Do y'all feel that games these days have too much dialogue and cutsscenes?
It's been a massive complaint for gamers that have hate for this kind of stuff and especially how they've been utilized. Most Notably, Uncharted, TLOU, and the modern Tomb Raiders are criticized by a section of the community for having stuff like this. Some feels like it's an annoyance and that it takes out the immersion. Others feels they would rather it be nonexistent This has caused some to suspect that that there is low quality with narrative writing in the video game department
Regardless, do you feel that it's a concern or are people overreacting. If so, what are good examples of games you feel that have amazing dialogue and dope writing?
less talk more kill kill kill kill
skip every cutscene
never touched a sidequest
must kill
must win
ā my friends who game
less talk more kill kill kill kill
skip every cutscene
never touched a sidequest
must kill
must win
ā my friends who game
Damn
yes and this is why i enjoy the critical work of electric underground. he values gameplay density over anything else. my go to gaming channel basically
i only feel that way when the game sucks d*** and has bad writing or pacing
yes and this is why i enjoy the critical work of electric underground. he values gameplay density over anything else. my go to gaming channel basically
!https://youtu.be/qoVVB3Va5kw?si=xeLM_4ZzUu96L0suImma check him out
In my opinion, the quality of the writing is the biggest problem, as opposed to the quantity of it. (I guess you could argue having too much pointless dialogue is bad writing though, but a dialogue heavy game could work) Old games used to have terrible graphics, limited space, so stories and gameplay were really all developers had at their disposal. Nowadays games are created as these shiny, graphically impressive (to some people, not me personally) toys at the expense of gameplay and writing. Games need to be made with the same care that novels are written. I think itās why games like the Witcher stand out so much. Games having the lore being discovered as you go through like bioshock, elder scrolls, souls games. Is great too.
Also honorable mention but falloutās writing is excellent because it ties into the pacing of the game so well. Just when your bummed from the grey world, someone says something funny. Just when the funny stuff gets boring, something actually interesting happens, just when dialogues gets boring its time to get back out there. Probably the best gameplay loop of any game Ive ever played is 3d fallout games.
I still enjoy starfield, but altering this gameplay loop is a big reason why it wasnt as well received. Itās a good example of mediocre dialogue held back by bad gameplay loop pacing.
How the dialogue works in context of the gameplay loop is almost as important as the quality of writing.
Imma check him out
his stuff definitely doesn't disappoint at least for me, speaks to a lot of the issues i have with modern gaming+ bro's got goated taste
his stuff definitely doesn't disappoint at least for me, speaks to a lot of the issues i have with modern gaming+ bro's got goated taste
Might come in handy to incorporate ideas for the games I want to make
Might come in handy to incorporate ideas for the games I want to make
yes 100% bro talks a lot about game design and often speaks to developers for his podcasts/longform reviews. i consider it invaluable for aspiring devs
Games are 400 hours long
That's one of the worst things that I hate about it now. Plus, with the inclusion of AI, it might be even more crazy and tedious than before
yes and this is why i enjoy the critical work of electric underground. he values gameplay density over anything else. my go to gaming channel basically
!https://youtu.be/qoVVB3Va5kw?si=xeLM_4ZzUu96L0suOverexaggerated title lol, but I'll check it out later.
That's one of the worst things that I hate about it now. Plus, with the inclusion of AI, it might be even more crazy and tedious than before
Y'all know you guys don't have to 100% right?
Final Fantasy are classic games that have been 60+ hours long all the way back to 2005
That's one of the worst things that I hate about it now. Plus, with the inclusion of AI, it might be even more crazy and tedious than before
Don't worry cause all the most popular and profitable games are endless multiplayer things
Y'all know you guys don't have to 100% right?
Final Fantasy are classic games that have been 60+ hours long all the way back to 2005
True but the OG Final Fantasy games weren't endless tho.
Overexaggerated title lol, but I'll check it out later.
i mean itās really not exaggerated at all but ok. when you watch the video youāll see what he means because he's not wrong lol
depends on the game, if im playing something like alan wake 2 give me all the dialogue in the world go for it i love that stuff
but i played neon white recently and the real speed run in that game is how quickly i can skip the hours of anime dialogue that game did not need a story
depends on the game, if im playing something like alan wake 2 give me all the dialogue in the world go for it i love that stuff
but i played neon white recently and the real speed run in that game is how quickly i can skip the hours of anime dialogue that game did not need a story
I agree. I think dialogue should serve its purpose and not jammed in everytime imo