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  • Jun 3, 2020
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    1 reply
    PIMP

    i didnt know this

    props for making a different ass game

  • Jun 3, 2020
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    2 replies
    Triplesss

    howww??????

    It’s got this huge open world and a lot of cool mechanics, but the world just feels empty and it all feels the same. There are no dungeons, and every shrine looks exactly the same.

  • Jun 3, 2020
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    1 reply
    Triplesss

    theres 14 of them out of 120. I'm sure that ruined you experience of the game so much

    There are 20, where are you getting 14 from? Even if it was 14 that would still be too many

  • Jun 3, 2020
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    1 reply
    zenirama

    There are 20, where are you getting 14 from? Even if it was 14 that would still be too many

    zelda.gamepedia.com/A_Major_Test_of_Strength
    zelda.gamepedia.com/A_Modest_Test_of_Strength

    how is that too many when theres literally 100+ more shrines? I really don't get what you're complaining about

  • Jun 3, 2020
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    1 reply
    Triplesss

    https://zelda.gamepedia.com/A_Major_Test_of_Strength
    https://zelda.gamepedia.com/A_Modest_Test_of_Strength

    how is that too many when theres literally 100+ more shrines? I really don't get what you're complaining about

    Bro there are minor tests of strength too

  • Jun 3, 2020
    TheGreatGameLord

    It’s got this huge open world and a lot of cool mechanics, but the world just feels empty and it all feels the same. There are no dungeons, and every shrine looks exactly the same.

    the dungeons are the divine beast battles. They took a different approach and didn't want to make the traditional zelda game

  • Jun 3, 2020
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    1 reply
    zenirama

    Bro there are minor tests of strength too

    even then, 20 is still not a lot I don't get how that ruined your experience.

  • Jun 3, 2020
    TheGreatGameLord

    It’s got this huge open world and a lot of cool mechanics, but the world just feels empty and it all feels the same. There are no dungeons, and every shrine looks exactly the same.

    The fact that they couldn’t at least make the shrines different colors to correspond to where you were in the world was crazy. They really had to all be blue? Couldn’t there have been red ones near death mountain, green in the middle and blue in the snow/zora’s domain? It would’ve corresponded to the 3 goddesses as well

  • Jun 3, 2020
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    2 replies
    Triplesss

    even then, 20 is still not a lot I don't get how that ruined your experience.

    It didn’t ruin the experience they just aren’t fun. None of the shrines are fun but those are worse. You just go in and break your weapons for a reward that’s often less useful

  • Jun 3, 2020

    Speaking of zelda hot takes, phantom hourglass underrated

  • Jun 3, 2020
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    1 reply
    zenirama

    It didn’t ruin the experience they just aren’t fun. None of the shrines are fun but those are worse. You just go in and break your weapons for a reward that’s often less useful

    you're saying fun just shows you're not basing the game objectively. I personally had fun with the shrines and solving the puzzles. I also had fun finding the memory locations as well.

    I just don't think the game is for you. Doesn't make it a bad game clearly you just don't enjoy it.

  • Jun 3, 2020
    zenirama

    It didn’t ruin the experience they just aren’t fun. None of the shrines are fun but those are worse. You just go in and break your weapons for a reward that’s often less useful

    how do you break your weapon off one battle even if you do thats why you have throw away weapons you don't mind using. and you do get stuff from them.

  • Jun 3, 2020
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    2 replies
    Triplesss

    you're saying fun just shows you're not basing the game objectively. I personally had fun with the shrines and solving the puzzles. I also had fun finding the memory locations as well.

    I just don't think the game is for you. Doesn't make it a bad game clearly you just don't enjoy it.

    Bruh i never said it’s a bad game lol i’m pretty sure i even said it was a good game in one of my posts earlier in the thread. It’s like a 7.5/10 and i’ve put over 200 hours into it. It just has huge glaring issues

  • Jun 3, 2020
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    1 reply
    zenirama

    Bruh i never said it’s a bad game lol i’m pretty sure i even said it was a good game in one of my posts earlier in the thread. It’s like a 7.5/10 and i’ve put over 200 hours into it. It just has huge glaring issues

    what you're calling "huge glaring issues" I don't understand. You're just arguing against how much fun you had in a shrine versus being objective about it. Most everyone I know that played the game loved doing shrines and if it's not you're thing than it's not your thing. That shouldn't take away points because you don't like it versus objectively speaking if something was bad or in design.

  • Jun 3, 2020
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    1 reply
    Triplesss

    what you're calling "huge glaring issues" I don't understand. You're just arguing against how much fun you had in a shrine versus being objective about it. Most everyone I know that played the game loved doing shrines and if it's not you're thing than it's not your thing. That shouldn't take away points because you don't like it versus objectively speaking if something was bad or in design.

    How are you supposed to speak about a game objectively when the entire point of playing it is to have fun?

  • Jun 3, 2020
    zenirama

    How are you supposed to speak about a game objectively when the entire point of playing it is to have fun?

    at that point how can you have a debate then? you're literally saying that it was bad because you just don't like it, not even giving a valid reason.

  • Jun 3, 2020
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    1 reply
    zenirama

    Bruh i never said it’s a bad game lol i’m pretty sure i even said it was a good game in one of my posts earlier in the thread. It’s like a 7.5/10 and i’ve put over 200 hours into it. It just has huge glaring issues

    and you called it a waste of potential

  • Jun 3, 2020
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    1 reply

    the game literally pushed the wii u and switch to their limits as a launch title for the switch. How is that wasting potential

  • Jun 3, 2020
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    1 reply
    Triplesss

    and you called it a waste of potential

    No the other guy did lol. Agree with that statement though

  • Jun 3, 2020
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    1 reply
    Triplesss

    the game literally pushed the wii u and switch to their limits as a launch title for the switch. How is that wasting potential

    yeah and you can really feel those limits being pushed when you’re in korok forest or any area with grass and it drops below 20 fps

  • Jun 3, 2020
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    1 reply

    Left4dead might just be the best 4 player coop game ever

  • Jun 3, 2020
    zenirama

    yeah and you can really feel those limits being pushed when you’re in korok forest or any area with grass and it drops below 20 fps

    hilarious. Try playing in docked mode. I have had no issues with it on the switch.

  • Jun 3, 2020
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    4 replies
    Ooo

    Left4dead might just be the best 4 player coop game ever

    It ain’t better than call of duty zombies

  • Jun 3, 2020
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    1 reply
    zenirama

    No the other guy did lol. Agree with that statement though

    agrees because
    -doesn't like weapon durability
    -too many shrines where you fight an enemy
    -doesn't like to kill enemies because it breaks weapons

    wow great critical a***ysis of the game dawg

  • Jun 3, 2020
    zenirama

    It ain’t better than call of duty zombies

    nah L4D fr is.

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