Ok??? This dude still helped THOUSANDS to get jobs. Helping thousands of people from studios he has never have touched and people he’s never met. Not sure if this is really a “gotcha”
Wukong company CEO wrote a post how the game awards is rigged cause he didnt win
it has been a day since the TGA Awards. I am here to say a few words from my heart. I think it may be useful to some friends. After all, I didn't have the opportunity to speak on stage yesterday .
1
This awards ceremony coincided with the release of a relatively large update. For me personally, this project that took seven years has officially come to an end.
The four nominations for Black Myth: Wukong (Best Action Game, Best Art Direction, Best Game Direction, and Game of the Year) are all the first in China. In the end, it won the Best Action and Player's Voice, especially the Player's Voice, which is gratifying.
But I must admit that there are disappointments and regrets, and more of them are giving up illusions.
The games nominated this year are all excellent, but I really don't understand the selection criteria for this year's Game of the Year. I came here for nothing!
2
From yesterday to now, I have also seen strong dissatisfaction, unwillingness and unhappiness in the comments of many players - most of them expressed in a humorous and deconstructive way, which is hilarious.
I can fully understand these unwillingness and sympathize with these unhappiness, because I know that behind these emotions, it is not pain and malice, but self-esteem and self-confidence.
It's normal to be a little angry when you are so confident but not recognized by others.
I am actually... more confident than you (refer to my first answer on Zhihu). The speech for the annual game was written two years ago, but it was not used.
During the development of this game, many colleagues were not as optimistic as I was. They may have played too many intermediate versions, so they inevitably felt that this game still had too many flaws and it was unlikely to be launched on time.
One of my main jobs in the company is to constantly comfort them that we have done a good job and the product has been improving.
Yes, you can't be confident only when you have won.
That is not confidence, but a repetition of the result.
If you lose today, you may lose tomorrow, but so what?
The factors that affect the result are too complex, so the result must be uncertain. The only thing we can be sure of is to choose what we are doing -
do specific things, do difficult things, and do things we believe in.
Of course, we should be confident when doing these.
Wukong company CEO wrote a post how the game awards is rigged cause he didnt win
it has been a day since the TGA Awards. I am here to say a few words from my heart. I think it may be useful to some friends. After all, I didn't have the opportunity to speak on stage yesterday .
1
This awards ceremony coincided with the release of a relatively large update. For me personally, this project that took seven years has officially come to an end.
The four nominations for Black Myth: Wukong (Best Action Game, Best Art Direction, Best Game Direction, and Game of the Year) are all the first in China. In the end, it won the Best Action and Player's Voice, especially the Player's Voice, which is gratifying.
But I must admit that there are disappointments and regrets, and more of them are giving up illusions.
The games nominated this year are all excellent, but I really don't understand the selection criteria for this year's Game of the Year. I came here for nothing!
2
From yesterday to now, I have also seen strong dissatisfaction, unwillingness and unhappiness in the comments of many players - most of them expressed in a humorous and deconstructive way, which is hilarious.
I can fully understand these unwillingness and sympathize with these unhappiness, because I know that behind these emotions, it is not pain and malice, but self-esteem and self-confidence.
It's normal to be a little angry when you are so confident but not recognized by others.
I am actually... more confident than you (refer to my first answer on Zhihu). The speech for the annual game was written two years ago, but it was not used.
During the development of this game, many colleagues were not as optimistic as I was. They may have played too many intermediate versions, so they inevitably felt that this game still had too many flaws and it was unlikely to be launched on time.
One of my main jobs in the company is to constantly comfort them that we have done a good job and the product has been improving.
Yes, you can't be confident only when you have won.
That is not confidence, but a repetition of the result.
If you lose today, you may lose tomorrow, but so what?
The factors that affect the result are too complex, so the result must be uncertain. The only thing we can be sure of is to choose what we are doing -
do specific things, do difficult things, and do things we believe in.
Of course, we should be confident when doing these.
game was decent but nowhere near astro bot
Wukong company CEO wrote a post how the game awards is rigged cause he didnt win
it has been a day since the TGA Awards. I am here to say a few words from my heart. I think it may be useful to some friends. After all, I didn't have the opportunity to speak on stage yesterday .
1
This awards ceremony coincided with the release of a relatively large update. For me personally, this project that took seven years has officially come to an end.
The four nominations for Black Myth: Wukong (Best Action Game, Best Art Direction, Best Game Direction, and Game of the Year) are all the first in China. In the end, it won the Best Action and Player's Voice, especially the Player's Voice, which is gratifying.
But I must admit that there are disappointments and regrets, and more of them are giving up illusions.
The games nominated this year are all excellent, but I really don't understand the selection criteria for this year's Game of the Year. I came here for nothing!
2
From yesterday to now, I have also seen strong dissatisfaction, unwillingness and unhappiness in the comments of many players - most of them expressed in a humorous and deconstructive way, which is hilarious.
I can fully understand these unwillingness and sympathize with these unhappiness, because I know that behind these emotions, it is not pain and malice, but self-esteem and self-confidence.
It's normal to be a little angry when you are so confident but not recognized by others.
I am actually... more confident than you (refer to my first answer on Zhihu). The speech for the annual game was written two years ago, but it was not used.
During the development of this game, many colleagues were not as optimistic as I was. They may have played too many intermediate versions, so they inevitably felt that this game still had too many flaws and it was unlikely to be launched on time.
One of my main jobs in the company is to constantly comfort them that we have done a good job and the product has been improving.
Yes, you can't be confident only when you have won.
That is not confidence, but a repetition of the result.
If you lose today, you may lose tomorrow, but so what?
The factors that affect the result are too complex, so the result must be uncertain. The only thing we can be sure of is to choose what we are doing -
do specific things, do difficult things, and do things we believe in.
Of course, we should be confident when doing these.
The reality is basically all the games nominated this year were incredible. It was an extremely tight race, literally anyone could’ve won.
I wouldn’t have been shocked either way, except maybe Balatro but I have 200 hours in that game and love it so even then I would’ve understood on some level
But also I hope the CEO understands the voting process is mostly bullshit, like the people voting didn’t have to play wukong
Wukong company CEO wrote a post how the game awards is rigged cause he didnt win
it has been a day since the TGA Awards. I am here to say a few words from my heart. I think it may be useful to some friends. After all, I didn't have the opportunity to speak on stage yesterday .
1
This awards ceremony coincided with the release of a relatively large update. For me personally, this project that took seven years has officially come to an end.
The four nominations for Black Myth: Wukong (Best Action Game, Best Art Direction, Best Game Direction, and Game of the Year) are all the first in China. In the end, it won the Best Action and Player's Voice, especially the Player's Voice, which is gratifying.
But I must admit that there are disappointments and regrets, and more of them are giving up illusions.
The games nominated this year are all excellent, but I really don't understand the selection criteria for this year's Game of the Year. I came here for nothing!
2
From yesterday to now, I have also seen strong dissatisfaction, unwillingness and unhappiness in the comments of many players - most of them expressed in a humorous and deconstructive way, which is hilarious.
I can fully understand these unwillingness and sympathize with these unhappiness, because I know that behind these emotions, it is not pain and malice, but self-esteem and self-confidence.
It's normal to be a little angry when you are so confident but not recognized by others.
I am actually... more confident than you (refer to my first answer on Zhihu). The speech for the annual game was written two years ago, but it was not used.
During the development of this game, many colleagues were not as optimistic as I was. They may have played too many intermediate versions, so they inevitably felt that this game still had too many flaws and it was unlikely to be launched on time.
One of my main jobs in the company is to constantly comfort them that we have done a good job and the product has been improving.
Yes, you can't be confident only when you have won.
That is not confidence, but a repetition of the result.
If you lose today, you may lose tomorrow, but so what?
The factors that affect the result are too complex, so the result must be uncertain. The only thing we can be sure of is to choose what we are doing -
do specific things, do difficult things, and do things we believe in.
Of course, we should be confident when doing these.
i think a lot of this got lost in translation it seems like he’s just saying he felt his team made a good game
i think a lot of this got lost in translation it seems like he’s just saying he felt his team made a good game
Nah they were salty af
Nah they were salty af
https://twitter.com/airbagged/status/1868201186798792853jfc did they really thought they were going to win
If it was the Balatro guy saying he thought he made a good enough game to win, he would be praised for believing in himself
I think it’s lame to make fun of devs for being passionate, of course a director whose life has been this game for 6 years would be upset to lose.
If it was the Balatro guy saying he thought he made a good enough game to win, he would be praised for believing in himself
I think it’s lame to make fun of devs for being passionate, of course a director whose life has been this game for 6 years would be upset to lose.
Yeah but the Balatro guy is instead posting about how amazing animal well is
Nah they were salty af
https://twitter.com/airbagged/status/1868201186798792853bro lost his aura
The reality is basically all the games nominated this year were incredible. It was an extremely tight race, literally anyone could’ve won.
I wouldn’t have been shocked either way, except maybe Balatro but I have 200 hours in that game and love it so even then I would’ve understood on some level
But also I hope the CEO understands the voting process is mostly bullshit, like the people voting didn’t have to play wukong
This
Gamers are threatening the life of a man helping with game layoffs
pcgamer.com/gaming-industry/amir-satvat-game-awards-comments
Gamers are threatening the life of a man helping with game layoffs
https://www.pcgamer.com/gaming-industry/amir-satvat-game-awards-comments/
One of those gamers itt called them out
This guy helps thousands of people idc where he works