I've heard some folks describe RDR2 as "on-the-rails open-world."

I agree with a lot of this. Rockstar games don't have the Lego "build anything you want" feeling he describes. You notice it even more because you have the freedom to do anything you want in the open world but you have to follow their predetermined paths to the letter in missions
I agree with a lot of this. Rockstar games don't have the Lego "build anything you want" feeling he describes. You notice it even more because you have the freedom to do anything you want in the open world but you have to follow their predetermined paths to the letter in missions
I mean he‘s not entirely wrong but I would say that „outdated“ is the wrong word
They can do whatever they want with their games imo
I agree with a lot of this. Rockstar games don't have the Lego "build anything you want" feeling he describes. You notice it even more because you have the freedom to do anything you want in the open world but you have to follow their predetermined paths to the letter in missions
Will peep
I agree with a lot of this. Rockstar games don't have the Lego "build anything you want" feeling he describes. You notice it even more because you have the freedom to do anything you want in the open world but you have to follow their predetermined paths to the letter in missions
I fckin hate this video and this point he's trying to make. Not everything needs to be a Bethesda game.
I fckin hate this video and this point he's trying to make. Not everything needs to be a Bethesda game.
Exactly this
I mean he‘s not entirely wrong but I would say that „outdated“ is the wrong word
They can do whatever they want with their games imo
It's clickbait-y but he has a few a***ysis style videos titled this way whenever he wants to address his criticisms of a game he recently played. Naughty Dog's design is outdated, Bethesda's design is outdated etc
I fckin hate this video and this point he's trying to make. Not everything needs to be a Bethesda game.
True, but Rockstar really don't need to have the reins so tight during the story missions either. Give the player more freedom to tackle missions how they want to and let them deviate from the set path if they want to
True, but Rockstar really don't need to have the reins so tight during the story missions either. Give the player more freedom to tackle missions how they want to and let them deviate from the set path if they want to
I've had the inverse issue with Dishonored 1 whereby it actually "punished" you with a bad ending for the fun playstyle lol. Granted, I preferred mostly stealth so I got the good ending but it's just funny how that goes.
I also think it's fascinating how different games tackle the open world structure. Skyrim apparently just let's you go wild. If I was interested in that world, I'd have given it a go, but I don't believe that having an authored campaign, while being surrounded by a much looser open world, is inherently a fault. More like a different take. Some users don't mind that. Others can't stand it.
Suck my d***
lets be nice @Stankie
I've had the inverse issue with Dishonored 1 whereby it actually "punished" you with a bad ending for the fun playstyle lol. Granted, I preferred mostly stealth so I got the good ending but it's just funny how that goes.
I also think it's fascinating how different games tackle the open world structure. Skyrim apparently just let's you go wild. If I was interested in that world, I'd have given it a go, but I don't believe that having an authored campaign, while being surrounded by a much looser open world, is inherently a fault. More like a different take. Some users don't mind that. Others can't stand it.
Dishonored was actually a game I was going to say Rockstar should take a page from
Obviously not to that extent, but just take some of the player choice you allow the player in the open world and apply that to the missions. Allow players more freedom to tackle the missions however they want to, like a lesser Dishonored/Deus Ex/Hitman. It's a bit disappointing to see the possibilities the game provides you in the open world but you're met with a mission failed screen the moment you stray from the path Rockstar wants you to go during a mission
They dropped the pre-order and dipped man lol
We all bought it too
Dishonored was actually a game I was going to say Rockstar should take a page from
Obviously not to that extent, but just take some of the player choice you allow the player in the open world and apply that to the missions. Allow players more freedom to tackle the missions however they want to, like a lesser Dishonored/Deus Ex/Hitman. It's a bit disappointing to see the possibilities the game provides you in the open world but you're met with a mission failed screen the moment you stray from the path Rockstar wants you to go during a mission
gta is not that type of game. The missions are like albums they’re supposed to be same experience for everyone who plays them.
Also dishonored had way more gameplay and combat elements than any gta so having that style suited the game. Like most gta missions are “go here, kill them” how many ways can you do that?
gta is not that type of game. The missions are like albums they’re supposed to be same experience for everyone who plays them.
Also dishonored had way more gameplay and combat elements than any gta so having that style suited the game. Like most gta missions are “go here, kill them” how many ways can you do that?
You brought up what I think Rockstar needs to work on the most for VI - mission variety. "The missions are just drive/ride here, shoot these guys" has been a criticism since IV and it's gotten a lot louder after RDR2. And that's maybe part of the problem of what I'm talking about, they can't really do too much when that's the basic structure of almost every mission
I might be misremembering but 3, VC and SA didn't feel so restrictive and you could traverse the mission area without failing as easily. You could screw around and complete the missions in different ways if you wanted to. V and RDR2, you have to be where Rockstar wants you to be and doing what Rockstar wants you to do or the mission doesn't progress/you fail
You brought up what I think Rockstar needs to work on the most for VI - mission variety. "The missions are just drive/ride here, shoot these guys" has been a criticism since IV and it's gotten a lot louder after RDR2. And that's maybe part of the problem of what I'm talking about, they can't really do too much when that's the basic structure of almost every mission
I might be misremembering but 3, VC and SA didn't feel so restrictive and you could traverse the mission area without failing as easily. You could screw around and complete the missions in different ways if you wanted to. V and RDR2, you have to be where Rockstar wants you to be and doing what Rockstar wants you to do or the mission doesn't progress/you fail
That’s valid. I have hope they’ll add in some variety it’d be a shame if this game is just gta 5 but bigger
I agree with a lot of this. Rockstar games don't have the Lego "build anything you want" feeling he describes. You notice it even more because you have the freedom to do anything you want in the open world but you have to follow their predetermined paths to the letter in missions
One of the worst videos that spawned the same argument mfs parrot
I agree with a lot of this. Rockstar games don't have the Lego "build anything you want" feeling he describes. You notice it even more because you have the freedom to do anything you want in the open world but you have to follow their predetermined paths to the letter in missions
I have a few criticisms of this video
His basis for earlier games having more freedom is a bug. The game wasn’t supposed to be played that way and most people didn’t.
He says he wants more freedom of choice but goes on to say he wishes the camp system was more tied to the story but that removes the player choice to not interact with the camp. Putting the game more on rails.
His fix for cops knowing where you are once you commit a crime is a fixed police route. Which puts the game on rails more.
He keeps comparing red dead to rpg games. Then he tries to say fallout and red dead are the same type of game because they have similar gameplay elements. Which is wild because he’s missing the point of both games. Fallout is a game based around your choices mattering and red dead is telling a story that leads into another game. Two completely different objectives. It’s like saying Justin Jefferson and Kyrie Irving are the same player because they catch the ball, brake ankles, and score points.
Hes misses the point on why older games had more “freedom” and he misses the point of why red dead was made the way it was and why rpgs are made the way they are.
He flip flops between saying he loves red dead and saying rockstar forgot what made people fall in love with their games. So did they really forget if you love red dead?
He uses examples from an older fallout game to say the game design is outdated. But fallouts decision system is old as hell. It’s based on table top games.
Dudes complaining about using the mini map? But saying the game design is outdated? Dawg show me a modern game where you have to use a physical because there’s no mini map.
This video is trash as f***. I don’t even like red dead 2 and I don’t agree with him on any of this s***.
I have a few criticisms of this video
His basis for earlier games having more freedom is a bug. The game wasn’t supposed to be played that way and most people didn’t.
He says he wants more freedom of choice but goes on to say he wishes the camp system was more tied to the story but that removes the player choice to not interact with the camp. Putting the game more on rails.
His fix for cops knowing where you are once you commit a crime is a fixed police route. Which puts the game on rails more.
He keeps comparing red dead to rpg games. Then he tries to say fallout and red dead are the same type of game because they have similar gameplay elements. Which is wild because he’s missing the point of both games. Fallout is a game based around your choices mattering and red dead is telling a story that leads into another game. Two completely different objectives. It’s like saying Justin Jefferson and Kyrie Irving are the same player because they catch the ball, brake ankles, and score points.
Hes misses the point on why older games had more “freedom” and he misses the point of why red dead was made the way it was and why rpgs are made the way they are.
He flip flops between saying he loves red dead and saying rockstar forgot what made people fall in love with their games. So did they really forget if you love red dead?
He uses examples from an older fallout game to say the game design is outdated. But fallouts decision system is old as hell. It’s based on table top games.
Dudes complaining about using the mini map? But saying the game design is outdated? Dawg show me a modern game where you have to use a physical because there’s no mini map.
This video is trash as f***. I don’t even like red dead 2 and I don’t agree with him on any of this s***.
Some of it is nitpicky like the mini-map and how disguises work with the wanted system (though Rockstar does have a lot going on in the game that isn't explained properly to the player imo). I mainly agree with his point that Rockstar doesn't give the player as much freedom as they should in missions
More could've been done with the camp system though, I agree with him on that. There's no incentive for the player to engage with that system, it's a missed opportunity imo
Hold up is this true?
reddit.com/r/GTA6/comments/1v3s8o0/remider
They dropped the pre-order and dipped man lol
are you surprised
they're gonna drop the game w/ no gameplay trailer or trailer 3 at this point lol