So I wonder if this is gonna forever remain an Xbox exclusive.
I’d imagine so if it does actually take advantage of the cloud, right?
This is going to be an Xbox Cloud exclusive imo. This was going to be a Stadia game for those who don't know.
In the leaked footage from years ago it looks like the person in the bottom corner is controlling the game using a device ? Maybe the cloud aspect
In the leaked footage from years ago it looks like the person in the bottom corner is controlling the game using a device ? Maybe the cloud aspect
They were streaming the game to a phone.
videogameschronicle.com/news/stadia-was-working-on-savage-planet-2-a-multiplayer-project-and-more
"The Kojima Productions project is understood to have been pitched as an episodic horror game. Sources indicated that the Japanese studio was keen to innovate in the cloud gaming space, but the proposal was ultimately blocked by Stadia GM Phil Harrison last year."
Man what the hell is he cooking
you will die in 7 days type beat
Looks like the trailer editing Kojima was working on wasn't for the DS2 PC port...
So is this still likely to be an Xbox exclusive? Assuming it’s still using their Cloud tech right?
So is this still likely to be an Xbox exclusive? Assuming it’s still using their Cloud tech right?
I would say yes but with how Xbox moving who knows
Man could have improved the show with any sort of update but said “ nah will save for later “
i need it
Pt is back
ew.com/xbox-25th-anniversary-hollywood-adaptations-cover-story-exclusive-12003252
"I pitched to many people, to the big companies, and also to the up-and-coming companies. All of them said the same thing," Kojima recalls. "They said that I'm crazy, and that they really don't understand the concept — that they will not be able to do it."
It was Phil Spencer, the former Xbox CEO and friend of the creator, who understood what he was trying to achieve. So does Sharma, who calls it a "deeply moving game. I've got great artists and creatives that can pick a great game better than I can, and so I want to give it space, but most importantly, I think it just represents another kind of game."'
Kojima expertly teases, "I wanted to go beyond the limit of the 'scariness' that other games had reached. It's a single-player game, and I wanted to make it as scary as possible. But for those that might stop playing when it gets too scary, I have thought of a system that will allow them to keep going. I can't say much more, because it'll give too much of a hint on the system, and I could get in trouble for saying too much!"
the monster in the door looks like it could be Hunter
https://ew.com/xbox-25th-anniversary-hollywood-adaptations-cover-story-exclusive-12003252
"I pitched to many people, to the big companies, and also to the up-and-coming companies. All of them said the same thing," Kojima recalls. "They said that I'm crazy, and that they really don't understand the concept — that they will not be able to do it."
It was Phil Spencer, the former Xbox CEO and friend of the creator, who understood what he was trying to achieve. So does Sharma, who calls it a "deeply moving game. I've got great artists and creatives that can pick a great game better than I can, and so I want to give it space, but most importantly, I think it just represents another kind of game."'
Kojima expertly teases, "I wanted to go beyond the limit of the 'scariness' that other games had reached. It's a single-player game, and I wanted to make it as scary as possible. But for those that might stop playing when it gets too scary, I have thought of a system that will allow them to keep going. I can't say much more, because it'll give too much of a hint on the system, and I could get in trouble for saying too much!"
that last part
Legit the only Xbox exclusive I really give a s*** about.