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  • Mar 22, 2022
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    1 reply
    Water Giver

    Skyrim n fallout do actually have a lot of copy n pasting in their dungeon designs, its the only real gripe i have with them. There's legit layouts n pathways that are exactly the same, but the atmosphere n exploration is great.

    I feel like ER is BOTW mixed with Skyrim with Souls on top. Took the best of all three styles n made a unique n more varied thing.

    Only thing it's missing is a comforting village that actually feels like it exists but that wouldn't even work within the context of the story unfortunately

  • Mar 22, 2022
    Warrior

    With Elden Ring's success, i imagine it'll be hard for From soft to keep this up. They've had a crazy run from Demons souls to now, but I feel like they gonna have another DS2 moment soon.

    I'd love to be proven wrong tho

    Gonna be hard to follow this one up for sure

  • Mar 22, 2022
    Water Giver

    Skyrim n fallout do actually have a lot of copy n pasting in their dungeon designs, its the only real gripe i have with them. There's legit layouts n pathways that are exactly the same, but the atmosphere n exploration is great.

    I feel like ER is BOTW mixed with Skyrim with Souls on top. Took the best of all three styles n made a unique n more varied thing.

    yeah i'm just saying in comparison to the usual fetch quests, errands, and camps as compared to stuff like AC and horizon nowadays

    seems only these high rated rpgs handle open world and the sense of exploration really well

  • Mar 22, 2022
    Water Giver

    It s***s on them in terms of density n design, most open worlds are just a way to go A to B

    Botw & Witcher 3 are the closes imo where their open world is more than just traversal n occasionally come across something

    Fallout 4 n New Vegas are amazing too but different

    Witcher tickled my exploration bone 0%

  • Mar 22, 2022

    I think an ER sequel would do great of having part of the map more lived in with a few towns populated with some npcs.

    I think that will make a major difference, like some fringe towns/cities that are holding on or hiding.

    There's little hints of that in ER but going more with it like a Zelda or a traditional RPG would be great while still having the apocalyptic or post apocalyptic thing going on.

    Kinda like again, BOTW or even Fallout 4, also post apoc but there one to three places that are still holding on, you can converse with, buy n do stuff.

  • Mar 22, 2022
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    1 reply
    Water Giver

    Skyrim n fallout do actually have a lot of copy n pasting in their dungeon designs, its the only real gripe i have with them. There's legit layouts n pathways that are exactly the same, but the atmosphere n exploration is great.

    I feel like ER is BOTW mixed with Skyrim with Souls on top. Took the best of all three styles n made a unique n more varied thing.

    I feel like ER also have a lot of copy and pasting with dungeon designs too, guess its kinda inevitable when you have so many dungeons in the game

    Although some of the later endgame dungeons were suddenly very different in a good way

  • Mar 22, 2022
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    1 reply

    The day Miyazaki retires is gonna be a sad one

  • Mar 22, 2022
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    2 replies
    Warrior

    With Elden Ring's success, i imagine it'll be hard for From soft to keep this up. They've had a crazy run from Demons souls to now, but I feel like they gonna have another DS2 moment soon.

    I'd love to be proven wrong tho

    Ds2 only happened how it did because miyazaki wasnt the lead (he was working on bb) for it and they had to rush ds2 out the door.

    Theyre good as long as they dont over strech theyre limitations, miyazaki controls it and they dont have a strict time schedule.

  • Mar 22, 2022
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    1 reply
    Elric

    Only thing it's missing is a comforting village that actually feels like it exists but that wouldn't even work within the context of the story unfortunately

    I just talked about this rn

    I think it can work, but only have one to three like a fallout or botw

  • Mar 22, 2022
    Warrior

    With Elden Ring's success, i imagine it'll be hard for From soft to keep this up. They've had a crazy run from Demons souls to now, but I feel like they gonna have another DS2 moment soon.

    I'd love to be proven wrong tho

    i don't think so, i don't think this is necessarily an araki/jojo's scenario where they just keep getting better and better at artstyle, world building, and plot/game design, but i don't think they'll have a slump

    barring them getting complacent and doing cash grabs, i think they're just gonna be a cemented and consistent dev company that's actually passionate about what they create and release

    imo ds3 or sekiro is the worst they've done since this larger, more mainstream level of success. and neither of them were bad, they're both way better than DeS and DS2

  • Mar 22, 2022
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    2 replies
    Water Giver

    Ds2 only happened how it did because miyazaki wasnt the lead (he was working on bb) for it and they had to rush ds2 out the door.

    Theyre good as long as they dont over strech theyre limitations, miyazaki controls it and they dont have a strict time schedule.

    Even with all that in mind, expectations for their next game are actually going to be so insane after this one that you have to wonder wtf they are going to do

  • Mar 22, 2022
    redtruth

    I feel like ER also have a lot of copy and pasting with dungeon designs too, guess its kinda inevitable when you have so many dungeons in the game

    Although some of the later endgame dungeons were suddenly very different in a good way

    Theyre not copy n pasted in layout but textures yeah.

    Every area zone has main motiff, then you have the few archetypes such as the imps that stick mostly to one design.

    But theres dungeons in those games that literally are copied beyond textures with little or no change

  • Mar 22, 2022
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    1 reply
    Water Giver

    I just talked about this rn

    I think it can work, but only have one to three like a fallout or botw

    Seeing some NPCs casually and realistically interact would go a long way to suspending my disbelief

  • Mar 22, 2022
    Warrior

    With Elden Ring's success, i imagine it'll be hard for From soft to keep this up. They've had a crazy run from Demons souls to now, but I feel like they gonna have another DS2 moment soon.

    I'd love to be proven wrong tho

    All good things come to an end one day. Lets just see the next announcement and we‘ll go from there.

    I wouldnt be suprised if they stopped making games for me at one point. What I cant see is them making a souls like game that is bad tho ngl. The formular works too well

  • Mar 22, 2022
    redtruth

    Even with all that in mind, expectations for their next game are actually going to be so insane after this one that you have to wonder wtf they are going to do

    Just bigger n more dense

    Really not that insane imo since they keep to the same design language

    Maybe more npcs too n a hub area thats similar to ds2 in the physical world that also acts as a traditional town

  • Mar 22, 2022
    Warrior

    The day Miyazaki retires is gonna be a sad one

    If he's like the other miyazaki then it'll just be one of many many fake outs

  • Mar 22, 2022
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    1 reply
    Water Giver

    Ds2 only happened how it did because miyazaki wasnt the lead (he was working on bb) for it and they had to rush ds2 out the door.

    Theyre good as long as they dont over strech theyre limitations, miyazaki controls it and they dont have a strict time schedule.

    Yeah but it's hard to imagine how much more they can add to these games in a way that doesn't impair the experience. If they just stick to the formula then people will say they just release the same game over and over. They gotta keep it fresh somehow

  • Mar 22, 2022
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    3 replies
    Elric

    Seeing some NPCs casually and realistically interact would go a long way to suspending my disbelief

    yeah i think that would be a big deal in a sequel

    keep everything else relatively the same just denser n bigger

    they only had one thing that was like that n that was ds2, the hub was a town physically in the world that you also populated with more npcs you meet on your travels n the town would upgrade a bit

    i think making a hub or just like two towns in the sequel like that will go a long way

  • Mar 22, 2022
    Warrior

    Yeah but it's hard to imagine how much more they can add to these games in a way that doesn't impair the experience. If they just stick to the formula then people will say they just release the same game over and over. They gotta keep it fresh somehow

    Ppl already been saying that, but its ppl not fans of souls to begin with.

    idk why they would have to switch it up majorly, people like Bethesda, Bioware & nintendo keep to mostly the same M.O. with changes n advances here n there.

    They'll keep to souls imo but will do different themes like bb n sekiro, like im sure an Armored Core sci-fi mech souls is gonna happen soon.

  • Mar 22, 2022
    Water Giver

    yeah i think that would be a big deal in a sequel

    keep everything else relatively the same just denser n bigger

    they only had one thing that was like that n that was ds2, the hub was a town physically in the world that you also populated with more npcs you meet on your travels n the town would upgrade a bit

    i think making a hub or just like two towns in the sequel like that will go a long way

    Still waiting for something to match the apocalyptic dread and underlying sadness of Clock Town countless NPCs living their complex lives

  • Mar 22, 2022
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    1 reply
    Warrior

    With Elden Ring's success, i imagine it'll be hard for From soft to keep this up. They've had a crazy run from Demons souls to now, but I feel like they gonna have another DS2 moment soon.

    I'd love to be proven wrong tho

    shut your w**** mouth about the GOATs actually i hope they have another “DS2 moment” i love that game

  • Mar 22, 2022
    UIP

    shut your w**** mouth about the GOATs actually i hope they have another “DS2 moment” i love that game

    I don't know where these developers as well as y'all but I doubt they crafted all this lore and did all this world building for a one-off

  • Mar 22, 2022
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    1 reply
    Water Giver

    yeah i think that would be a big deal in a sequel

    keep everything else relatively the same just denser n bigger

    they only had one thing that was like that n that was ds2, the hub was a town physically in the world that you also populated with more npcs you meet on your travels n the town would upgrade a bit

    i think making a hub or just like two towns in the sequel like that will go a long way

    ppl forget that ds2 hub (the best hub imo) & the bb cathedral with the hooded dude was basically this

    they flirted with the idea n have some systems already in place

    an er sequel with this in a more traditional rpg sense would be major, they do have a few spots in er too that also flirt with it like the potboy town

    have it as a hub like ds2, or have it as one to three towns of people living on the edge that you can contribute too like ds2 hub, botw n fallout 4

    that way we still have the post apocalyptic thing going on

  • Mar 22, 2022
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    edited
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    1 reply
    Water Giver

    yeah i think that would be a big deal in a sequel

    keep everything else relatively the same just denser n bigger

    they only had one thing that was like that n that was ds2, the hub was a town physically in the world that you also populated with more npcs you meet on your travels n the town would upgrade a bit

    i think making a hub or just like two towns in the sequel like that will go a long way

    I don’t think the game would benefit from being bigger, actually it might just damage the world since the game being bigger would lead to them needing to add more dungeons in the game which will inevitably lead to this problem where you will have to end up fighting more of the same bosses but maybe 3 of them instead of 2 etc, if you noticed during the later dungeons bosses stopped being unique since there is just no way to make a unique boss for every single dungeon in the game.

    If anything keep the scale of the game the same, there can be improvements to other areas of the game, no need to expand it. My playthrough took me 140h, thats more than enough lol

  • Mar 22, 2022
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    1 reply
    redtruth
    · edited

    I don’t think the game would benefit from being bigger, actually it might just damage the world since the game being bigger would lead to them needing to add more dungeons in the game which will inevitably lead to this problem where you will have to end up fighting more of the same bosses but maybe 3 of them instead of 2 etc, if you noticed during the later dungeons bosses stopped being unique since there is just no way to make a unique boss for every single dungeon in the game.

    If anything keep the scale of the game the same, there can be improvements to other areas of the game, no need to expand it. My playthrough took me 140h, thats more than enough lol

    i just mean bigger in a general sense not literal map size

    "bigger n better"