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  • Updated Aug 4, 2022

    S/O to Electric. Will update soon.

    My own video of me playing a sniper in Splatoon

    My own video of me playing Days Gone (1st first-party PS4 game to implement gyro)

    Developers talking about Aim Assist

    *Let's start with aim assist in arguably the first popular dual a***og game, Halo. Here's what Halo's developers had to say to Steve Haske in an excellent interview for Waypoint:

    There’s a lot of code in Halo that interprets what you’re doing—how fast did you move there, what are you looking at? If it’s an enemy, we can assume that when you slow down, you’re trying to aim. So there are pages and pages that interpret the input that comes in, in a way that isn’t blatant and in your face. We tried to conceal how much help we’re giving the player.

    — Jaime Griesemer

    It essentially buffers your movements, so that you get the movement you wanted, not necessarily the one you were making. Which gives you a really controlled, precise experience, beyond what your thumb could actually give you, unassisted.

    — Stuart Moulder

    Not all games do it the same way, or to the same degree, but aim assist goes a long way to making thumbstick aiming not awful. It's also a lot of work on the part of the developer. While we tend not to measure code in "pages", Jaime's making the point intended to be understood by non-programmers: it's a lot of code. It's a lot of work.*

  • Electric 🥀
    Oct 24, 2019

  • Oct 24, 2019
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    1 reply

    Okay you have convinced me

  • Oct 24, 2019
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    1 reply
    Fronk

    Okay you have convinced me

    Bad implementation and annoying motion gimmicks really give gyro aim a bad rep.

    It's so hard to go back to stick aiming when you're given the alternative. You don't even need aim assist with it on. That's why it's also sometimes called "gyro assisted aim" cuz you're just layering it on top of sticks.

  • Oct 24, 2019
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    1 reply
    Kabel

    Bad implementation and annoying motion gimmicks really give gyro aim a bad rep.

    It's so hard to go back to stick aiming when you're given the alternative. You don't even need aim assist with it on. That's why it's also sometimes called "gyro assisted aim" cuz you're just layering it on top of sticks.

    I remember really enjoying it in Zelda. That was a great implementation. I didn't play Splatoon 2 enough to get used to it but it seemed crucial to even play that game at a decent level

  • Oct 24, 2019
    Fronk

    I remember really enjoying it in Zelda. That was a great implementation. I didn't play Splatoon 2 enough to get used to it but it seemed crucial to even play that game at a decent level

    It just opens up a whole bunch of movement options that you just cannot achieve with sticks alone. Reaction time and aim correction are so much better with it.

    Just watch the video of me sniping in Splatoon in the vid I just added if you want. It's pre short.

    High level splatoon can be crazy tbh. The time to kill in splatoon is really small so you'll die a lot or trade a lot since people can just react so quickly.

  • Oct 24, 2019
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    1 reply

    Steam Controller

  • Oct 24, 2019
    nana

    Steam Controller

    I love how straight to the point this post is.

  • Oct 28, 2019
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    edited

    Resident Evil 5 and 6 has added a patch to include gyro aim! Another on the list of growing shooting games that include this awesome option feature.

    Call of Juarez also includes it in their Switch release.

  • Aug 11, 2020
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    1 reply

    With the new The Last of Us 2 update gyro aiming is becoming more mainstream.

    Wish there was the multiplayer.

  • PIMP 💿
    Aug 11, 2020
    Kabel

    With the new The Last of Us 2 update gyro aiming is becoming more mainstream.

    Wish there was the multiplayer.

    we need a vid on this

  • PIMP 💿
    Aug 11, 2020
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    1 reply

    do COD games have gyro aim?

  • Aug 11, 2020

    This video sold me on the topic, pretty much anything related to "motion" is shrugged off as "easy" or "casual" even though the technology makes games (especially shooters) objectively more skill based as it removes the need for aim assist.

  • Aug 11, 2020
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    1 reply
    PIMP

    do COD games have gyro aim?

    No they don’t unfortunately. On PC yes just because of steam (or flick stick). But it’s not native.

    It would be such a game changer if a huge game like cod added it. Especially now since cross play is such a big feature. Stick players are already playing against mouse players.

  • PIMP 💿
    Aug 12, 2020
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    1 reply
    Kabel

    No they don’t unfortunately. On PC yes just because of steam (or flick stick). But it’s not native.

    It would be such a game changer if a huge game like cod added it. Especially now since cross play is such a big feature. Stick players are already playing against mouse players.

    Yeah i meant COD for the consoles

    That's sad fr, the dualshock supports it

  • Aug 12, 2020
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    1 reply
    PIMP

    Yeah i meant COD for the consoles

    That's sad fr, the dualshock supports it

    Seriously though Naughty Dog adding it is a huge move for PS4. I wouldn’t be surprised if they added it to Horizon Zero Dawns new game (or even post update for the current game.) Breath of the Wild did it so well so it’d definitely be a good move.

  • PIMP 💿
    Aug 12, 2020
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    1 reply
    Kabel

    Seriously though Naughty Dog adding it is a huge move for PS4. I wouldn’t be surprised if they added it to Horizon Zero Dawns new game (or even post update for the current game.) Breath of the Wild did it so well so it’d definitely be a good move.

    they should do it more i dont see why not

    just have it as a setting, dont make nothing mandatory

    have normal a***og and gyro as setting and let the user set the preference

  • Aug 12, 2020
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    2 replies
    PIMP

    they should do it more i dont see why not

    just have it as a setting, dont make nothing mandatory

    have normal a***og and gyro as setting and let the user set the preference

    yea. people are so worried they'd lose stick controls. not even Nintendo (in the current gen ) have any mandatory motion control games except like party games. and that's a different.

    i've read arguments it because people dont wnt to move their hands so much.people trying it would realize how subtle the movement is. especially if the settings are good. you probably move your hands just as much playing normally but now you're controlling to aim accurately.

    you're not waggling around.

  • Aug 12, 2020
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    1 reply

    I bought rogue company on the switch and 60fps gyro aim gameplay is amazing for shooters

  • Aug 12, 2020
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    1 reply

    What aim now?

  • Aug 12, 2020
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    1 reply
    FakeMVPWebMbiid

    What aim now?

    we moving you around

  • Aug 12, 2020
    Lamont

    I bought rogue company on the switch and 60fps gyro aim gameplay is amazing for shooters

    f*** i need to try this game. i saw a bit of gameplay and it's so fast looking.

  • Aug 12, 2020
    Kabel

    we moving you around

  • PIMP 💿
    Aug 12, 2020
    Kabel

    yea. people are so worried they'd lose stick controls. not even Nintendo (in the current gen ) have any mandatory motion control games except like party games. and that's a different.

    i've read arguments it because people dont wnt to move their hands so much.people trying it would realize how subtle the movement is. especially if the settings are good. you probably move your hands just as much playing normally but now you're controlling to aim accurately.

    you're not waggling around.

    people place racing games on phones like that but complain about controllers

    what's there more to say

    no one wants change - that's the hardest part to get over

  • Aug 12, 2020
    Kabel

    yea. people are so worried they'd lose stick controls. not even Nintendo (in the current gen ) have any mandatory motion control games except like party games. and that's a different.

    i've read arguments it because people dont wnt to move their hands so much.people trying it would realize how subtle the movement is. especially if the settings are good. you probably move your hands just as much playing normally but now you're controlling to aim accurately.

    you're not waggling around.

    Also worth noting the standard control scheme for shooters will stay. Simply put gyro helps with aiming and lets you accurately aim yourself rather than just letting the game do it for you via aim assist

    Broad camera movement with the joystick, precise aiming with the gyro. The closest a controller can get to perfect aiming