Reply
  • Sep 16, 2024
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    2 replies
    ryuH

    Insomniac
    Team Asobi
    Santa Monica
    Guerilla Games

    If we counting remakes, remasters, directors cuts, etc:
    Naughty Dog
    Sucker Punch
    Bluepoint

    Spider man 2 feels just like 1 . Astrobot could easily have a ps4 version she horizon and god of war did wtf do yall be talking about

  • Sep 16, 2024

    And no I don’t count remakes of old games with more pixels lol

  • Sep 16, 2024
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    edited
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    1 reply
    Melz

    Oof

    nah u dont gotta be that guy lol u can either have an opinion/contribute to the discussion or shut the f*** up n keep it moving my cute little bystander

    if u kept reading instead of jumping to "oof" me u'd see that it was concluded that with current tech = a majority of the time Native is still better, and Native is always better than DLSS perf - but some games using DLSS3 quality, upscaled from 1440p can (somehow?) look better than Native

  • Sep 16, 2024
    Kr0niic

    Dude said with his gut a completely false statement

    and we had a whole conversation after where u educated me and i accepted it? why are u such a f***in rat bro

  • Sep 16, 2024
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    1 reply
    OHMNI

    Spider man 2 feels just like 1 . Astrobot could easily have a ps4 version she horizon and god of war did wtf do yall be talking about

    You didn’t say they couldn’t be cross gen

  • Melz ⚜️
    Sep 16, 2024
    ·
    1 reply
    KING SPAWN

    nah u dont gotta be that guy lol u can either have an opinion/contribute to the discussion or shut the f*** up n keep it moving my cute little bystander

    if u kept reading instead of jumping to "oof" me u'd see that it was concluded that with current tech = a majority of the time Native is still better, and Native is always better than DLSS perf - but some games using DLSS3 quality, upscaled from 1440p can (somehow?) look better than Native

    U just have bad takes bro it’s okay

    Relax it’s okay

  • Sep 16, 2024
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    1 reply
    ryuH

    You didn’t say they couldn’t be cross gen

    Cross gen defeats the purpose of new generation at least Microsoft isn’t doing that pusssy s***

    Yes they have s and it’s mandatory but cross gen is ridiculously cowardly from Sony who has a large install base

  • Sep 16, 2024
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    1 reply
    Melz

    U just have bad takes bro it’s okay

    Relax it’s okay

    and u dont have any at all bystander boy

  • Sep 16, 2024
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    1 reply

    The most consumer friendly console is the series s if you measure your d*** in pixels and frames per second you will tell yourself it’s the pro
    The series s was 150$ at a point

  • Sep 16, 2024
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    1 reply
    OHMNI

    The most consumer friendly console is the series s if you measure your d*** in pixels and frames per second you will tell yourself it’s the pro
    The series s was 150$ at a point

    truth/logic = any random idiot who wants to play games will play them on whatever they have/can afford

  • Sep 16, 2024

    like just enjoy the upgrade without calling it consumer friendly thats all

  • Sep 16, 2024
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    1 reply
    KING SPAWN

    truth/logic = any random idiot who wants to play games will play them on whatever they have/can afford

    yes exactly that calling this consumer friendly is a lie .....

    again we are 10 days from preorder date with no hands on pssr ai thats not consumer anything

  • Sep 16, 2024
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    1 reply
    OHMNI

    yes exactly that calling this consumer friendly is a lie .....

    again we are 10 days from preorder date with no hands on pssr ai thats not consumer anything

    State of play in 8 days

  • Sep 16, 2024

    agreed, there's nothing consumer friendly about the PS5 Pro besides the console itself as a product

    but as a consumer i just got my PS5 like 3-4 months ago and don't feel like the Pro is a move that even Sony considers friendly lol it's not a luxury but it is on the way to one for some ppl for sure

  • Melz ⚜️
    Sep 16, 2024
    ·
    1 reply
    OHMNI

    Cross gen defeats the purpose of new generation at least Microsoft isn’t doing that pusssy s***

    Yes they have s and it’s mandatory but cross gen is ridiculously cowardly from Sony who has a large install base

    Games are just too expensive

    You can’t just dip out on 50 mil+ potential sales when it cost 300 mil to make the game

    Obvi this is their fault but still that’s the obvious reason why cross gen is the way it is

  • Melz ⚜️
    Sep 16, 2024
    ·
    1 reply
    KING SPAWN

    and u dont have any at all bystander boy

    I was in this thread for pages but nice try lol

  • Sep 16, 2024
    Melz

    I was in this thread for pages but nice try lol

    damnit

  • Sep 16, 2024
    Melz

    Games are just too expensive

    You can’t just dip out on 50 mil+ potential sales when it cost 300 mil to make the game

    Obvi this is their fault but still that’s the obvious reason why cross gen is the way it is

    They dont have to be that expenisve man. Part of why I harp on movie games as someone that works at a movie game company is because I know how much goes into the mocap and cutscenes. Its an insane amount for you to put the controller down. Any time a gamer has the controller down or eating or doing things other than gameplay should be limited in my mind. Go watch a movie or tv show

  • Sep 16, 2024
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    1 reply

    To be clear I am not trying to say I am right in any way I am saying I want games to shift back to more gameplay and less cutscenes unless your name is Hideo Kojima

  • Sep 16, 2024
    OHMNI

    To be clear I am not trying to say I am right in any way I am saying I want games to shift back to more gameplay and less cutscenes unless your name is Hideo Kojima

    Facts, It is literally only okay when Kojima does it

  • Sep 16, 2024

    Damn sony getting exposed on twitter

  • Sep 16, 2024
    ryuH

    State of play in 8 days

    promise you all you will see is existing games in 4k 60fps and a couple new titles that'll be obselete in a few months

  • Kr0niic ☘️
    OP
    Sep 16, 2024
    ·
    2 replies
  • Kr0niic ☘️
    OP
    Sep 16, 2024
    Kr0niic
    !https://www.youtube.com/watch?v=nUWIpRDSOFY

    The Last of Us Part 2: The clip shown in the presentation operates at the same native 1440p rendering resolution as the performance mode in the standard PS5 game. However, PSSR is used instead of a more basic upscale, giving a presentation comparable with native 4K. Why didn't Naughty Dog increase resolution? Well, PSSR has a computational cost on its own, while various elements such as post-processing are likely running at native 4K resolution.

    Ratchet and Clank: Rift Apart: The footage looks to show much the same visual feature set as the existing Performance RT mode. However, internally rendering resolution varies between 1440p and 1800p, with a pass of PSSR to deliver a 4K output.

    Alan Wake 2: There isn't much video here, but there are clearly 30fps and 60fps modes, targeting 1260p and 864p respectively. Again, as the footage was easily countable, we're confident this is using PSSR. Screen-space reflections are evident in the 60fps mode, but they are not in 30fps, suggesting RT may be in play.

    Gran Turismo 7: Adding quarter res (1080p) ray-traced reflections in gameplay has a hit on GPU performance, so internal resolution drops in the clips seen to 1188p and - again - PSSR upscaling is used for a 4K output.

    In terms of the rest of the presentation, we counted Assassin's Creed Shadows at 864p, targeting 60 frames per second, while there are no signs at all of PSSR present in the upgraded Horizon Forbidden West. I'm reminded of Guerrilla rolling its own checkerboard solution for PS4 Pro, as opposed to using the hardware.
    Click to shrink...
    Putting aside the caveat that these games may not be final - and that the upgrades may be lower resource retrofit patches as opposed to from-the-ground-up PS5 Pro implementations, it's important to understand exactly what Mark Cerny's 'Big Three' enhancements are supposed to achieve. PS5 Pro receives extra GPU horsepower, enhanced ray tracing capabilities and machine learning capabilities. The idea is for the Big Three to work in tandem, delivering superior quality visuals from a more holistic standpoint. Internal resolution is only one element of overall image quality and PSSR is already showing some promise, delivering results that diminish the importance of the base pixel count

    Putting aside the caveat that these games may not be final - and that the upgrades may be lower resource retrofit patches as opposed to from-the-ground-up PS5 Pro implementations, it's important to understand exactly what Mark Cerny's 'Big Three' enhancements are supposed to achieve. PS5 Pro receives extra GPU horsepower, enhanced ray tracing capabilities and machine learning capabilities. The idea is for the Big Three to work in tandem, delivering superior quality visuals from a more holistic standpoint. Internal resolution is only one element of overall image quality and PSSR is already showing some promise, delivering results that diminish the importance of the base pixel count