The gameplay is boring, but the atmosphere of Silent Hill has been looming over my head like a dark cloud since I played it for the first time a few nights ago. I love the vibes but I am unsure about it being engaging enough for me to wanna finish it. I'll give it one more shot.
Silent Hill 2 is also boring. These games aren't for me.
Finished arceus aside from finishing the dex to get arceus
back to ultra sun, its my first time playing gen 7 pokemon and I understand why a lot of people hate it, but I really understand why so many love it so much too.
Im not fully sold on it yet, second worst pokemon experience after SwSh, but its actually got charm and is really pretty. The pool to choose from feels solid at this point, just finished the water trial
never knew noibat was such s*** before. For not being a pseudo im wondering if its worth keeping it as my dragon pocket
Just beat mgs3 again
Downloaded F-Zero GP Legends on emulator and have been to revisit
so many memories with this game man
I’m d*** deep in civilization 7
Progressed through exploration age just working on settlements and building over old s***, establishing tons of trade routes, expanding territory and distributing resources everywhere, making tons of money from my treasure fleets. Have barely worked on spreading my religion but I’m working on that now trying to create a unified religion in my empire. Hasn’t been much war (yet….) and I’m trying to figure out what my conquistador even does. Found a Redwood forest in the new world which is insane and built a city next to it
Inscryption - 4/10
The first act of this game is unfortunately the game's peak in terms of both gameplay and atmosphere. It's a pretty bad sign for a game when people are clamoring for an endless mode for the first act of your game and not the rest of it.
Like a Dragon Gaiden: The Man Who Erased His Name - 6/10
Probably my favourite Yakuza villain in the series, and I definitely teared up at a certain scene.
Persona 3 Reload - 5/10
I thought I would really like this since I liked Persona 3 FES, but this game has me questioning whether or not I actually liked FES or if its because it was my first Persona game. The social links in particular are noticeably bare-bones compared to the subsequent Persona games. I still think the individual story beats for the SEES members in the main story are quite strong though.
Cult of the Lamb - 3/10
Ya, this sucked. Combat is shallow. Base-building is shallow. Once you've played it for 30 minutes, you're basically doing nothing new for the rest of the game.
Secret Agent Clank
pretty overhated imo
a little janky here and there but so far it's full of charm, variety and some classic ratchet action
Completed this game a month ago but delayed writing about it because the many aspects of this game that I want to comment on are just too vast (Feb 27th happens to be Angela's birthday though so today is perfect). I could go on forever about how incredible the gameplay, characters and narrative are, but similar to Lobotomy Corporation, what really stands out is the ludonarrative.
The synergy of gameplay and narrative here is a real work of art and a testament to how seriously PM (Project Moon) takes creating unique and memorable gameplay experiences. Everything—from the UI and losing battles to systems like gaining books and even the presentation of the game—ties into the narrative. Many of these details the majority of players won’t even notice. Some may observe that the player’s characters are sometimes positioned to the left of the screen, and sometimes to the right. This inconsistency feels strange in a turn-based game, and many won’t question it as it’s a pretty insignificant detail to dive into. But it’s all intentional. The fact that PM went out of their way to include minute details like this is all beautiful to me.
The game has a strong thematic motif that incorporates both Library and Theatre elements. Aside from the central location of the game being the Library, there is also this element of turning enemies into books, which lets you learn more about the enemy, the workings of the City, and also ties into Angela, one of the main characters who wants to learn more about the City after she has spent her whole life trapped underground. She refers to her past life (Lobotomy Corp) as a repeating play where she was subjected to follow the same “script” for eternity. This is also why every level looks like a theatre stage. Turns during combat are referred to as "Scenes", and there are also "Acts".
Regarding the theatre aspect, I briefly mentioned the inconsistencies in the placement of characters on the stage. The majority of the time, the player's characters are positioned to the right and face left; this is done because in traditional theatre, the villains enter from stage left (audience's right); this party placement changes under certain fights which is really cool (I like that the party is positioned to the right the majority of the game; another method of illustrating that the role you are playing here is not a very heroic one or perhaps its used to illustrate how the Library is viewed by the City)
Moving to the gameplay, Library of Ruina is a card-based deck-builder turn-based RPG. This strange blend of genres results in the most mechanically engaging turn-based combat I have ever played. For every turn in the late game, you will spend over 10 minutes plotting the moves you will make and the consequences of those moves. "This card has some good rolls against this speed die, but if I use it here and the rolls don't win me clashes I will not be getting light restoration from this card and my next turn is f***ed unless I draw a good card. Should I do it?" - One of the many thoughts you will be making nearly every turn in this game.
The "realization" boss fights are 1+ hour boss gauntlets where you fight the Abnormalities from Lobotomy Corp. Apart from being really engaging and requiring a lot of attention, they are also strong thematically and do an excellent job of recontextualising the previous game. Lobotomy Corp told a story about magical girls that fell from grace and into despair, in the final phase of Tipereth realization, the mechanics revolve around the characters transforming into these same magical girls and fighting Roland to prevent him from meeting the same fate; it's beautiful.
Every floor has a different theme when it comes to Abnormality boss fights and many of them are tied to fairy tales, such as Chesed, whose floor is based on The Wizard-of-Oz (Even the Abnormalities selected for each floor are intentional as they are related to the librarians past and are used to show the growth the character underwent in Lobotomy Corp). There is also a boss fight where you must help Little Red Riding Hood kill the Wolf and ensure that she gets the last hit, or she enters an enraged state and proceeds to nuke your party.
Due to the nature of the story you witness many different factions of the City. Despite the game not lingering on one faction for too long (because witnessing their story means that they are destined to come to the Library and die by your hands), they do an excellent job at developing the characters in said factions within the short amount of time allocated to them, a lot of them feel like they could have been heroes in their own video game, you sometimes end up feeling a little bit guilty putting an end to their ambition and dreams. Xiao, in particular, is one of my favourite characters; I love the idioms in her dialogue and the Chinese dragon motif in her character design.
Roland and Angela might also be my favourite duo in gaming; they complement each other really well, and their interactions with each other and the other librarians are fun to see since they both carry a lot of baggage, which brings me to how the librarians help address this. At the end of Lobotomy Corporation, you will have witnessed the growth of the Sephirot employees; the growth of these characters is carried over to Ruina and is now being used to facilitate growth within Angela and Roland by teaching them the lessons they themselves learn in Lobotomy Corporation.
There's a lot more I want to comment on: the music, the villainization of the protagonist from the previous game you spent over a hundred hours with by seeing it from Angela's POV, Angela's character, the numerous themes such as breaking out of cycles, why you should never take a WARP train and other f***ed up things in the City, etc. I have already rambled enough though.
I don't usually put a score on written reviews but this is the easiest 10 I have ever given, and I don't give those lightly. One of my favourite games of all time (Angela and Roland have also become some of my favourite characters of all time). If I added another 10 paragraphs to this post I still won't be doing it justice.
started Circle of the Moon from the Castlevania Advance Collection
might start Harmony soon
Just beat black ops 1 for the first time. Cod Npc squad ai remains the most frustrating experience in gaming
Rivals .