanting to push forward. The lore is excellent and the tone for the rest of the series has been set. And it couldn't have started off more intruiging. Especially with the Artorias DLC in mind as well

    • Iconic characters. The primodrial serpents, the first crestfallen knight, Gwynn, Artorias & Seath. Our first sunbro and many others.

    • It has the best interconnective world. The map design is smart, and the lack of fast travel at this point in the series made finding a bonfire one of the most rewarding things ever to be put in a game

    Weak points

    • Clunky movement, everybody knows about the issue with the rolls that plagues the game which make shields basically a must for the average player. Might be a little unfair since the game is old but it's something that will only become more annoying with time so i had to mention it

    • Weak boss fights. There's a couple really cool ones but let's keep it real, a LOT of these bosses are either totally forgettable in design (all those demon bosses without personality) or downright horrible in mechanics (y'all know which ones by now)

    • Unfinished 2nd half. It's been a known fact for some time now that some of the late game areas were unfinished and there's def a very noticeable drop in quality from Anor Londo onwards. Luckily the DLC picks up and introduces us to some of the best areas in the game


    Dark Souls 2

    Strong points

    • Lots of build variety. It's the most RPG like Soulsborne game. Not a positive thing for everybody playing these games but at least we can all appreciate the versatility in choice

    • Introduced powerstancing. Probably the best feature in DS2 because it just helps making the game so much easier to deal with

    • Apparently PVP was fun? Can't confirm. Yeah, i'm struggling to come up with positives for this one as you may have noticed. Not a bad game, but def my least favorite personally

    Weak points

    • ALL THE F***ING GANKS IN THIS GAME mixed in with the bottom tier Fromsoft level design just equals PAIN

    • Slow as hell movement, trash hitboxes, and requirement of levelling up ADP

    • Way too many bosses and almost none of them are memorable. Same goes for the NPCs, none of them are really iconic like in every other Soulsborne game


    Bloodborne

    Strong points

    • Trick weapons are so much fun and will never not be fun. Combat is super visceral and high octane. The gun parry just rules and is so much better than the shield parry mechanics from the other games

    • Best atmosphere and lore. The cosmic horror angle works PERFECTLY for these types of games and i'm hoping they will do another one in that tone for future games while they hopefully slowly move away from the medieval fantasy setting they feel comfortable in

    • Overall just the greatest Soulsborne game imo. It's very concise and wrapped in a tight package. It leaves you wanting more even though it feels totally complete as is. When so many people call a 30-fps locked game the greatest thing ever made in 2022 then you know it really is all people hype it up to be

    • Best OST ever!!! So hard

    • Bonus point for nailing something artistically that is Lovecraftian in nature, a thing which films & games have never been able to do as perfectly as in BB

    Weak points

    • They could maybe have done more with magic, even though that goes against the core combat a bit. Still would have enriched this occult world

    • The 30fps lock, although i don't care as much personally

    • Idk man the way i struggled for DS2 to come up with positives is the same way i'm struggling here to name negatives. 10/10 game


    Dark Souls 3

    Strong points

    • Best boss roster by far. Still some stinkers but it's mainly hit after hit after hit after hit. Besides feeling the most fun to fight the bosses here also feel the most fair

    • Linear levels actually really worked for this game. Some people miss the open world-esque DS1 design but i liked the switch up and looking over entire levels

    • Perfect amount of fan service mixed in with new lore. You lied if you didn't cry during Soul Of Cinder 2nd phase music. Also just really ends the story the way it should have ended realistically

    Weak points

    • All the areas are good, but there aren't as many standout areas as in previous games

    • A lot of the weapons have been nerfed to the ground and some boss weapons that look like they should be OP are absolutely trash for no reason

    • There seems to be a lot of build variety but it's kind of a mirage. Yes there are a lot of weapons but for instance Faith & INT feel like they should be more powerful


    Elden Ring

    Strong points

    • Most ambitious world. Having torrent to traverse the big landmass feels great. Feels alive and refreshingly hopeful after the decaying worlds of DS & BB

    • Most spectacular boss fights. A lot of bosses talk to you during the fight (one of my fav things about ER), their attacks look anime AF in a good way and their backstories and lore implications are as memorable as they have ever been. I will come back to the bosses with a more critical view soon though

    • Has the most fun build variety and weapons. The amount of original and creative weapons with cool ashes of war are just insane. Ans besides that there's so many dope items & drip to find in the world which def plays into the whole ''epic adventure'' feel Fromsoft went for this time around

    Weak points

    • A lot of reskinned enemies & gank bosses

    • A lot of bosses feel very overtuned so a lot of times it comes down to either melting the boss before it does anything significant to you or waiting 2 days for an opening to hit them one time with an R1 or single jump attack. I guess that's the downside to making the bosses feel so fluent, alive and epic in their moveset

    • Might have been too big of a game to tackle for the small team Fromsoft has. Especially prevalent in later areas like the Consecrated Snowfield. S*** starts to feel same-y, the gameplay loop starts to stagnate & i already mentioned the many many many reskins. That paired with balancing issues make for some rough moments that could have been solved by having a bigger time or working on it a bit longer

    Can't wait for the DLC though, Elden Ring is my 2nd favorite in the series overall so we'll see if the (normally great) latest Fromsoft DLC will take ER to another level!

  • Jul 31
    3 replies

    All mid. Genshin impact > all

  • Jul 31
    1 reply
    Craig Kettleman

    All mid. Genshin impact > all

    Good poster horrible post

  • Saul Bueno 鈾伙笍
    Jul 31
    3 replies

    No demon souls?

  • Jul 31
    4 replies

    I am a Dark Souls 2 stan. We exist

  • Jul 31
    1 reply

    ds3 > the rest

    its also the only one ive played hehe but the others just dont look as appealing

  • Jul 31
    1 reply

    don't really like FS games but bloodborne being $10 rn is real tempting

  • Jul 31
    ASAKI

    I am a Dark Souls 2 stan. We exist

  • Craig Kettleman

    All mid. Genshin impact > all

  • ASAKI

    I am a Dark Souls 2 stan. We exist

  • Jul 31
    2 replies
    Saul Bueno

    No demon souls?

    that game is ass

  • Saul Bueno 鈾伙笍
    Jul 31
    edited
    maidenless deadpeg

    that game is ass

    I wouldn鈥檛 know I haven鈥檛 played any of these games. I just figured demon souls should be mentioned

  • Craig Kettleman

    All mid. Genshin impact > all

    No kizzy

  • Sekiro>BB>Elden Ring>Ds3>Ds1>Ds2=DeS

  • ASAKI

    I am a Dark Souls 2 stan. We exist

    never thought i'd see the day

  • maidenless deadpeg

    that game is ass

    copped the remake and instantly regretted it, I hate the character design

  • noctis

    don't really like FS games but bloodborne being $10 rn is real tempting

    Buy it. That's a no brainer

  • Saul Bueno

    No demon souls?

    Sadly havent had a chance to play

  • Aug 1
    1 reply
    maxx

    ds3 > the rest

    its also the only one ive played hehe but the others just dont look as appealing

    Play BB at least same engine as DS3 but way better overall DS3 just got a better boss roster

  • Aug 1
    1 reply

    we literally have dark souls general already. lock this b****

  • Kabel

    we literally have dark souls general already. lock this b****

    This is not a general thread i wrote all that s*** out for people to discuss the strong and weak points of each entry chill out Kabel

  • Kenig 馃挱
    Aug 1

    Out

    Flawless games

  • Saving replay for expansion, hope it鈥檚 meaty.

  • Aug 1
    2 replies

    I鈥檒l give my thoughts on DS2 as an OG enjoyer when it dropped in 2014 fresh off of falling in love with DS1.
    I think it鈥檚 important to note that unfortunately, in my opinion, the version most new fans play is the Scholar of the First Sin version, which I鈥檝e recently played through for the first time, and compared to the original DS2 they made a looooot of poor changes. Ganks we鈥檙e definitely a big deal in the original, but no where near the cancerous levels they raised in SOFTS.

    What it lost in world interconnectedness I think it made up for in interesting and cool environments. The nature of DS1鈥檚 interconnected world meant they were a little more constrained in design choices, but DS2 they snapped. Pirate cove, ancient ruins, bottomless poison pits, lava filled volcano castle, high af mountaintops of the dragons. S*** was a visual spectacle.

    PVP was fire because of the build variety and they literally had fighting arenas built into the game instead of impromptu duel arenas.

    Adp wasn鈥檛 that big of a deal it just raised the ceiling for PVP levels since everyone needed an investment into it. Levels were easy to come by anyways and the game was looooooong.

    Disagree with your view of the bosses, tons of new bosses and some amazing fights, especially the looking glass knight who would summon a player to fight you and fighting at the top of a castle in a thunderstorm was iconic af. The pursuer being a recurring boss was a sick addition. Only criticism is that there鈥檚 a ton of 鈥渒night鈥 bosses.

    Covenants!! Soooo many covenants with tons of extra features. The midget bell keepers were raw af, and the rat keepers were fun too. Great ideas to make PvP covenant related beyond just a single PvP covenant. Pilgrims of the dark were a crazy covenant that added depth to the story and a hidden boss that was top tier

    Speaking of the pilgrims..hexes were the rawest s*** ever. They were like ER鈥檚 death sorceries in that you needed faith/int and since they required a high dual stat investment they had some of the most powerful spells unlike ER where the death sorceries are ass.

    Majula is still the GOAT hub and the emerald herald is their best b****. The story of DS2 was cool too because they added some depth and alternate narratives that they dropped in DS3. A bigger focus on the 鈥渟ouls鈥 part rather than the 鈥渄ark鈥 part lol

    Anyways yeah it鈥檚 got hella redeemable features

  • Aug 1
    1 reply
    Banana Clip

    I鈥檒l give my thoughts on DS2 as an OG enjoyer when it dropped in 2014 fresh off of falling in love with DS1.
    I think it鈥檚 important to note that unfortunately, in my opinion, the version most new fans play is the Scholar of the First Sin version, which I鈥檝e recently played through for the first time, and compared to the original DS2 they made a looooot of poor changes. Ganks we鈥檙e definitely a big deal in the original, but no where near the cancerous levels they raised in SOFTS.

    What it lost in world interconnectedness I think it made up for in interesting and cool environments. The nature of DS1鈥檚 interconnected world meant they were a little more constrained in design choices, but DS2 they snapped. Pirate cove, ancient ruins, bottomless poison pits, lava filled volcano castle, high af mountaintops of the dragons. S*** was a visual spectacle.

    PVP was fire because of the build variety and they literally had fighting arenas built into the game instead of impromptu duel arenas.

    Adp wasn鈥檛 that big of a deal it just raised the ceiling for PVP levels since everyone needed an investment into it. Levels were easy to come by anyways and the game was looooooong.

    Disagree with your view of the bosses, tons of new bosses and some amazing fights, especially the looking glass knight who would summon a player to fight you and fighting at the top of a castle in a thunderstorm was iconic af. The pursuer being a recurring boss was a sick addition. Only criticism is that there鈥檚 a ton of 鈥渒night鈥 bosses.

    Covenants!! Soooo many covenants with tons of extra features. The midget bell keepers were raw af, and the rat keepers were fun too. Great ideas to make PvP covenant related beyond just a single PvP covenant. Pilgrims of the dark were a crazy covenant that added depth to the story and a hidden boss that was top tier

    Speaking of the pilgrims..hexes were the rawest s*** ever. They were like ER鈥檚 death sorceries in that you needed faith/int and since they required a high dual stat investment they had some of the most powerful spells unlike ER where the death sorceries are ass.

    Majula is still the GOAT hub and the emerald herald is their best b****. The story of DS2 was cool too because they added some depth and alternate narratives that they dropped in DS3. A bigger focus on the 鈥渟ouls鈥 part rather than the 鈥渄ark鈥 part lol

    Anyways yeah it鈥檚 got hella redeemable features

    W opinion, Majula really is the best hub