Reply
  • Mar 22, 2022
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    1 reply
    Orangutan

    IM GOING TO F***ING KILL MYSELF. I JUST LOST 4 HOURS OF ELDEN RING PROGRESS BECAUSE MY POWER WENT OHT AND IT DIDNT SAVE. I BEAT GODFREY DURING THAT PERIOD AND MY MOTIVATION TO PLAY THIS GODFORSAKEN GAME IS ZERO NOW

    The game constantly saves though. You should only have lost like a few minutes at most.

  • Mar 22, 2022
    Water Giver

    dunno if you played sekiro but that one is really straightforward

    probably the most traditional story theyve told yet

    nae

  • Mar 22, 2022
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    3 replies
    Water Giver

    i saw so many people overwhelmed by the few factions and bit of lore from Dune and i was like but this s*** is actually convoluted

  • Mar 22, 2022

    been playing for an hour and a half and i feel like ive made zero progress this game is amazing

  • Mar 22, 2022
    Orangutan

    IM GOING TO F***ING KILL MYSELF. I JUST LOST 4 HOURS OF ELDEN RING PROGRESS BECAUSE MY POWER WENT OHT AND IT DIDNT SAVE. I BEAT GODFREY DURING THAT PERIOD AND MY MOTIVATION TO PLAY THIS GODFORSAKEN GAME IS ZERO NOW

  • Mar 22, 2022
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    edited
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    3 replies

    The thing about souls game way of story is that its for video games, as in games arent linear like movies n books.

    Games do try to do linear story telling but thats why imo most of them retread the same ground or isnt surprising

    Souls games make it to where everything is important in the game and contributes. Flavor text isnt just "flavor", its legit info. Npcs dont say abunch of nothing - it all has purpose within the world or what youre doing. The environment isnt just set dressing its actually telling hints n explains whats going on or what happened somewhere etc. Even enemy designs & their placement give insights.

    Example: Npcs n quests dont have waypoints, so their dialogue has purpose & most the time they tell you exactly where theyre going or where you need to go in a natural way n why. Such as Blaidd, Blaidd says HES going to Caelid n to a tower, he doesnt specifically tell you to go, but if you want to find blaidd for the rest of the questline, literally go where he spoke of.

    It makes full use of story telling in a video game unlike most games that try to just be an interactive movie with a lot of filler.

  • Mar 22, 2022
    Elric

    i saw so many people overwhelmed by the few factions and bit of lore from Dune and i was like but this s*** is actually convoluted

    Lmao its not all that convoluted its just in pieces

  • Mar 22, 2022
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    1 reply
    Elric

    i saw so many people overwhelmed by the few factions and bit of lore from Dune and i was like but this s*** is actually convoluted

    Yeah that's From's (or at least Miyazaki's) MO. It's awesome Apparently when he was a kid he would piece together English books with what he could understand and he carried that style on with the games

    Sekiro has a more straight forward but still From-y storytelling style with plenty of cryptic/hidden s*** you can find along the way

  • Mar 22, 2022
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    1 reply
    rise zero

    Yeah that's From's (or at least Miyazaki's) MO. It's awesome Apparently when he was a kid he would piece together English books with what he could understand and he carried that style on with the games

    Sekiro has a more straight forward but still From-y storytelling style with plenty of cryptic/hidden s*** you can find along the way

    i could recite thousands of years of lore from LOTR, GOT, Metroid, Zelda etc etc but this is more like studying Torah or the Quran or some s***

  • Mar 22, 2022
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    2 replies
    Water Giver
    · edited

    The thing about souls game way of story is that its for video games, as in games arent linear like movies n books.

    Games do try to do linear story telling but thats why imo most of them retread the same ground or isnt surprising

    Souls games make it to where everything is important in the game and contributes. Flavor text isnt just "flavor", its legit info. Npcs dont say abunch of nothing - it all has purpose within the world or what youre doing. The environment isnt just set dressing its actually telling hints n explains whats going on or what happened somewhere etc. Even enemy designs & their placement give insights.

    Example: Npcs n quests dont have waypoints, so their dialogue has purpose & most the time they tell you exactly where theyre going or where you need to go in a natural way n why. Such as Blaidd, Blaidd says HES going to Caelid n to a tower, he doesnt specifically tell you to go, but if you want to find blaidd for the rest of the questline, literally go where he spoke of.

    It makes full use of story telling in a video game unlike most games that try to just be an interactive movie with a lot of filler.

    idk if this will help but this is the idea behind it all

    everything from item descriptions to npcs to environment to traditional cutscenes to even enemy designs tells the story

  • Mar 22, 2022
    Water Giver

    idk if this will help but this is the idea behind it all

    everything from item descriptions to npcs to environment to traditional cutscenes to even enemy designs tells the story

    whoops meant to @ u @Elric

    it isnt just npc dialogue that is important or informative

    basically almost nothing is filler

  • Mar 22, 2022
    Elric

    i could recite thousands of years of lore from LOTR, GOT, Metroid, Zelda etc etc but this is more like studying Torah or the Quran or some s***

    it all makes sense eventually. mostly at least.

    just pretend you have amnesia

  • Mar 22, 2022
    Water Giver

    The thing about souls game way of story is that its for video games, as in games arent linear like movies n books.

    Games do try to do linear story telling but thats why imo most of them retread the same ground or isnt surprising

    Souls games make it to where everything is important in the game and contributes. Flavor text isnt just "flavor", its legit info. Npcs dont say abunch of nothing - it all has purpose within the world or what youre doing. The environment isnt just set dressing its actually telling hints n explains whats going on or what happened somewhere etc. Even enemy designs & their placement give insights.

    Example: Npcs n quests dont have waypoints, so their dialogue has purpose & most the time they tell you exactly where theyre going or where you need to go in a natural way n why. Such as Blaidd, Blaidd says HES going to Caelid n to a tower, he doesnt specifically tell you to go, but if you want to find blaidd for the rest of the questline, literally go where he spoke of.

    It makes full use of story telling in a video game unlike most games that try to just be an interactive movie with a lot of filler.

    yeah its a pumped up version of what metroid did as far as piecing story together from subtle clues in the overworld and achieving what it takes all the other mediums put together to pull off still cant believe how dense the lore is sheesh man

  • Mar 22, 2022
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    2 replies
    Water Giver

    idk if this will help but this is the idea behind it all

    everything from item descriptions to npcs to environment to traditional cutscenes to even enemy designs tells the story

    i surmised this but its still too much for my smooth brain apparently. if i cant completely wrap my head around something i feel like i dont understand it at all sometimes just gonna carry on enjoying the other elements

  • Mar 22, 2022
    Water Giver

    The thing about souls game way of story is that its for video games, as in games arent linear like movies n books.

    Games do try to do linear story telling but thats why imo most of them retread the same ground or isnt surprising

    Souls games make it to where everything is important in the game and contributes. Flavor text isnt just "flavor", its legit info. Npcs dont say abunch of nothing - it all has purpose within the world or what youre doing. The environment isnt just set dressing its actually telling hints n explains whats going on or what happened somewhere etc. Even enemy designs & their placement give insights.

    Example: Npcs n quests dont have waypoints, so their dialogue has purpose & most the time they tell you exactly where theyre going or where you need to go in a natural way n why. Such as Blaidd, Blaidd says HES going to Caelid n to a tower, he doesnt specifically tell you to go, but if you want to find blaidd for the rest of the questline, literally go where he spoke of.

    It makes full use of story telling in a video game unlike most games that try to just be an interactive movie with a lot of filler.

    this post has a lot of good points

  • Mar 22, 2022
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    1 reply
    Elric

    i surmised this but its still too much for my smooth brain apparently. if i cant completely wrap my head around something i feel like i dont understand it at all sometimes just gonna carry on enjoying the other elements

    i totally feel this, but i promise if you just continue to immerse and lose yourself in the world you’ll def gain a lot of insight and understanding of the plot as you go

  • Mar 22, 2022
    redtruth

    This a good starting video, gives you a starting point for the story and also kinda gives you an idea of how story telling in these games work with how a lot of information can be picked up by reading from item descriptions, the location you found the item, the enemy you looted the item from etc

    !https://youtu.be/TvuWn6KsGik

    brain went numb around the 8 minute mark of basically religious homework

  • Mar 22, 2022
    UIP

    i totally feel this, but i promise if you just continue to immerse and lose yourself in the world you’ll def gain a lot of insight and understanding of the plot as you go

    okok

  • Mar 22, 2022
    rise zero

    The game constantly saves though. You should only have lost like a few minutes at most.

    I don’t have ps plus so it plays in offline mode so idk if that does anything

  • Mar 22, 2022
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    1 reply
    Elric

    i saw so many people overwhelmed by the few factions and bit of lore from Dune and i was like but this s*** is actually convoluted

    if you really wanna soak up all the story you can, make sure u read every single item description (press square/X when viewing it in inventory). honestly a good 90% of information and worldbuilding comes from those so it’s definitely worth it

  • Mar 22, 2022
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    1 reply
    DS2

    if you really wanna soak up all the story you can, make sure u read every single item description (press square/X when viewing it in inventory). honestly a good 90% of information and worldbuilding comes from those so it’s definitely worth it

    I have been but I didn't find out what the Elden Ring even was till a minute ago so it didn't make much sense

  • Mar 22, 2022

    don't think I'll ever beat Radagon/Elden Beast

  • Mar 22, 2022
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    1 reply

    I haven’t gone back to Malenia since

  • Mar 22, 2022
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    1 reply
    Elric

    I have been but I didn't find out what the Elden Ring even was till a minute ago so it didn't make much sense

    I’ll be honest I still don’t 100% grasp wtf it is youre not alone

  • Mar 22, 2022
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    1 reply
    Electric

    It's time

    Malenia here I come

    Update?