the two worst things about this game
the long ass cutscenes that play every time after you finish a shrine
the stable head saying useless s*** to you every single time after you pull out a horse
yea everyone too damn chatty in this gamefr
Imma be real with you.
This is the best Zelda.
It may not be the best "oh link wakes up in mysterious circumstances, learns about triforce s***, goes through elaborate dungeons" Zelda, but it is absolutely the best game with the name legend of Zelda on it.
How to deal with Gleeok's from now on:
https://twitter.com/yukino_san_14/status/1664646215168843777😱
yea everyone too damn chatty in this gamefr
Yeah I noticed this lol. Too many NPCs that have too much to say. Just get to the point.
Imma be real with you.
This is the best Zelda.
It may not be the best "oh link wakes up in mysterious circumstances, learns about triforce s***, goes through elaborate dungeons" Zelda, but it is absolutely the best game with the name legend of Zelda on it.
But I don’t even understand the ones saying it isn’t « Zelda ». It’s an adventure game where you solve puzzles of different shapes with the tools at your disposition.
my only real complaint with this game is I still miss classic dungeons, the temples here still feel short/not as deep
the ones here are better than BOTW and the bosses are a huge step up but still. I feel like the time adding extra shrines couldve just been used on the temples. having to hit 4 switches on each one is consistent but feels shallow at times.
still one of my favorite games ever, every other aspect is perfect to me
Imma be real with you.
This is the best Zelda.
It may not be the best "oh link wakes up in mysterious circumstances, learns about triforce s***, goes through elaborate dungeons" Zelda, but it is absolutely the best game with the name legend of Zelda on it.
Wind waker
Hearing this game is quite mid after the hype has died down
its not mid but yeah this game definitely isn’t as good 40 hours in as it was when i started. it has the breath of the wild problem where everything has to be designed as if it’s the first challenge the player will come to so there’s no real progression
its not mid but yeah this game definitely isn’t as good 40 hours in as it was when i started. it has the breath of the wild problem where everything has to be designed as if it’s the first challenge the player will come to so there’s no real progression
It's also so obvious that the game is designed for small sessions like just an hour or less here and there so everything has to be super quick and you rarely come across anything that takes you really long to do, which is OK I guess but like it's litteraly fast food gaming
What yall talking about man i got 100 hours playing 8 hours straight on some days this thing still goes hard af
What yall talking about man i got 100 hours playing 8 hours straight on some days this thing still goes hard af
It still goes hard but I think it's very inconsistent
It shouldn’t feel special in an open world game, which is my point. Zelda games shouldn’t be open world.
The best thing about Zelda games is the puzzles and they all have progression that makes you have specific items that you can’t get until you get certain places. In this, all of that luster is gone. Puzzles can be solved a hundred ways, and no loot feels genuine.
Well, since the 1st one for all intents and purposes is an open world i think Zelda can stay open world honestly.
Zelda is about a lot of things, so many that people cant agree on what its about, but if you're specifically looking for puzzles, i cant see how these 2 games dont offer that to you in spades. The puzzles in these 2 are the most clever of the series, and the multiplicative gameplay doesnt make finding the unintended solution feel cheap, but as if you tricked the game instead (although obviously the devs know their tools and what people can make with them). To me finding a different solution to the same puzzle is way more exciting, i always try to beat a shrine doing something im not supposed to do because it's fun and way more rewarding when it works. And if you prefer the more direct approach, well the puzzles are so good that works as well.
Do any of the previous games, with the dungeon items, use all the combined abilities to a level of complexity in puzzle solving that felt as challenging or as clever as the top botw/totk ones?
The nature of totk abilities also makes puzzles more varied. How many times we've seen push block from A to B, bomb that wall, look for the hookshot target, shoot an arrow at the open eye in the other games. The most repetitive puzzle in totk that ive seen so far is take sphere from A to B, but the difference with the blocks in OOT is that, in totk, you have to use ultrahand, recall and sometimes ascend in different ways to take that sphere to the goal. It's not a simple 2 button press.
I think the dungeon items were good at giving those games a proper pacing, you felt stronger the more tools you gained and It was cool that a dungeon was based entirely on that new tool you gained.
But in totk, the abilities are not the only tool of progression - the weapons, enemy drops, stamina, armor upgrades also make link feel stronger. And unlike the previous items, ultrahand, recall, fuse and ascend have universal applications and are not relegated to a few heart pieces or rupees chests.
It still goes hard but I think it's very inconsistent
Maybe you're playing it as if its botw again?
Maybe you're playing it as if its botw again?
Yeah I've thought about that but I've changed my playstyle a lot, I think this game struggles even more than botw when it comes to the quality/quantity ratio
It's also just way too easy
Im still getting oneshotted by silver bokoblins, sometimes black ones too. Granted, only upgraded armor once, and frequently change outfit, and im mainly upgrading stamina, but still. I have to play almost frame perfect against lynels cause they off me too easily. Ran out of defensive food and options too
Yeah I've thought about that but I've changed my playstyle a lot, I think this game struggles even more than botw when it comes to the quality/quantity ratio
Hmmm, ill get back to this when im halfway through the game at the very least, cause im loving all the different things you can do in this game so far, but im only one temple down still
Ive read somewhere online someone said this game is more of a remake of Zelda 1 than botw and honestly, i can see it. Mainly, its the caves and the depths that imo reignite those same feelings ive had playing Zelda nes. I hope the next installments can keep the caves at least, they got dope rewards and are very fun to explore, and maybe incorporate the best parts of the depths in those caves or the overworld
The only thing ive made since getting the final, extra needed ability was a stupid wood boat goddamn