the fact this is 90 minutes too is chefs kiss
Wonder how locked in this edit of the film is then. Release is still over 5 months away.
Hating on the PWSA RE films is a flag of bad taste
Hating on the PWSA RE films is a flag of bad taste
Resident Evil Afterlife is a 10/10.
Resident Evil Afterlife is a 10/10.
Retribution is a masterpiece
Wonder how locked in this edit of the film is then. Release is still over 5 months away.
fr must be a lot of practical effects as well if test screenings are going great
fr must be a lot of practical effects as well if test screenings are going great
Outside of there being huge mutated monsters at some point, I’d imagine the movie would be predominantly practical tbh.
We really getting a Zach Cregger Resident Evil and an Alex Garland Elden Ring.
I don’t fully get why but it’s really interesting how video game adaptations are way more acceptable to film bros than superhero flicks are/were. I also say this as someone who’s psyched for the RE and ER adaptations.
I don’t fully get why but it’s really interesting how video game adaptations are way more acceptable to film bros than superhero flicks are/were. I also say this as someone who’s psyched for the RE and ER adaptations.
I’m assuming that the directors probably get more freedom to do what they want since they don’t have to worry about their projects existing as part of some grander plan/cinematic universe.
I don’t fully get why but it’s really interesting how video game adaptations are way more acceptable to film bros than superhero flicks are/were. I also say this as someone who’s psyched for the RE and ER adaptations.
They're just aware of them being an "underdog"/not critically acclaimed or requested so there's no intrinsic need to hate when everyone already kinda does. Plus the market isn't saturated with them, but they will be soon, as evidenced by all of these recent announcements they've done
I’m assuming that the directors probably get more freedom to do what they want since they don’t have to worry about their projects existing as part of some grander plan/cinematic universe.
Not yet they don’t
Man is gonna need a big hit of that green, red and yellow herb after this one.
Absolutely need to watch this high af, I already know I’m going to be geeking watching this lmao
After the success of “Weapons,” Zach Cregger has directed a “Resident Evil” movie. In fact, Sony paid him $20M to helm this reboot, and they gave full and total control to the filmmaker to do whatever the hell he wanted with the IP.
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I come with promising news. A test screening recently occurred for “Resident Evil,” and it went very well, with reactions strongly positive. Early word is that Cregger hasn’t just made another video game adaptation — he’s delivered something lean, mean, and very confident. The runtime is 90 minutes, and it’s apparently all gas, no brakes. The film is said to be almost entirely built around tension, One attendee I spoke to called it a horror version of ‘Fury Road.’ There’s barely time to breathe.
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The story follows Bryan, played by Zach Abrams, a package delivery driver tasked with transporting a mysterious briefcase to Raccoon City Hospital during a deadly virus outbreak. Abrams is basically playing the same kind of character he did in “Weapons” — a slightly off-kilter, d***gie-type who gets thrown into chaos. It’s not meant to be a deep performance, and that’s the point. The character works more like a player avatar, just moving from one nightmare scenario to the next.
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Cregger is said to pull off A-level genre filmmaking almost effortlessly. The movie prioritizes momentum over exposition, with minimal character development and a heavy emphasis on forward motion. Monsters show up often, practical effects dominate, and the set pieces are front and center. The environments are tight and claustrophobic, very much in line with the early games.
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The scope is also small and contained. Instead of a sprawling mythology, Cregger keeps the cast tight and the focus narrow. Early reactions say it’s far more cinematic than previous “Resident Evil” movies, with strong visual framing and practical effects doing most of the work.
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Interestingly, Cregger recently admitted he never watched the earlier 2000s “Resident Evil” films, which has already caused some pushback from hardcore fans. He’s also been clear that his version won’t strictly follow the established lore. Instead, he’s cited “Evil Dead II” as a tonal influence, which makes sense given the mix of horror, speed, and chaos.
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If the buzz holds, Cregger may have delivered something rare: a video game adaptation that embraces simplicity, keeps things tight, and just goes for it. Sony clearly has confidence in the project. The studio has set “Resident Evil” for a September 18, 2026 theatrical release.
I’m gonna c**
In Cregger we f***ing trust
I don’t fully get why but it’s really interesting how video game adaptations are way more acceptable to film bros than superhero flicks are/were. I also say this as someone who’s psyched for the RE and ER adaptations.
Because these gaming movies aren’t doing 20-30 movie plans . There isn’t 50 subsets and multiverses of different runs of game fans arguing . There is only one run of Elden ring . One run of resident evil . There are no sequels announced and signs of using star power yet . They have to rely on writing and storytelling . Yes visuals too but super heroes for at least me the issues or skepticism is all of the above . Then you add in the clear propaganda at times , tropes and redundancy . Hero significant other , dog , best friend captured . They save them . Villain challenges them . They lose or die . Hero considers quitting
Gaming has weirder more out there stories and isn’t trying to sell you so much at once
Because these gaming movies aren’t doing 20-30 movie plans . There isn’t 50 subsets and multiverses of different runs of game fans arguing . There is only one run of Elden ring . One run of resident evil . There are no sequels announced and signs of using star power yet . They have to rely on writing and storytelling . Yes visuals too but super heroes for at least me the issues or skepticism is all of the above . Then you add in the clear propaganda at times , tropes and redundancy . Hero significant other , dog , best friend captured . They save them . Villain challenges them . They lose or die . Hero considers quitting
Gaming has weirder more out there stories and isn’t trying to sell you so much at once
Because these gaming movies aren’t doing 20-30 movie plans . There isn’t 50 subsets and multiverses of different runs of game fans arguing . There is only one run of Elden ring . One run of resident evil . There are no sequels announced and signs of using star power yet .
That's only because we haven't gotten the one franchise to capture the zeitgeist yet. Similar to how none of the things you mentioned existed in superhero films from the 1970s to 2007, before the MCU started. Give it a few years, let video game adaptations get as big as comic book films were in the 2010s, then we'll start to get the thinkpieces and video essays about how they're ruining cinema
Oooh, a security cam footage sequence ripped straight from the RE1 opening could be pretty dope.
Going from room to room with every edit cutting to a different security camera, that way you also get the “fixed camera” perspective.
Considering how much Cregger was talking about doing crazy things with the camera, I could see there being sequences like this in the film.