I’ve been holding back on playing Warzone 1 because I don’t have a FOV slider on there, but you know what? F*** it. I’d rather play Caldera with 80 FOV than any more of this Warzone 2 mess. Game is in the gulag
I’ve been holding back on playing Warzone 1 because I don’t have a FOV slider on there, but you know what? F*** it. I’d rather play Caldera with 80 FOV than any more of this Warzone 2 mess. Game is in the gulag
yeah, I ran WZ1 with my homies for 2+ years, even thru Caldera and s***
but we only booted WZ2 a couple of times
the fall off is crazy
yeah, I ran WZ1 with my homies for 2+ years, even thru Caldera and s***
but we only booted WZ2 a couple of times
the fall off is crazy
Fr this game is trash af
Idk how they fumbled it so bad
Fr this game is trash af
Idk how they fumbled it so bad
Unbelievable how bad they fumbled
Game is still ass I'm assuming?
Yeah but they’re fixing a lot of stuff like looting with the next update on Feb 15th
Is that a woman with vitiligo on the left?
Yeah shes an operator in the game already
Unbelievable how bad they fumbled
props for still updating this deadbeat
warzone 1 thread was poppin
props for still updating this deadbeat
warzone 1 thread was poppin
Yeah it’s a shame
Some good changes
Cash Economy
Players will now drop more Cash upon elimination
Players will now retain more Cash upon redeployment
Overall balance change to economy so that Players earn more Cash per match
Slight reduction to Cash rewards for completing Contracts
Cash found via ground loot has been increased to compensate for the above change
Minimum Cash value found:
On ground increased to $500
In cash registers to $500
Basic Supply Boxes - $500
Legendary Supply Boxes - $800
It was previously mentioned that Cash would no longer be obtainable via Basic and Legendary Supply Boxes - this has since been adjusted
Armor Plates & Vest
All Players will now have a 3-Plate Armor Vest at all times
Players will also spawn with a different number of equipped Armor Plates depending on the following:
Infil deployment
Players will deploy with 2 plates
Gulag redeployment
Players will redeploy with 3 plates
Resurgence redeployment
Players will redeploy with 2 plates
Perk Packages
Players will now be able to customize their own Perk Packages
Disabled
Overclock
Birdseye
Buy Stations
Spawn locations have been adjusted
All spawn locations will be static across each match
Loadout Drop Markers now have unlimited stock at all Buy Stations and prices have been reduced. Prices will scale to Squad sizes.
Solos
$8,000
Duos
$12,000 ($6,000 per Player)
Trios
$16,000 ($5,300 per Player)
Quads
$20,000 ($5,000 per Player)
Strongholds & Black Sites
Strongholds & Black Sites are now a primary way to earn a Redeploy Pack
A.I. Combatant damage decreased:
Assault Rifle Damage decreased to 22, down from 34
Shotgun Pellet Damage decreased to 15, down from 17
A.I. Combatants in Strongholds or Black Sites will evacuate the area during the 3 final circles
Champion’s Quest
Players may notice an adjustment to difficulty
A new Weapon Blueprint reward is now available for completing Champion’s Quest
The Season 01 FTac Recon “Brass Tacks” Weapon Blueprint reward has been vaulted
All other Champion’s Quest rewards remain the same
Backpacks & Inventory
Loot will now drop out of all containers in the world, similar to loot from Supply Boxes
Eliminated Players will drop loot onto the ground rather than loot-filled Backpacks
To better define each Player’s role within the match, Medium and Large Backpacks will no longer be found in the environment
Every Player will have the same Small Backpack throughout the entire game
When Players expend an item in their active Loadout, stored items from the Backpack will no longer fill that slot. The only two items that will still automatically populate the Loadout from the Backpack are Armor Plates and Ammunition.
The changes above should reduce the impact of stacking medical supplies, Equipment, and Killstreaks
Loadout Drops
A second Loadout Drop Public Event has been added, which means the drops will now happen on the first and fifth Circles each match.
Spawn Protection
Protects the Player when they are between 64 to 19 meters off the ground.
Gulag
Players will now face one another in a 1v1 Gulag
Flag Control has replaced the Jailer as the overtime mechanic
Player Loadouts will change as Circles progress and can include:
Either Assault Rifles, Submachine Guns, or Light Machine Guns as Primary Weapons
Handguns will remain available as Secondary Weapons
Snapshot Grenade as Tactical Equipment
Shotguns have been removed
Cash will now spawn as ground loot
IMPROVEMENTS
Pre-Match Loadout Selection
Now able to select and edit Loadouts in pre-match lobbies
Plating Improvements
Global plating animation speed increased by approximately 25%
Movement speed increased while plating
Players can now sprint while plating
Players can now bust through doors while plating
Ping Visibility
Each squad member will have a unique color highlighting their name and pings.
Interrogation
The reveal mechanic has been changed from an orange outline to a red marker to remain consistent with similar mechanics.
Loot Improvements
Improved the separation of loot on steep inclines and in tight areas.
UI/UX
Combat Records
Warzone 2.0 Combat Records will come online as part of Season 02. The statistics present in the Warzone 2.0 Combat Record will only be from the activation date forward, and will not include statistics from Season 01.
Play Again
This menu option enables Players to do the following:
As the party leader:
Play Again With This Squad
Play Again With Party and Fill Squad
As a squad member not in the party:
Play Again With This Squad
Play Again With A New Squad
BUG FIXES
Fixed collision issues with various elements across Al Mazrah allowing Players to exploit/peek/shoot through them.
Fixed an issue causing Loadout icons to disappear on the Tac Map.
Fixed an issue where Custom Loadouts would reset to a Default Loadout after exiting a match.
Fixed an issue where Players could continue driving vehicles after running out of fuel.
Fixed an issue where the Revive Pistol could be duplicated.
Fixed an issue where the Revive Pistol would not do melee damage to downed Players.
Fixed an issue where Stronghold Bombs could be defused through walls.
Fixed an issue where the Champion’s Quest Bombsite would spawn near water and cause a physics issue.
Fixed an issue where Helicopters could sometimes clip through the Control Tower at Al Malik Airport.
Fixed an issue that caused obstructed or misaligned loot.
Fixed an issue that caused geographic elements to float.
Fixed an issue that caused corrupted lighting inside of one the Mawizeh Marsh buildings.
Fixed an issue with Loadout Drops around Mawizeh Marsh.
Fixed an issue where the Heartbeat Sensor was tracking incorrectly, almost never showing Players on the radar.
Fixed an issue that allowed Players to duplicate Field Upgrades.
Fixed an issue that allowed Players to see the Bonus Battle Royale Challenge prior to completing Daily Challenges
new map fire
s*** is cool, but there’s barely any plates. they need to fix that asap