Reply
  • Mar 12
    mjpplus

    They have microtransitions in a f***ing playtest

    Never change EA

    yeah this game is gonna be bad when it drops

    should’ve just charged for the game instead of being f2p

  • Mar 12
    ·
    1 reply

    Game feels great to play but the "artstyle" sucks. Bring back the realistic ppl....why would they change that. I also don't like this "talking camera" at all. Just follows skate 3 again in removing all of the actual skating aesthetics that made it cool in the first place, just to add more snarky "comedy" s***. Ugh

    Bring back lensflare and a more varied soundtrack and less quips !!

    I get that it's pre alpha but these are the design philosophies they chose to follow! This doesn't ring positive for the future because they are for sure in too deep to go back to the drawing board!

  • This mid out yet ?

  • Mar 12
    ·
    1 reply

    Classic EA

  • Cherrywine1
    https://twitter.com/Dexerto/status/1899754128022138918

    Classic EA

    I'd pay for my character to not look as s***ty as these new models they have

  • Mar 12
    ·
    1 reply
    flootures

    Game feels great to play but the "artstyle" sucks. Bring back the realistic ppl....why would they change that. I also don't like this "talking camera" at all. Just follows skate 3 again in removing all of the actual skating aesthetics that made it cool in the first place, just to add more snarky "comedy" s***. Ugh

    Bring back lensflare and a more varied soundtrack and less quips !!

    I get that it's pre alpha but these are the design philosophies they chose to follow! This doesn't ring positive for the future because they are for sure in too deep to go back to the drawing board!

    What’s the talking camera thing? sounds bad

  • Everest

    What’s the talking camera thing? sounds bad

    instead of the snappy talking dude who's like your partner "filming you" during the entirety of the game, and that's what the POV of the camera is, it's like a talking AI that takes the shape of a OTS camera. It's like some....real videogamey kinda s\*\*\* that I don't think fits this series. It's some corny Cortana s\*\*\*

  • Mar 13
    ·
    1 reply

    are the servers still down

  • Mar 13
    ·
    1 reply
    Scatt

    are the servers still down

    No, they were only down for maybe an hour or 2 due to congestion last night. Been up since then

  • Ibibio sound system in the game

  • Mar 13
    ·
    1 reply
    flootures

    No, they were only down for maybe an hour or 2 due to congestion last night. Been up since then

    ive been trying all night

  • Mar 13
    ·
    1 reply
    Scatt

    ive been trying all night

    I just got in and played some like an hour or 2 ago, no beef

  • Mar 13
    ·
    1 reply
    flootures

    I just got in and played some like an hour or 2 ago, no beef

    might need to redownload it tbh ended up just playing skate 3 last night instead

  • Scatt

    might need to redownload it tbh ended up just playing skate 3 last night instead

    Lowkey a better choice .. but I'd swap out 2 for 3. This new joint is more akin to 3, which had less of a concrete style imo. Feels great to play tho, but I think the OG camera option needs some tweaking

  • Mar 25
    ·
    2 replies

    Sooo finally sat down and played for an hour. Seems to be shaping up in terms of being ready for an early access release. There's still quite a lot of bugs, unfinished texturing and missing portions of the map, but the skating itself is pretty clean. Although if I have to highlight one disappointment with the gameplay, its that the current roster of tricks feels a bit meagre, no treflips and darkslides, both of which they had in Skate 3. Also I'd like to see fingerflips, dolphin flips and things like that. In comparison to the last time I played, most of the new additions are in the area of UI and map changes.

    The microtransaction element as it currently stands f***ing sucks. You have two currencies - orange and purple. Orange is for lootboxes, which are filled up with straight up trash - avatars, profile titles, emotes, object (ramps, quarterpipes) skins and a few blank tshirts/socks or whatever thrown in. The big prize is usually some type of goofy looking mask or clothing item.

    The purple is for buying things directly from the store. My problem is that the store is not set up in the way of the previous games, in terms of having the whole catalogue open to you, so you can pick and buy whatever u want. Instead there's a rotation of 10 or so elements coming and going every 12 hours, I think. So lets say if you wanna pick up a specific Baker board, u gotta be on the lookout for it to come up in the rotation, which blows. And that goes for everything - clothes, trucks, wheels, grip tape... The distribution of these purple credits is pretty conservative too, only specific challenges give it out as a reward. And in true live service fashion there's bundle sets, usually ranging from 5 to 7 items, which you cannot but separately, like a Nike bundle and so on. Also there is straight up fortnite skins, like a glowing devil mask with wings and s*** like that, so the already sidelined core skater aesthetic is completely thrown out the window.

  • Mar 29
    jave

    Sooo finally sat down and played for an hour. Seems to be shaping up in terms of being ready for an early access release. There's still quite a lot of bugs, unfinished texturing and missing portions of the map, but the skating itself is pretty clean. Although if I have to highlight one disappointment with the gameplay, its that the current roster of tricks feels a bit meagre, no treflips and darkslides, both of which they had in Skate 3. Also I'd like to see fingerflips, dolphin flips and things like that. In comparison to the last time I played, most of the new additions are in the area of UI and map changes.

    The microtransaction element as it currently stands f***ing sucks. You have two currencies - orange and purple. Orange is for lootboxes, which are filled up with straight up trash - avatars, profile titles, emotes, object (ramps, quarterpipes) skins and a few blank tshirts/socks or whatever thrown in. The big prize is usually some type of goofy looking mask or clothing item.

    The purple is for buying things directly from the store. My problem is that the store is not set up in the way of the previous games, in terms of having the whole catalogue open to you, so you can pick and buy whatever u want. Instead there's a rotation of 10 or so elements coming and going every 12 hours, I think. So lets say if you wanna pick up a specific Baker board, u gotta be on the lookout for it to come up in the rotation, which blows. And that goes for everything - clothes, trucks, wheels, grip tape... The distribution of these purple credits is pretty conservative too, only specific challenges give it out as a reward. And in true live service fashion there's bundle sets, usually ranging from 5 to 7 items, which you cannot but separately, like a Nike bundle and so on. Also there is straight up fortnite skins, like a glowing devil mask with wings and s*** like that, so the already sidelined core skater aesthetic is completely thrown out the window.

  • jave

    Sooo finally sat down and played for an hour. Seems to be shaping up in terms of being ready for an early access release. There's still quite a lot of bugs, unfinished texturing and missing portions of the map, but the skating itself is pretty clean. Although if I have to highlight one disappointment with the gameplay, its that the current roster of tricks feels a bit meagre, no treflips and darkslides, both of which they had in Skate 3. Also I'd like to see fingerflips, dolphin flips and things like that. In comparison to the last time I played, most of the new additions are in the area of UI and map changes.

    The microtransaction element as it currently stands f***ing sucks. You have two currencies - orange and purple. Orange is for lootboxes, which are filled up with straight up trash - avatars, profile titles, emotes, object (ramps, quarterpipes) skins and a few blank tshirts/socks or whatever thrown in. The big prize is usually some type of goofy looking mask or clothing item.

    The purple is for buying things directly from the store. My problem is that the store is not set up in the way of the previous games, in terms of having the whole catalogue open to you, so you can pick and buy whatever u want. Instead there's a rotation of 10 or so elements coming and going every 12 hours, I think. So lets say if you wanna pick up a specific Baker board, u gotta be on the lookout for it to come up in the rotation, which blows. And that goes for everything - clothes, trucks, wheels, grip tape... The distribution of these purple credits is pretty conservative too, only specific challenges give it out as a reward. And in true live service fashion there's bundle sets, usually ranging from 5 to 7 items, which you cannot but separately, like a Nike bundle and so on. Also there is straight up fortnite skins, like a glowing devil mask with wings and s*** like that, so the already sidelined core skater aesthetic is completely thrown out the window.

    oh yeah this is gonna be some hot garbage