Reply
  • Jun 14, 2021
    Kr0niic

    Good thing halo 5 multiplayer was great

  • Jun 14, 2021
    hayabusa

    watching the doc rn and lmaoo the grapple hook gonna be crazy

    mans picked up the gravity hammer with it and then hooked onto someone and hit him with it

    reminds me of the pathfinder grapple in apex which was one of my favorite parts of that game (idk how it is now or if they nerfed it i havent played in awhile)

  • Kr0niic ☘️
    Jun 14, 2021
    ·
    1 reply
    BVL

    Still no release date????

    Crazy how Starfield is able to commit to one yet halo still doesn’t. I don’t mind if they keep delaying cause this needs to be literally perfect: but something is going on lol. Gonna go on more than a year delay from the original target date

  • Kr0niic

    Crazy how Starfield is able to commit to one yet halo still doesn’t. I don’t mind if they keep delaying cause this needs to be literally perfect: but something is going on lol. Gonna go on more than a year delay from the original target date

    they designing Cortana on the toilet for too long!

  • Jun 14, 2021
    ·
    edited
    JayS

    Nah seems good for CTF if you’re capping solo. Toss the flag in the rear and ride out. Plus I think it is strong than the warthog.

    oh you can put that flag there too? thats kinda hard

    solo capping is kind of a suicide mission tho lol

  • Jun 14, 2021
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    2 replies
    papawheely

    I am very glad you enjoyed it Kronic but the vast majority didn’t which is why that game is completely irrelevant now

    Vast majority didn’t like the multiplayer or the campaign? A lot of people said the multiplayer was good . Not sure if you knew about that or not

  • Jun 14, 2021
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    1 reply
    RenBop

    Vast majority didn’t like the multiplayer or the campaign? A lot of people said the multiplayer was good . Not sure if you knew about that or not

    well either ways the population is kinda a dud

  • Jun 14, 2021
    BVL

    Still no release date????

    its likely coming out in november master chief's voice actor had an interview saying everythings lining up for a novemeber release

  • Jun 14, 2021
    ragedsycokiller

    well either ways the population is kinda a dud

    Naw 100% . Can’t deny that but i put most of that towards the marketing and etc. a lot of people i knew never even felt the itch to play halo 5 and by default never experienced it (seems that way online too). It was so weird how halo 5 went under the radar in a sense . Now with this halo everyone is losing there minds for it and it’s everywhere prior to release

  • the ridgeline looking map and the new mombassa one look fire but i hope to god theres not hella training facility / unsc base maps like the one w the white walls
    that style has been beaten to death the last 2 games

  • Jun 14, 2021
    ·
    1 reply
    JayS

    Why you say this doesn’t feel like halo. Should be a beta later this summer so we should be finding out soon.

    Because it’s done X, Y and Z and beyond to completely alienate itself from what made Halo unique and overwhelmingly successful in the first place. The golden triangle that halo relied on (weapons, melee, grenades) is now muddied with extra s*** like clamber, sprint, & slide (hopefully that’s all there is compared to h5’s onslaught of mobility options) The maps are usually the first ones to take a hit with those implementations, and then it goes from there.

    Certain play styles that used to be absolutely necessary to control a map in traditional Halo (the games that have true lasting power) are now completely tossed aside when it takes a sprint and a hop to get to a power position.

    Even something like the overshield having a time frame to activate compared to activating right away actually DOES matter to Halo’s foundation. Timing power ups has been around literally since the first game. And H5 made them nearly obsolete. Instead of going back to how it was, they doubled down on their unnecessary idea and gave us the option to pop it whenever. This is 343’s design philosophy in a nutshell.

    Literally everything changes at its core when you mess with foundational elements of any game. And Halo just isn’t Halo anymore. It has 0 identity. For me, it’s like the kid at school who dressed skater one day, prep the next, athletic the day after, etc.

  • Jun 14, 2021
    ·
    1 reply
    RenBop

    Vast majority didn’t like the multiplayer or the campaign? A lot of people said the multiplayer was good . Not sure if you knew about that or not

    lmao where are those ppl now my guy

  • Jun 14, 2021

    mfs forget that H5’s pop dipped insanely hard after no time at all but not papawheely

  • Jun 14, 2021
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    1 reply
    papawheely

    lmao where are those ppl now my guy

    It came out 6 years ago . A mode can be good and not have the infrastructure made to have a decade of content .

  • Jun 14, 2021

    Need this fo bring back the H3 competitive days. The late night lobbies playing BTB feel. Please bring back my love for this franchise

  • Jun 14, 2021
    ·
    1 reply
    papawheely

    Because it’s done X, Y and Z and beyond to completely alienate itself from what made Halo unique and overwhelmingly successful in the first place. The golden triangle that halo relied on (weapons, melee, grenades) is now muddied with extra s*** like clamber, sprint, & slide (hopefully that’s all there is compared to h5’s onslaught of mobility options) The maps are usually the first ones to take a hit with those implementations, and then it goes from there.

    Certain play styles that used to be absolutely necessary to control a map in traditional Halo (the games that have true lasting power) are now completely tossed aside when it takes a sprint and a hop to get to a power position.

    Even something like the overshield having a time frame to activate compared to activating right away actually DOES matter to Halo’s foundation. Timing power ups has been around literally since the first game. And H5 made them nearly obsolete. Instead of going back to how it was, they doubled down on their unnecessary idea and gave us the option to pop it whenever. This is 343’s design philosophy in a nutshell.

    Literally everything changes at its core when you mess with foundational elements of any game. And Halo just isn’t Halo anymore. It has 0 identity. For me, it’s like the kid at school who dressed skater one day, prep the next, athletic the day after, etc.

    I kinda like adding new mobility. It adds a new skill gap to the game instead of just running and jumping in the old Halo's. Its good to show who is actually good and who is bad by adding different ways to move and get around the map.

  • Jun 14, 2021
    RenBop

    It came out 6 years ago . A mode can be good and not have the infrastructure made to have a decade of content .

    That’d make sense if the population dipped after years and not within 1 year

    Look at the numbers for their comp events. H5 came and went. No one cared enough to stick around or keep checking it out. Justify that however you want but I’ve been around long enough to see other Halo games enjoy their lasting power much longer than H5 did and I’m not under the impression it’s a coincidence

  • Jun 14, 2021
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    1 reply
    papawheely

    So you like high grounds? But hate lockout?

    Absolutely. Especially if we talking smaller maps.
    I pretty much prefer any map to lockout

  • Jun 14, 2021
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    1 reply
    BVL

    I kinda like adding new mobility. It adds a new skill gap to the game instead of just running and jumping in the old Halo's. Its good to show who is actually good and who is bad by adding different ways to move and get around the map.

    Traditional Halo had jumps that you had to literally go into custom games to practice over and over on some rocket league s*** if you wanted to pull it off in game. There’s STILL people learning and exploring new jumps.

    How in the f*** is going up to a wall and holding jump to climb it ‘skillful’

  • Jun 14, 2021
    SUPERMAN

    Absolutely. Especially if we talking smaller maps.
    I pretty much prefer any map to lockout

    You are a bold man to admit that and I have nothing but respect for you despite the fact that I vehemently disagree lmao

  • Jun 14, 2021
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    1 reply
    papawheely

    Traditional Halo had jumps that you had to literally go into custom games to practice over and over on some rocket league s*** if you wanted to pull it off in game. There’s STILL people learning and exploring new jumps.

    How in the f*** is going up to a wall and holding jump to climb it ‘skillful’

    what you said is the same with Halo 5 where people are practicing and learning new jumps

  • Jun 14, 2021
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    1 reply
    BVL

    what you said is the same with Halo 5 where people are practicing and learning new jumps

    I know how the jumps were in H5. It’s fundamentally different just based on the fact that you have 20x more options which actually lowers the skill gap you have to cross to do these jumps.

    In H5, jumps like those are accessible to most (exception being RyaNoob, he’s a diff breed in every Halo). In H1-3, a lot of pros didn’t even try the hard jumps because they were too difficult and risky. Insanely different skill gap.

  • Jun 14, 2021
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    1 reply
    papawheely

    I know how the jumps were in H5. It’s fundamentally different just based on the fact that you have 20x more options which actually lowers the skill gap you have to cross to do these jumps.

    In H5, jumps like those are accessible to most (exception being RyaNoob, he’s a diff breed in every Halo). In H1-3, a lot of pros didn’t even try the hard jumps because they were too difficult and risky. Insanely different skill gap.

    Yeh tbh, I prefer the arena shooter more than the fast-paced every game is doing now

    Apex, warzone, etc

  • Jun 14, 2021
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    2 replies
    crinewinedining

    Yeh tbh, I prefer the arena shooter more than the fast-paced every game is doing now

    Apex, warzone, etc

    Same but I think a big misconception people have (and you might not be one of these ppl, just venting rn) is that just because a character can move fast in the game, that that instantly means the game is fast paced.

    That is nowhere near the way it actually works lmao

  • Jun 14, 2021
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    1 reply
    papawheely

    Same but I think a big misconception people have (and you might not be one of these ppl, just venting rn) is that just because a character can move fast in the game, that that instantly means the game is fast paced.

    That is nowhere near the way it actually works lmao

    How does having advanced movement not make a game more fast paced? Call Of Duty used to be a real slow shooter back in the day. When they released Advanced Warfare (the first cod with advanced movement) it made the game WAY faster and even showed a true skill gap. Now in Cold War there really isnt that much advanced movement (just sliding and your sprint speed is faster). So old maps that they brought back from BLOPS 2 in to Cold War just play way differently due to how different the speed is.

    Also I wouldn't say warzone is a fast paced game. Its slow and campy.