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  • Dec 2, 2024

    also free him

  • Dec 2, 2024
    Bo Ceephus

    That's why it's got ruined imo

    Pretty sure that's what turned off most casuals.

  • Dec 2, 2024
    JJThaJuiceman
    https://twitter.com/bambamguitar/status/1863368197807673409

    @BlackAndMildSauce my forever stance on both games. Both bad in many different ways

    What's wrong with MK11? Just bought it for super cheap on PSN

    Also Condom Eyes is banned again?

  • Dec 2, 2024
    Ā·
    1 reply
    JJThaJuiceman

    Mortal Kombat (2011) and Mortal Kombat X give the player the freedom and options to play characters in unique ways, letting creativity flow which allows for more depth and different play styles. Mortal Kombat 11 gets rid of these tools, for a more streamlined approach, which in turn makes the game a lot more ā€œcookie cutterā€ and formulaic. The end result is a game thatā€™s very shallow and dull.

    1. MK11 capitalizes on the variation system from MKX, and the customizable abilities from Injustice 2. Every character has a set list of special moves they can choose for a variation now, which in theory, allows for much more creativity than ever before. Like I said though, ā€œin theoryā€ because these variations have strong limitations that de-incentivize any creative play. Thereā€™s only 3 slots for these specials and the ratio of how many slots a moves takes up in a variation was never reconsidered, not even when Aftermath or Ultimate released. This has allowed characters that were strong enough to take advantage of this system (Cetrion) to stay strong throughout the games lifespan and characters who needed the extra push (Kitana) never grow. Thereā€™s no fun/uniqueness to be had if the character your playing was only realistically playable with 2 moves. This isnā€™t even me mentioning ā€œbanned movesā€ and the worse scenario when custom variations were not allowed in
    Kombat League.

    2. Armored moves and Armor break was an issue for a bit. They introduced Armor Break moves with Spawn, and eventually the gave them to the rest of the cast. However, these moves werenā€™t balanced across the roster. Some of the armor breaking properties were put on moves that were on a characters base moveset, while others were placed on a special move that was tied to the variation system. This created a new issue of risking a genuinely good combo starter for an armor break move while the character you were facingā€¦was allowed both. This never made any sense.

    3. Breakaway was much different from breaker in MK9 and MKX. Instead of returning the game to neutral, it would punish the player in advantage (playing the game and doing combos). Thereā€™s some debate about this, especially in MKXā€™s case (resetting to neutral against Mileena was a nightmare) but the overall consensus is that anyone who is doing good and playing well doesnā€™t deserve to get slapped on the wrist. The meter system played into this as well, as breakaway wasnā€™t shared with enhancing or meterburning specials anymore. Separating offense and defensive options once again streamlined things again, and removed the risk/reward factor previous Netherrealm games already established. It didnā€™t help that both meters werenā€™t affected by how bad/good the player was doing, as it increased on a timer anyway, almost like a mobile game. This made playing and watching the game veryā€¦slow.

    4. Fatal Blows are the one comeback mechanic that many can agree on to never return. This mechanic has zero consequence of missing, because if a player did, just like the meter system, itā€™s based on quick timer. Yes itā€™s only available at 30% and you canā€™t use it again for the rest of the match if it hits, but for how much damage it does, how ā€œfakeā€ punishable most of them are, and how they are armored, itā€™s a headache to deal with and pushes all fun out the window.
    5. The Krypt is really cool to walk around, and still the best ā€œExtrasā€ menu fighting games have to offer, but in terms of unlocking everything and having to grind so many pointless hours to get gear (which you might or may not get, since itā€™s randomized),itā€™s a chore to do. Grabbing augments just isnā€™t fun at all.
    6. Iā€™ve said for years that MKā€™s story is really dumb and not great as everyone says it is, and 11 proves that even further. Wonā€™t really get into spoilers I guess, but it is even more disappointing then Xā€™s.

    7. The roster also is the weakest in the trilogy. Which sucks because the characters they picked arenā€™t bad, but since the game is the way itā€™s designed, most of them just arenā€™t fun. I know this is the most opinion thing Iā€™ve said, but most of these characters play this games boing, one-note rules so much, or lose everything about them that made them unique in the first place. Skarlet is a good example, as her whole kit was completely changed to just show off the new blood engine they made for the game. This isnā€™t the first time a fighting dev changed a character to show off tech (Gill in Street Fighter III), but to erase her completely an not even have moves to customize her as her MK9 self? (Maybe this is just nitpicking, but I donā€™t care anymore lmao). The one character in the game that actually feels like they have that ability to let customization and strategic gameplay flow is Fujin, which yeah, heā€™s a DLC character.

    8. Thereā€™s a lot I can say about Kombat League, but the primary focus is this. There is no real way, to determine what makes someone a ā€œgoodā€ player with the way the ranking system works. You can play like an absolute caveman against someone, and work not even as half as hard as someone who is playing ā€œintentionallyā€ if that makes sense. This is less of an MK11 thing and more so a genre thing though, so I wonā€™t stress too hard on it. But something thatā€™s cool about Street Fighter is how it measure how good your defense is etc. Itā€™s not perfect but itā€™s step in the right direction.

    Thereā€™s definitely more I wanna say, but this already long as hell and is all I could think of the top of my head. Long story short, game sucks

    @ShintaroKago

    @RedEyeJedi

    Pretty much my issues with 11. As a complete package, itā€™s very serviceable and genuinely good tho.

  • Dec 6, 2024
    Ā·
    1 reply
    JJThaJuiceman

    @RedEyeJedi

    Pretty much my issues with 11. As a complete package, itā€™s very serviceable and genuinely good tho.

    LMFAO CAUSE I HAD YOU TYPE THIS UP FOR MY INTERVIEW

    TODAY MY 2 YEAR ANNIVERSARY

  • Dec 6, 2024
    HaroldsChicken

    In the interview going to try to mention various things so I look the most informed possible on their recent games but truthfully I fell off of gaming and especially netherrealm recently.

    Street Fighter IV my s***, V was aight, Guilty Gear I am getting into. I am reading the patch notes to get a better Idea. If I get it would be 9 month QA testing contract likely on Injustice 3

    I AM F***ING HOLLERING

  • Dec 6, 2024
    JaeRell

    Lack of combo variations. People use the same 2-3 combos for every character.

    still true

  • Dec 6, 2024
    Ā·
    1 reply
    gasdrawls

    I do not miss playing kombat league and when I look back at it, the only thing that had me coming back was new DLC characters.

    I will never forgive netherrealm for not dropping one last kombat pack, but onto new things i suppose.

  • Dec 6, 2024
    Ā·
    1 reply

    anyway my final day is January I am going to try to get many things signed I am watching anime til then f*** working hard

  • Dec 6, 2024

    when I was on mute I was working way too hard for a company that destroyed lana wachowski

    I BLAME SAB

    post is a joke I deserve the mute

  • Dec 7, 2024
    OHMNI

    anyway my final day is January I am going to try to get many things signed I am watching anime til then f*** working hard

    Tell noob saibot to suck your d*** from the back

  • Dec 7, 2024
    Ā·
    1 reply
    OHMNI

  • Dec 7, 2024
    gasdrawls

    I canā€™t legally comment

  • Dec 7, 2024
    Ā·
    1 reply
    OHMNI

    LMFAO CAUSE I HAD YOU TYPE THIS UP FOR MY INTERVIEW

    TODAY MY 2 YEAR ANNIVERSARY

    Truly one of the worst fighting games ever and somehow NRS managed to put out something objectively worse

  • Dec 7, 2024
    JJThaJuiceman

    Truly one of the worst fighting games ever and somehow NRS managed to put out something objectively worse

    HAHAHA CAUSE YOU CALLED IT

  • Dec 7, 2024
    JJThaJuiceman

    If 1 is bad, Iā€™m blaming @ShintaroKago !!1!!1

    Welp @BlackAndMildSauce

  • Dec 7, 2024
    JJThaJuiceman

    I wonder if it will turn out to be one of those things where the core audience dislikes it, but the broader FGC falls in love with it

  • Dec 7, 2024

    Baffling attempt at turning mortal kombats story into Mcu multiverse instead of actually following thru on fully rebooting and restarting what a mess

  • RASIE šŸ¦¦
    Dec 28, 2024
    Ā·
    edited

    Finally got a PS5 and just now getting to play this.

    Forgive me if some of this is confusing or sounds wrong ā€” i enjoy certain fighting games but ive never been amazing at them, and it's not one of my go-to genres. Just trying to put my thoughts into words that make sense to me

    Cant really say much about the combat yet but so far it seems (paradoxically) both easier (button mashing = success a lot) AND harder than previous modern entries. With earlier games, i felt like learning the combat felt natural and made switching between characters in story modes less of a chore. But here it feels like movesets and mechanics are more like Tekken, where going from Kung Lao to Johnny Cage is like starting from square one with every chapter, even though the core mechanics aren't changing.

    I havent gone into practice mode with specific characters but i plan to. I did do the first 4 tutorial sets though, and that kinda explained what im experiencing with the combat so far.

    It feels like they tried to make it both easy to pick up for casual players that button mash, while also trying to cater hard to esports/fighting game diehards. I mean the tutorial sets go from basic blocking and movement, to aerial/juggling combos and like 6 types of cancelling, to reading f***ing frame data... The tutorials in general lack any concept of progression gradient ā€” it tells you how to perform a special cancel and literally two steps later it's asking you to perform a 4 string juggle combo that includes a Kameo and special cancel. The previous entries didnt have this feeling. They could be enjoyed separately as a casual player or hardcore fighting game enthusiast, and there was little frustration when it came to gameplay regardless of which camp you were in.

    The tutorial step on combo/throw breakers was also s***. Literally two steps, one for breaking back throw and one for toward throw, then onto the next concept. Never elaborates on those mechanics with more steps, or even clearly explains how to read throws. (Compare to the blocking tutorial that spends a good deal of time telling you how to read blocks and how different blocks work.)

    Im gonna finish the story, DLC, and do other modes cause i love mortal kombat. But i hope i start feeling more positive about the actual gameplay soon

  • RASIE šŸ¦¦
    Dec 28, 2024

    Also this game has an embarrassing case of the MCU writing virus. Not even talking about the story ā€” the cutscenes are absurdly involved, disgusting amount of fan service, and every half-serious piece of dialogue has to be cut off with a sarcastic quip of some kind.

    All the MK movies has comedic relief like this, but it was never this bad. The games themselves rarely ever had this stuff until recently.

    I played the hell out of the Konquest modes Deception and Armageddon, hours upon hours of open world/quest content, and i cant recall ever hearing a single line of this redditor/Marvel "sooooo that just happened šŸ˜…" bullshit.

    Johnny Cage was always that character, and it's what made him stand out in the lineup. He always annoyed everyone else with his personality. But now they just decided to make every character Johnny Cage, while Johnny himself is just more cartoonish than the others. If i am spending the first 30 mins of this game with Raiden and Kung Lao fighting the Lin Kuei, I don't want one of them (or the f***ing one-off side characters) taking turns talking like Johnny Cage.

    I dont understand how the soul of this series got so damn lost, even with the parasitic culture of modern focus groups, demo pandering, and fan service.

    How do you go from the raw anger of Trilogy ā€” to opening a game with "Liu Kang is dead" getting his neck snapped ā€” to the entire series cast dying a war and playing a 30+ hour quest RPG to save the realms ā€” to f***ing "Illinois Johnny" and everyone talking like they're trying to get Reddit gold.

    And on that Illinois Johnny note... as if this post wasn't already long enough, i gotta add one more thing: what the hell was that s***? The guy is a dying action hero past his prime. In every iteration of MK, he's always introduced doing some horribly produced D-tier movie/show that centers around martial arts. How does a parody of Indiana Jones relate to martial arts? How am I supposed to buy that Johnny is on the verge of bankruptcy and career collapse while starring in a high budget adventure production, even if "Steven owed him a favor"?

    Nothing about that whole sequence made a lick of sense. The only reason it exists is literally just:

  • Crazy how SF and MK switched sides. Suggest something like this in MK1 and NRS will have you hanged

  • Tbh i hate to be that guy that goes into the thread and s***s on the main topic but growing up i never played other fighting games besides Mk. I started playing playing SF and later Tekken and I think I missed out not playing those franchises earlier

  • Nah Floyd looks insane