Reply
  • Sep 3
    ·
    2 replies

    TheGTA2fan

  • Sep 3
    ·
    1 reply
    Himothee

    TheGTA2fan

  • Sep 3
    ·
    3 replies
    Himothee

    TheGTA2fan

    When he breaks gimmick on release date and changes his name to TheGTA6Fan

  • Mr Anderson

    When he breaks gimmick on release date and changes his name to TheGTA6Fan

    That would be sick ngl

  • _Stringer

  • Sep 3
    Mr Anderson

    When he breaks gimmick on release date and changes his name to TheGTA6Fan

    Yeah, something is fishy with him. I wouldn‘t be surprised if he‘s completely glazing the game once it‘s out

  • mov

    They got him

    https://twitter.com/_gtavi_/status/2095228405386010656

    Takes two to get two

  • mishima

    How It Was was my GTA 5 anthem… wonder what it’s gonna be this time

    Bop till this day

  • Sep 3
    ·
    2 replies

    Guys should i cop el cinco right now or in november right before the game drops? I currently have the dark souls trilogy on el quatro and I doubt I’ll buy any game on ps5 until I’m done with it

    Note that I’m in Egypt so I doubt it sells out but another shock price increase is what scares me

  • Sep 3
    ·
    1 reply
    Mr Anderson

    When he breaks gimmick on release date and changes his name to TheGTA6Fan

    That “As a HugeGTA6Fan..” post gon break ktt servers

  • Himothee

    That “As a HugeGTA6Fan..” post gon break ktt servers

    That ragebait gon have dudes in here uploading pics of them holding rusty machetes

  • CRACKASTEPPAVEGAN

    That ragebait gon have dudes in here uploading pics of them holding rusty machetes

    HDF really had folks crashing out

  • HaroldsChicken

    That’s literally what the director said they were struggling with . How best to use combination of buttons . I miss when PlayStation had pressure contextual buttons I don’t know why you would remove that

    pressure sensitive buttons suck lol

    ps2 control schemes that relied on it didn’t age well, especially since the membranes on the dualshock 2 and 3 tend to get more resistant over time

  • Maximus

    Guys should i cop el cinco right now or in november right before the game drops? I currently have the dark souls trilogy on el quatro and I doubt I’ll buy any game on ps5 until I’m done with it

    Note that I’m in Egypt so I doubt it sells out but another shock price increase is what scares me

    You mean the PS5 Pro? Sure... But do it ASAP before its price goes up again though!

  • Sep 3
    ·
    1 reply

    Can’t wait to see the North Point Mall

  • Sep 3
    ·
    1 reply
    Nute

    Can’t wait to see the North Point Mall

    Alien Easter egg in the mall >>

  • HaroldsChicken

    Alien Easter egg in the mall >>

  • Sep 3
    ·
    1 reply
    Nute

    Going to replay all of 3 to 5, including Stories and GTA IV DLCs next month. So going from the main games from what I remember.

    GTA San Andreas
    GTA IV
    GTA Vice City
    GTA III
    Trash
    Garbage
    S***
    GTA V

    Real

    my top3

    IV
    Vice City
    San Andreas

  • Sep 3
    Vert1600

    Real

    my top3

    IV
    Vice City
    San Andreas

    Real.

  • Maximus

    Guys should i cop el cinco right now or in november right before the game drops? I currently have the dark souls trilogy on el quatro and I doubt I’ll buy any game on ps5 until I’m done with it

    Note that I’m in Egypt so I doubt it sells out but another shock price increase is what scares me

    If you have no problem getting it now, then why wait till holiday season?

    Just buy it and play with it for the next couple of months till GTA6 comes out

  • mishima

    How It Was was my GTA 5 anthem… wonder what it’s gonna be this time

  • Sep 3
    ·
    5 replies

    GTA 6 is not just any game. It’s the final achievement of humanity.

    I will preface this by saying that if there was ever a video game worthy of absolute, unquestioning, completely irrational, borderline religious levels of hype, it is Grand Theft Auto VI.

    And frankly, calling GTA VI a “video game” at this point almost feels insulting.

    A video game is something you play for a few hours after work.
    A video game is something you install, finish, uninstall, and maybe remember fondly several years later.

    Grand Theft Auto VI is different.

    GTA VI is something you experience.
    Something you study.
    Something you a***yze frame by frame like the Zapruder film.
    Something future archaeologists will uncover thousands of years from now and use as evidence that humanity briefly achieved technological perfection before immediately collapsing.

    People keep talking about the “13-year wait.”
    Thirteen years.
    They say it like Rockstar has been sitting in an office since 2013 eating chips and occasionally moving a palm tree around.

    Do people seriously believe you create something like GTA VI in three years?
    You think Michelangelo painted the Sistine Chapel during a lunch break?
    You think the Great Pyramid was assembled during a weekend sprint?
    You think Rockstar opened a game engine, downloaded a “Florida Mega Pack,” cranked the graphics to Ultra, added flamingos, and pressed Export?

    No.
    Greatness takes time.
    Civilizations rise and fall.
    Consoles launch and become obsolete.
    People graduate, get jobs, get married, have children, and somehow GTA V is still installed on their PlayStation.

    That is the scale we are dealing with.

    When you look at the GTA VI Extended Look, every year of development is visible.
    Every dollar.
    Every animation pass.
    Every motion-capture session.
    Every employee who spent six months debating whether a palm tree should bend three extra degrees in a tropical storm.

    Someone at Rockstar has almost certainly stared at a digital puddle at 3:47 AM wondering if its reflection was accurate for southern Florida.
    I want that person to know: it was worth it.

    What Rockstar showed wasn’t just another open-world game.
    It was technological aggression against the entire industry.

    Imagine being another developer.
    You spend four years building your game. Your marketing team announces dynamic NPCs, realistic weather, ray tracing, better facial animations. Everyone is excited.

    Then Rockstar uploads fifteen minutes of Lucia walking around Leonida and your entire project looks like it belongs on the Nintendo DS.

    That is the Rockstar effect.
    They don’t compete.
    They descend from the mountain every twelve years, destroy everyone’s understanding of what an open-world game should look like, and disappear again.

    The graphical fidelity is incomprehensible.
    People say “the graphics look really good.”

    Really good?
    Really good?

    Look at the lighting. The shadows. The reflections. The character models. The animation blending. Clothing reacting to movement. Environments that feel physically occupied.

    There are background objects in GTA VI that received more attention than entire protagonists in other games.
    A plastic cup on a table in Vice City probably has accurate condensation, ray-traced reflections, and a unique shader.
    You could zoom into sunglasses and see another fully modeled person arguing across the street.

    And the NPCs?
    This is where it becomes ridiculous.

    In GTA V, pedestrians existed. They walked, said funny lines, got angry if you stood too close.

    In GTA VI they look like actual residents.
    You don’t walk past pedestrians.
    You walk past citizens of Leonida.

    They look like they have jobs, rent payments, bad credit, Spotify playlists, unread emails, unused gym memberships, and an ex they still check on Instagram.
    Some guy outside a gas station probably has a more organized routine than I do.

    You’ll bump into an NPC, leave, come back three hours later, and he’ll be somewhere else living his life. Maybe at work. Maybe driving. Maybe plotting revenge because you pushed him earlier.
    I wouldn’t even be surprised.

    Then there’s the Lucia stairwell sequence.
    Possibly the most important advancement in entertainment since synchronized sound.

    People online said “nothing really happened.”
    Exactly. That’s the genius.

    She just walks down stairs.
    No explosion. No helicopter. No QTE. No slow motion.
    And it looks incredible.

    Weight transfer. Feet connecting with each step. Subtle body movement. Clothing response. Lighting on concrete. Animation transitions.

    Other studios would have made it exciting.
    Rockstar made it real.

    Any developer can blow up a building.
    Rockstar made walking down stairs feel like a $300 million cinematic experience.
    Christopher Nolan is studying it. Denis Villeneuve delayed his next film. Scorsese whispered “Cinema.”

    Then the Wanted system.
    Rockstar decided the police mechanics we’ve accepted for twenty years weren’t good enough.

    Normally you commit a crime, drive fast, hide for thirty seconds, and the cops forget.
    Not anymore.

    Police can remember vehicle descriptions, plates, and force you to adapt.

    Imagine robbing a store, escaping, thinking you’re safe. Twenty minutes later a patrol car sits behind you. You’re still in the same car. Your hands sweat. Your heart races. Maybe he’s running the plate. Maybe he knows.

    You haven’t felt this much anxiety since texting “love you” to your manager by accident.

    That’s not AI.
    That’s psychological warfare.

    Rockstar doesn’t need gimmicks. No grappling hooks. No supernatural powers. No crafting trees that turn alligator skins into tactical pants.

    They just make ordinary systems absurdly deep.
    Driving. Police. Crowds. Weather. Animation. Traffic. Wildlife. Stores. Random encounters.

    They keep asking “what if this felt slightly more real?” eight million times until you get GTA VI.

    Leonida doesn’t look like a game map.
    It looks like someone accidentally put Florida inside a computer.
    Beaches, highways, swamps, gas stations, nightclubs, trailer parks, strip malls, influencers, alligators, people fighting in parking lots while someone records vertically on their phone.

    Rockstar created a version of Florida that is more Florida than Florida.
    Tourism boards will study why their beaches have better lighting.

    Budget conversations miss the point.
    Zoom into the pavement — $25 million.
    Water simulation — $80 million.
    A bird flying over Vice City? Six developers, wildlife consultants, two years of research, possibly motion-captured pelicans. Worth every cent.

    GTA VI isn’t a game you play for eighty hours and forget.
    It’s infrastructure. A world people will inhabit for the next decade.

    GTA V launched in 2013. People bought it on PS3, PS4, and PS5. There are players of GTA Online who weren’t alive when GTA IV came out. Kids who were in elementary school then now have jobs and mortgages.

    This is the lifespan Rockstar is building for.
    Possibly generations.
    Your future children may complain about GTA VI Online matchmaking and spend Shark Cards.

    Someone will say we should wait for the game before calling it a masterpiece.

    No.
    Lucia walked down the stairs.
    Investigation complete. Verdict delivered.
    10/10. Game of the Year. Game of the Decade. Game of the Century. Possibly Game of the Holocene Epoch.

    Other studios ask if they can hold 60 fps.
    Rockstar asks whether sweat droplets should refract neon differently based on humidity in Leonida at 11:43 PM.

    We’re only seeing the surface.
    There will be tiny systems no one mentioned: menus that change with time of day, NPCs who remember you, refrigerator doors that open correctly.
    In 2034 someone will post “GTA VI SECRET DETAIL YOU MISSED AFTER 8 YEARS” about Jason’s shoelaces getting darker when wet, and it will have millions of views.

    The thirteen-year wait was justified.
    The budget was justified.
    The delays were justified.
    The hype is justified.
    My future disappearance from society upon release is justified.

    Everything is justified.

    Grand Theft Auto VI isn’t just a sequel.
    It’s the endpoint of decades of open-world development and humanity’s eternal desire to steal a sports car and immediately crash it into a telephone pole.

    TL;DR: Stop doubting.
    Rockstar spent thirteen years and an insane amount of money creating the most absurdly detailed digital Florida ever made.
    Police remember your car. NPCs have lives. The lighting, animation, and density are absurd.
    Lucia walked down stairs.
    Gaming has peaked. Humanity has peaked. We are finished.

  • LickMyBalls

    GTA 6 is not just any game. It’s the final achievement of humanity.

    I will preface this by saying that if there was ever a video game worthy of absolute, unquestioning, completely irrational, borderline religious levels of hype, it is Grand Theft Auto VI.

    And frankly, calling GTA VI a “video game” at this point almost feels insulting.

    A video game is something you play for a few hours after work.
    A video game is something you install, finish, uninstall, and maybe remember fondly several years later.

    Grand Theft Auto VI is different.

    GTA VI is something you experience.
    Something you study.
    Something you a***yze frame by frame like the Zapruder film.
    Something future archaeologists will uncover thousands of years from now and use as evidence that humanity briefly achieved technological perfection before immediately collapsing.

    People keep talking about the “13-year wait.”
    Thirteen years.
    They say it like Rockstar has been sitting in an office since 2013 eating chips and occasionally moving a palm tree around.

    Do people seriously believe you create something like GTA VI in three years?
    You think Michelangelo painted the Sistine Chapel during a lunch break?
    You think the Great Pyramid was assembled during a weekend sprint?
    You think Rockstar opened a game engine, downloaded a “Florida Mega Pack,” cranked the graphics to Ultra, added flamingos, and pressed Export?

    No.
    Greatness takes time.
    Civilizations rise and fall.
    Consoles launch and become obsolete.
    People graduate, get jobs, get married, have children, and somehow GTA V is still installed on their PlayStation.

    That is the scale we are dealing with.

    When you look at the GTA VI Extended Look, every year of development is visible.
    Every dollar.
    Every animation pass.
    Every motion-capture session.
    Every employee who spent six months debating whether a palm tree should bend three extra degrees in a tropical storm.

    Someone at Rockstar has almost certainly stared at a digital puddle at 3:47 AM wondering if its reflection was accurate for southern Florida.
    I want that person to know: it was worth it.

    What Rockstar showed wasn’t just another open-world game.
    It was technological aggression against the entire industry.

    Imagine being another developer.
    You spend four years building your game. Your marketing team announces dynamic NPCs, realistic weather, ray tracing, better facial animations. Everyone is excited.

    Then Rockstar uploads fifteen minutes of Lucia walking around Leonida and your entire project looks like it belongs on the Nintendo DS.

    That is the Rockstar effect.
    They don’t compete.
    They descend from the mountain every twelve years, destroy everyone’s understanding of what an open-world game should look like, and disappear again.

    The graphical fidelity is incomprehensible.
    People say “the graphics look really good.”

    Really good?
    Really good?

    Look at the lighting. The shadows. The reflections. The character models. The animation blending. Clothing reacting to movement. Environments that feel physically occupied.

    There are background objects in GTA VI that received more attention than entire protagonists in other games.
    A plastic cup on a table in Vice City probably has accurate condensation, ray-traced reflections, and a unique shader.
    You could zoom into sunglasses and see another fully modeled person arguing across the street.

    And the NPCs?
    This is where it becomes ridiculous.

    In GTA V, pedestrians existed. They walked, said funny lines, got angry if you stood too close.

    In GTA VI they look like actual residents.
    You don’t walk past pedestrians.
    You walk past citizens of Leonida.

    They look like they have jobs, rent payments, bad credit, Spotify playlists, unread emails, unused gym memberships, and an ex they still check on Instagram.
    Some guy outside a gas station probably has a more organized routine than I do.

    You’ll bump into an NPC, leave, come back three hours later, and he’ll be somewhere else living his life. Maybe at work. Maybe driving. Maybe plotting revenge because you pushed him earlier.
    I wouldn’t even be surprised.

    Then there’s the Lucia stairwell sequence.
    Possibly the most important advancement in entertainment since synchronized sound.

    People online said “nothing really happened.”
    Exactly. That’s the genius.

    She just walks down stairs.
    No explosion. No helicopter. No QTE. No slow motion.
    And it looks incredible.

    Weight transfer. Feet connecting with each step. Subtle body movement. Clothing response. Lighting on concrete. Animation transitions.

    Other studios would have made it exciting.
    Rockstar made it real.

    Any developer can blow up a building.
    Rockstar made walking down stairs feel like a $300 million cinematic experience.
    Christopher Nolan is studying it. Denis Villeneuve delayed his next film. Scorsese whispered “Cinema.”

    Then the Wanted system.
    Rockstar decided the police mechanics we’ve accepted for twenty years weren’t good enough.

    Normally you commit a crime, drive fast, hide for thirty seconds, and the cops forget.
    Not anymore.

    Police can remember vehicle descriptions, plates, and force you to adapt.

    Imagine robbing a store, escaping, thinking you’re safe. Twenty minutes later a patrol car sits behind you. You’re still in the same car. Your hands sweat. Your heart races. Maybe he’s running the plate. Maybe he knows.

    You haven’t felt this much anxiety since texting “love you” to your manager by accident.

    That’s not AI.
    That’s psychological warfare.

    Rockstar doesn’t need gimmicks. No grappling hooks. No supernatural powers. No crafting trees that turn alligator skins into tactical pants.

    They just make ordinary systems absurdly deep.
    Driving. Police. Crowds. Weather. Animation. Traffic. Wildlife. Stores. Random encounters.

    They keep asking “what if this felt slightly more real?” eight million times until you get GTA VI.

    Leonida doesn’t look like a game map.
    It looks like someone accidentally put Florida inside a computer.
    Beaches, highways, swamps, gas stations, nightclubs, trailer parks, strip malls, influencers, alligators, people fighting in parking lots while someone records vertically on their phone.

    Rockstar created a version of Florida that is more Florida than Florida.
    Tourism boards will study why their beaches have better lighting.

    Budget conversations miss the point.
    Zoom into the pavement — $25 million.
    Water simulation — $80 million.
    A bird flying over Vice City? Six developers, wildlife consultants, two years of research, possibly motion-captured pelicans. Worth every cent.

    GTA VI isn’t a game you play for eighty hours and forget.
    It’s infrastructure. A world people will inhabit for the next decade.

    GTA V launched in 2013. People bought it on PS3, PS4, and PS5. There are players of GTA Online who weren’t alive when GTA IV came out. Kids who were in elementary school then now have jobs and mortgages.

    This is the lifespan Rockstar is building for.
    Possibly generations.
    Your future children may complain about GTA VI Online matchmaking and spend Shark Cards.

    Someone will say we should wait for the game before calling it a masterpiece.

    No.
    Lucia walked down the stairs.
    Investigation complete. Verdict delivered.
    10/10. Game of the Year. Game of the Decade. Game of the Century. Possibly Game of the Holocene Epoch.

    Other studios ask if they can hold 60 fps.
    Rockstar asks whether sweat droplets should refract neon differently based on humidity in Leonida at 11:43 PM.

    We’re only seeing the surface.
    There will be tiny systems no one mentioned: menus that change with time of day, NPCs who remember you, refrigerator doors that open correctly.
    In 2034 someone will post “GTA VI SECRET DETAIL YOU MISSED AFTER 8 YEARS” about Jason’s shoelaces getting darker when wet, and it will have millions of views.

    The thirteen-year wait was justified.
    The budget was justified.
    The delays were justified.
    The hype is justified.
    My future disappearance from society upon release is justified.

    Everything is justified.

    Grand Theft Auto VI isn’t just a sequel.
    It’s the endpoint of decades of open-world development and humanity’s eternal desire to steal a sports car and immediately crash it into a telephone pole.

    TL;DR: Stop doubting.
    Rockstar spent thirteen years and an insane amount of money creating the most absurdly detailed digital Florida ever made.
    Police remember your car. NPCs have lives. The lighting, animation, and density are absurd.
    Lucia walked down stairs.
    Gaming has peaked. Humanity has peaked. We are finished.

  • Sep 3
    ·
    4 replies
    LickMyBalls

    GTA 6 is not just any game. It’s the final achievement of humanity.

    I will preface this by saying that if there was ever a video game worthy of absolute, unquestioning, completely irrational, borderline religious levels of hype, it is Grand Theft Auto VI.

    And frankly, calling GTA VI a “video game” at this point almost feels insulting.

    A video game is something you play for a few hours after work.
    A video game is something you install, finish, uninstall, and maybe remember fondly several years later.

    Grand Theft Auto VI is different.

    GTA VI is something you experience.
    Something you study.
    Something you a***yze frame by frame like the Zapruder film.
    Something future archaeologists will uncover thousands of years from now and use as evidence that humanity briefly achieved technological perfection before immediately collapsing.

    People keep talking about the “13-year wait.”
    Thirteen years.
    They say it like Rockstar has been sitting in an office since 2013 eating chips and occasionally moving a palm tree around.

    Do people seriously believe you create something like GTA VI in three years?
    You think Michelangelo painted the Sistine Chapel during a lunch break?
    You think the Great Pyramid was assembled during a weekend sprint?
    You think Rockstar opened a game engine, downloaded a “Florida Mega Pack,” cranked the graphics to Ultra, added flamingos, and pressed Export?

    No.
    Greatness takes time.
    Civilizations rise and fall.
    Consoles launch and become obsolete.
    People graduate, get jobs, get married, have children, and somehow GTA V is still installed on their PlayStation.

    That is the scale we are dealing with.

    When you look at the GTA VI Extended Look, every year of development is visible.
    Every dollar.
    Every animation pass.
    Every motion-capture session.
    Every employee who spent six months debating whether a palm tree should bend three extra degrees in a tropical storm.

    Someone at Rockstar has almost certainly stared at a digital puddle at 3:47 AM wondering if its reflection was accurate for southern Florida.
    I want that person to know: it was worth it.

    What Rockstar showed wasn’t just another open-world game.
    It was technological aggression against the entire industry.

    Imagine being another developer.
    You spend four years building your game. Your marketing team announces dynamic NPCs, realistic weather, ray tracing, better facial animations. Everyone is excited.

    Then Rockstar uploads fifteen minutes of Lucia walking around Leonida and your entire project looks like it belongs on the Nintendo DS.

    That is the Rockstar effect.
    They don’t compete.
    They descend from the mountain every twelve years, destroy everyone’s understanding of what an open-world game should look like, and disappear again.

    The graphical fidelity is incomprehensible.
    People say “the graphics look really good.”

    Really good?
    Really good?

    Look at the lighting. The shadows. The reflections. The character models. The animation blending. Clothing reacting to movement. Environments that feel physically occupied.

    There are background objects in GTA VI that received more attention than entire protagonists in other games.
    A plastic cup on a table in Vice City probably has accurate condensation, ray-traced reflections, and a unique shader.
    You could zoom into sunglasses and see another fully modeled person arguing across the street.

    And the NPCs?
    This is where it becomes ridiculous.

    In GTA V, pedestrians existed. They walked, said funny lines, got angry if you stood too close.

    In GTA VI they look like actual residents.
    You don’t walk past pedestrians.
    You walk past citizens of Leonida.

    They look like they have jobs, rent payments, bad credit, Spotify playlists, unread emails, unused gym memberships, and an ex they still check on Instagram.
    Some guy outside a gas station probably has a more organized routine than I do.

    You’ll bump into an NPC, leave, come back three hours later, and he’ll be somewhere else living his life. Maybe at work. Maybe driving. Maybe plotting revenge because you pushed him earlier.
    I wouldn’t even be surprised.

    Then there’s the Lucia stairwell sequence.
    Possibly the most important advancement in entertainment since synchronized sound.

    People online said “nothing really happened.”
    Exactly. That’s the genius.

    She just walks down stairs.
    No explosion. No helicopter. No QTE. No slow motion.
    And it looks incredible.

    Weight transfer. Feet connecting with each step. Subtle body movement. Clothing response. Lighting on concrete. Animation transitions.

    Other studios would have made it exciting.
    Rockstar made it real.

    Any developer can blow up a building.
    Rockstar made walking down stairs feel like a $300 million cinematic experience.
    Christopher Nolan is studying it. Denis Villeneuve delayed his next film. Scorsese whispered “Cinema.”

    Then the Wanted system.
    Rockstar decided the police mechanics we’ve accepted for twenty years weren’t good enough.

    Normally you commit a crime, drive fast, hide for thirty seconds, and the cops forget.
    Not anymore.

    Police can remember vehicle descriptions, plates, and force you to adapt.

    Imagine robbing a store, escaping, thinking you’re safe. Twenty minutes later a patrol car sits behind you. You’re still in the same car. Your hands sweat. Your heart races. Maybe he’s running the plate. Maybe he knows.

    You haven’t felt this much anxiety since texting “love you” to your manager by accident.

    That’s not AI.
    That’s psychological warfare.

    Rockstar doesn’t need gimmicks. No grappling hooks. No supernatural powers. No crafting trees that turn alligator skins into tactical pants.

    They just make ordinary systems absurdly deep.
    Driving. Police. Crowds. Weather. Animation. Traffic. Wildlife. Stores. Random encounters.

    They keep asking “what if this felt slightly more real?” eight million times until you get GTA VI.

    Leonida doesn’t look like a game map.
    It looks like someone accidentally put Florida inside a computer.
    Beaches, highways, swamps, gas stations, nightclubs, trailer parks, strip malls, influencers, alligators, people fighting in parking lots while someone records vertically on their phone.

    Rockstar created a version of Florida that is more Florida than Florida.
    Tourism boards will study why their beaches have better lighting.

    Budget conversations miss the point.
    Zoom into the pavement — $25 million.
    Water simulation — $80 million.
    A bird flying over Vice City? Six developers, wildlife consultants, two years of research, possibly motion-captured pelicans. Worth every cent.

    GTA VI isn’t a game you play for eighty hours and forget.
    It’s infrastructure. A world people will inhabit for the next decade.

    GTA V launched in 2013. People bought it on PS3, PS4, and PS5. There are players of GTA Online who weren’t alive when GTA IV came out. Kids who were in elementary school then now have jobs and mortgages.

    This is the lifespan Rockstar is building for.
    Possibly generations.
    Your future children may complain about GTA VI Online matchmaking and spend Shark Cards.

    Someone will say we should wait for the game before calling it a masterpiece.

    No.
    Lucia walked down the stairs.
    Investigation complete. Verdict delivered.
    10/10. Game of the Year. Game of the Decade. Game of the Century. Possibly Game of the Holocene Epoch.

    Other studios ask if they can hold 60 fps.
    Rockstar asks whether sweat droplets should refract neon differently based on humidity in Leonida at 11:43 PM.

    We’re only seeing the surface.
    There will be tiny systems no one mentioned: menus that change with time of day, NPCs who remember you, refrigerator doors that open correctly.
    In 2034 someone will post “GTA VI SECRET DETAIL YOU MISSED AFTER 8 YEARS” about Jason’s shoelaces getting darker when wet, and it will have millions of views.

    The thirteen-year wait was justified.
    The budget was justified.
    The delays were justified.
    The hype is justified.
    My future disappearance from society upon release is justified.

    Everything is justified.

    Grand Theft Auto VI isn’t just a sequel.
    It’s the endpoint of decades of open-world development and humanity’s eternal desire to steal a sports car and immediately crash it into a telephone pole.

    TL;DR: Stop doubting.
    Rockstar spent thirteen years and an insane amount of money creating the most absurdly detailed digital Florida ever made.
    Police remember your car. NPCs have lives. The lighting, animation, and density are absurd.
    Lucia walked down stairs.
    Gaming has peaked. Humanity has peaked. We are finished.

    We just lost 300 gallons of spring water to this horseshit

  • Sep 3
    ·
    1 reply
    mishima

    How It Was was my GTA 5 anthem… wonder what it’s gonna be this time

    The way I haven’t even heard this on the game baffles me My pick would be Lady Hear Me Tonight.