not near the price of the PS5 Pro we weren't discussing that we were discussing the technology and how it isn't new and it isn't better than native rendering/outputting of 4K pixels
You need to stop posting and go watch some DF vids on DLSS man. Please.
Fam. It’s not doing more work
It is doing much less work
That’s the point of DLSS. You get much higher performance than native resolution and it looks just as good. It’s a click of the button 30% FPS increase.
Stop arguing about stuff / technology you never used
You would be right talking about normal upscale. But DLSS is different and changed the game. It quite literally looks better
so now it looks "just as good" but u said it looks better than NATIVE
also ur using an app on a computer bro u aren't using something that other people haven't used - f*** off - this self-righteous s*** is crazy, are u a dev? no
You need to stop posting and go watch some DF vids on DLSS man. Please.
the only time DLSS looks better is when NATIVE isn't using anti-aliasing which i dont know if u or @Kr0niic know this but DLSS was originally AA technology
so now it looks "just as good" but u said it looks better than NATIVE
also ur using an app on a computer bro u aren't using something that other people haven't used - f*** off - this self-righteous s*** is crazy, are u a dev? no
It’s a case by case basis on the game. But at the bare minimum it looks just as good. But some games look BETTER (depends on implementation. Newer DLSS 3.7 technology looks way better than native resolutions then those still using DLSS 2.0 technology)
the only time DLSS looks better is when NATIVE isn't using anti-aliasing which i dont know if u or @Kr0niic know this but DLSS was originally AA technology
I did know this thanks! And also this isn’t true, it does look better than native with AA on. Go watch some videos and come back with your research!
It’s a case by case basis on the game. But at the bare minimum it looks just as good. But some games look BETTER (depends on implementation. Newer DLSS 3.7 technology looks way better than native resolutions then those still using DLSS 2.0 technology)
ur gonna have to show me side by sides at FULL resolution not some s*** youtube upload
native has always looked better with AA on
i will admit i haven't really bothered to see the potential increase in quality from DLSS2 to DLSS3 but logically it doesn't make sense that an upscaler produces better than NATIVE otherwise we need a new name for NATIVE lol
I did know this thanks! And also this isn’t true, it does look better than native with AA on. Go watch some videos and come back with your research!
there's no objective proof that u can easily show here?
I think it's best to just wait for DF to put out a video explaining and showing examples in detail rather than try to explain upscaling tech to people.
there's no objective proof that u can easily show here?
I linked you a video with objective proof with zoomed in examples earlier. Cheers!
there's no objective proof that u can easily show here?
When we tested DLSS across 26 titles at 4K and 1440p, we observed that DLSS often produced better or similar image quality to native rendering. At 4K using the Quality mode, we found that 10 games looked better with DLSS, 4 games were on par, and 10 games achieved better results with native rendering. At 1440p, using the Quality mode, DLSS outperformed native rendering in 10 games, tied in 5, and was outperformed by native rendering in 9 games. Thus, in approximately 36% of cases, we preferred native rendering, occasionally by a slight margin.
As I said case by case by the implementation.
Oh boy
A lot of complaints incoming from people who don’t know what DLSS does / do
that’s normal. Will use PSSR to upscale to 4k and look like native 4k
Lab diamonds look just as good as blood diamonds, but it doesn't mean I want lab diamonds
I want my hardware to work to the max to give me true native 4k
Lab diamonds look just as good as blood diamonds, but it doesn't mean I want lab diamonds
I want my hardware to work to the max to give me true native 4k
Difference between those is literally just resale value
Old DLSS video (newer technology has since come out and is better)
@youneedtogetajob
!https://www.youtube.com/watch?v=YWIKzRhYZm4i understand what DLSS does, it's amazing technology
it just doesn't make sense to me that the NATIVE untouched rendering of a game at 3840 x 2160 with max graphic settings could look WORSE than a game that is literally lowering some of the settings just to then increase them while generating frames - that isn't about understanding the technology itself but rather understanding that NATIVE isn't the best most pure render possible?
obviously it's amazing tech, i just can't see how that would end up better than native besides someone's exaggerated opinion i guess
i'll give it time, i'm not opposed to it - it's just hard to grasp logically lol
wild
https://twitter.com/_BlessedRed/status/1835066010346435008Just a heads up, DF says that the upscaled 1440P mode on PS5 Pro has better image quality than the 30FPS graphics version on PS5 that targets 4K
Just a heads up, DF says that the upscaled 1440P mode on PS5 Pro has better image quality than the 30FPS graphics version on PS5 that targets 4K
Digital Foundry also showed Assassin's Creed Shadows on PS5 Pro and it was also running at 864p 60fps.
so some games yes!
but for that? there's no way upscaling that is beating native 4K
Digital Foundry also showed Assassin's Creed Shadows on PS5 Pro and it was also running at 864p 60fps.
so some games yes!
but for that? there's no way upscaling that is beating native 4K
No, the internal resolution was at 840p. The person who posted that made no comment on what the end result looks like after PSSR. The internal res is significantly less important here.
It doesn't have to beat 4K because AssCreed isn't going to run at 4K60 on any console as is.
lowering the resolution internally just to use machine learning to then upscale the output
is literally doing more work to create a worse output than NATIVE would be
it's called NATIVE for a reason, u can't get "better" looking visuals than ones that aren't lowered or downgraded lmao that's basic logic
Sit this one out bro...
No, the internal resolution was at 840p. The person who posted that made no comment on what the end result looks like after PSSR. The internal res is significantly less important here.
It doesn't have to beat 4K because AssCreed isn't going to run at 4K60 on any console as is.
there is NO way that machine learning is upscaling 840p to look BETTER than NATIVE 4K lmao but maybe look just as good while costing less power? that's fine but not what i'm talking about - and no amount of words can change that - we need visual results and the ones @Kr0niic showed are good tbh but even he and his source said the internal resolution and final results are game specific
keep in mind i'm not saying the PS5 Pro lacks value, i'm not one of those guys - my only issue is that i JUST bought a base PS5 at the end of May lol
POV: you learn what DLSS At 1080p does. They tested PSSR at the standard 1080p mode and that’s what the internal resolution was
there is NO way that machine learning is upscaling 840p to look BETTER than NATIVE 4K lmao but maybe look just as good while costing less power? that's fine but not what i'm talking about - and no amount of words can change that - we need visual results and the ones @Kr0niic showed are good tbh but even he and his source said the internal resolution and final results are game specific
keep in mind i'm not saying the PS5 Pro lacks value, i'm not one of those guys - my only issue is that i JUST bought a base PS5 at the end of May lol
You’re right 840p DLSS is not better than native 4k (not even close would be ugly af). However 840p is the DLSS internal resolution for 1080p quality. And 1440p performance
840p is too low for 4k upscaling. Think what we are seeing here is PSSR applied to the standard ps5 modes that are right now. Would make sense.
Makes for good click bait tho