tweets like a month old or so but very high praise
It have heavy Vanquish vibes plus helldivers minigame with typing codes
Game has the vibe a of PS3 era cult classic
lol fr, I need something like this, hope its good!

First review.
smash pad
smash pad
If you look at their review history though, their reviews tend to line up pretty well with the overall consensus.
Would be pretty wild if this ends up being the best game Capcom’s released in recent history, just completely out of left-field.
If you look at their review history though, their reviews tend to line up pretty well with the overall consensus.
Would be pretty wild if this ends up being the best game Capcom’s released in recent history, just completely out of left-field.
Their history looks really good. Would be in for a left field classic. Been a while since gaming had that
Apparently the co director of RE2 and RE4 remakes came in on the title in 2023 and acted as the “General Director”, helping to put the game into the shape that it is now.
This might actually be GOATed.
First review:
rogerebert.com/video-games/capcoms-pragmata-is-the-next-great-dad-game
The game's dungeon design has a slight Metroidvania aspect to it, so when Diana unlocks a new story ability, she and Hugh can revisit previous areas to find new mods and nodes. Exploration is greatly encouraged as you'll also find computer chips and holograms of items from Earth that can grant Hugh and Diana with new special skills. Furthermore, there are challenge rooms scattered throughout and time trials available in the central hub to take on and earn more rewards to help you get through the game.
"Pragmata" can be completed in about 10-15 hours, which is shorter than I expected, but works in the game's favor as it doesn't overstay its welcome. The gameplay evolves enough by introducing new hacking tiles for Diana to toggle through and weapons for Hugh to use. Combined with the relatively short run-time, these factors prevent combat from becoming stale by the time the credits roll.
Capcom got 2 GOTY contenders within 6 weeks.
First review:
https://www.rogerebert.com/video-games/capcoms-pragmata-is-the-next-great-dad-game
The game's dungeon design has a slight Metroidvania aspect to it, so when Diana unlocks a new story ability, she and Hugh can revisit previous areas to find new mods and nodes. Exploration is greatly encouraged as you'll also find computer chips and holograms of items from Earth that can grant Hugh and Diana with new special skills. Furthermore, there are challenge rooms scattered throughout and time trials available in the central hub to take on and earn more rewards to help you get through the game.
"Pragmata" can be completed in about 10-15 hours, which is shorter than I expected, but works in the game's favor as it doesn't overstay its welcome. The gameplay evolves enough by introducing new hacking tiles for Diana to toggle through and weapons for Hugh to use. Combined with the relatively short run-time, these factors prevent combat from becoming stale by the time the credits roll.
Capcom got 2 GOTY contenders within 6 weeks.
Glad to hear about the exploration/backtracking tbh, was worried it’d be super linear
First review:
https://www.rogerebert.com/video-games/capcoms-pragmata-is-the-next-great-dad-game
The game's dungeon design has a slight Metroidvania aspect to it, so when Diana unlocks a new story ability, she and Hugh can revisit previous areas to find new mods and nodes. Exploration is greatly encouraged as you'll also find computer chips and holograms of items from Earth that can grant Hugh and Diana with new special skills. Furthermore, there are challenge rooms scattered throughout and time trials available in the central hub to take on and earn more rewards to help you get through the game.
"Pragmata" can be completed in about 10-15 hours, which is shorter than I expected, but works in the game's favor as it doesn't overstay its welcome. The gameplay evolves enough by introducing new hacking tiles for Diana to toggle through and weapons for Hugh to use. Combined with the relatively short run-time, these factors prevent combat from becoming stale by the time the credits roll.
Capcom got 2 GOTY contenders within 6 weeks.
the speedruns are going to be crazy
Damnn. Mid
Only 12 hours
tired of giving capcom a pass for amazing games that are too short.
Based on the demo I think 12 hours is plenty for this type of game
Based on the demo I think 12 hours is plenty for this type of game
Could be, so they should add more flavor to the gameplay and get it to 20 hours I think is the sweet spot for capcom (RE4)
Could be, so they should add more flavor to the gameplay and get it to 20 hours I think is the sweet spot for capcom (RE4)
Apparently this game is acting as sort of a training ground for fresh, new developers, so they naturally wouldn’t go too buckwild for a new, more experimental IP.