The thing is that using a summon turns a boss from hard to literally piss easy. It doesn't feel rewarding in the slightest when I beat a boss by hitting him everytime his back turns to hit my summon.
Only time I summoned was for the twin gargoyles since gank bosses are kinda stupid unless you're overlevelled.
Like imo these bosses werent even that much outside of the regular fromsoft difficulty other than one or 2 moves they had, so why would I use a summon, which would make it stupid easy?
Well if you dont think the bosses arent that hard then reg fromsoft then idk what the issue is.
My post is to people specifically complaining about boss difficulty while also nerfing themselves of a core mechanic then pretend its the games fault.
There are different levels of spirits too that all do many things, some are literally stationary, some are literally just to aggro or do buff support etc. You dont have to use an overpowered one if thats your hangup about spirits.
I dont think the difficulty is that crazy either, i used a mid tier spirit my whole way through for the most part & i like the addition of spirits because i like that pokemon, ni no kuni or dragons dogma esque gameplay.
If you dont want to use spirits, cool, but dont act like the game doesnt have an answer for the brutal difficulty youre complaining about, because it does and its what youre ignoring and its a core mechanic. Talking in generals there. Also not liking spirits is also a diff story, not saying you have to like them, but complaining about difficulty when ignoring a core mechanic is beyond idiotic lol. Game just isnt for you at that point then.
Its an important idenity of Elden ring, it is what is.
Imo summons was Miyazaki's way of adding an easy mode for everyone who was complaining about it
Imo it gave them an excuse to go crazier with bosses & to switch it up again instead of making literal big dark souls.
Regardless, its still intended to be a core mechanic.
That is a very good point, and one I had forgotten about. When travelling by horse, it was easy to miss things because you're speeding past a bunch of areas and secrets. Travelling by foot lets you explore every nook and cranny (until you spot an aggressive enemy and pray to goddess Hylia and Queen Marika that you had a horse to escape the incoming disaster)
Exactly lmao n i do the same in ER n its so dope i dont have to feel im wasting time if im not speeding to my next canon objective since there is so much to do n see in botw n er
Also i dont get it when people pretend Elden Ring is the only game to do multi bosses or reuse bosses lol.
Dark Souls 1 you literally fight the Asylum Demon 3 times & theres 3 boss fights of multi enemies.
Dark Souls 2 is multi boss the game.
Dark Souls 3 has Demon Princes which is usually raved about being one of the best in the series, plus they have the deacons.
Bloodborne has a few bosses with THREE bosses at once. And it REUSES bosses in its OWN DUNGEONS with extra challenges.
Sekiro re uses the Great Ape (one of them you fight two at once) multiple times & Genichiro.
Etc.
S*** makes no sense. And then complain about some bosses have smaller arenas as if everything should be an expansive field. HAVE YOU NOT SEEN CAPRA DEMON, DUNGEON AMYDGALA, THE CORRUPTED MONK ON THE BRIDGE ETC. IN THE SERIES??!
The community has amnesisa everytime a "souls" game in all but name comes out lmao.
Well if you dont think the bosses arent that hard then reg fromsoft then idk what the issue is.
My post is to people specifically complaining about boss difficulty while also nerfing themselves of a core mechanic then pretend its the games fault.
There are different levels of spirits too that all do many things, some are literally stationary, some are literally just to aggro or do buff support etc. You dont have to use an overpowered one if thats your hangup about spirits.
I dont think the difficulty is that crazy either, i used a mid tier spirit my whole way through for the most part & i like the addition of spirits because i like that pokemon, ni no kuni or dragons dogma esque gameplay.
If you dont want to use spirits, cool, but dont act like the game doesnt have an answer for the brutal difficulty youre complaining about, because it does and its what youre ignoring and its a core mechanic. Talking in generals there. Also not liking spirits is also a diff story, not saying you have to like them, but complaining about difficulty when ignoring a core mechanic is beyond idiotic lol. Game just isnt for you at that point then.
Its an important idenity of Elden ring, it is what is.
I have no issue with most of the game difficulty. The game does a good job of scaling enemies across the game as long as you do all the side content.
My only issue was with somr bosses having near undodgeable moves. I alrdy gave examples itt of maliketh, malenia, radagon, Elden beast etc. where to me the only apparent way to not get hit by them was to exploit their AI. That's just kinda bs to me but clearly this didn't affect everyone.
Also i dont get it when people pretend Elden Ring is the only game to do multi bosses or reuse bosses lol.
Dark Souls 1 you literally fight the Asylum Demon 3 times & theres 3 boss fights of multi enemies.
Dark Souls 2 is multi boss the game.
Dark Souls 3 has Demon Princes which is usually raved about being one of the best in the series, plus they have the deacons.
Bloodborne has a few bosses with THREE bosses at once. And it REUSES bosses in its OWN DUNGEONS with extra challenges.
Sekiro re uses the Great Ape (one of them you fight two at once) multiple times & Genichiro.
Etc.
S*** makes no sense. And then complain about some bosses have smaller arenas as if everything should be an expansive field. HAVE YOU NOT SEEN CAPRA DEMON, DUNGEON AMYDGALA, THE CORRUPTED MONK ON THE BRIDGE ETC. IN THE SERIES??!
The community has amnesisa everytime a "souls" game in all but name comes out lmao.
That's why nobody likes dark souls 2 tho
Also i dont get it when people pretend Elden Ring is the only game to do multi bosses or reuse bosses lol.
Dark Souls 1 you literally fight the Asylum Demon 3 times & theres 3 boss fights of multi enemies.
Dark Souls 2 is multi boss the game.
Dark Souls 3 has Demon Princes which is usually raved about being one of the best in the series, plus they have the deacons.
Bloodborne has a few bosses with THREE bosses at once. And it REUSES bosses in its OWN DUNGEONS with extra challenges.
Sekiro re uses the Great Ape (one of them you fight two at once) multiple times & Genichiro.
Etc.
S*** makes no sense. And then complain about some bosses have smaller arenas as if everything should be an expansive field. HAVE YOU NOT SEEN CAPRA DEMON, DUNGEON AMYDGALA, THE CORRUPTED MONK ON THE BRIDGE ETC. IN THE SERIES??!
The community has amnesisa everytime a "souls" game in all but name comes out lmao.
We aren't pretending. We complain about these things in every game
Only difference is that because this game is a lot bigger these instances of reused bosses and duo boss fights happen a lot more often. After Leyndell you stop encountering new enemies too. I understand that they can only make so many unique monsters but that doesn't mean that it isn't a valid complaint.
This is bull lol.
Spirits are a main mechanic in this game, if you ignore them then thats literally your fault as much as it is to fight with fists instead of an actual weapon.
Youre nerfing yourself then complaining game too hard.
And the level caps are way higher in this game compared to the others so if youre leveling like the others youre also gonna ha e a hard time, such as vigor being in the 40s is needed in late game while it was soft capped at 30 in the others, soft capped at 60 in ER.
It’s not bull at all. There’s clearly fights designed and not designed with summons in mind. They’re a mechanic in the game yes, but they’re there to make life easier, not to balance out an imbalanced boss that would be too hard otherwise.
I shamelessly use summons, but a lot of FromSoft fans believe they shouldn’t have to use them and I agree.
We aren't pretending. We complain about these things in every game
Only difference is that because this game is a lot bigger these instances of reused bosses and duo boss fights happen a lot more often. After Leyndell you stop encountering new enemies too. I understand that they can only make so many unique monsters but that doesn't mean that it isn't a valid complaint.
Again not talking to you specifically then lol, but its literally a thing since Demons. My argument is those that use it as knock to ER compared to earlier titles.
And i disagree, Haligtree & Azula do have some unique things to it. But yeah they do beef up earlier bosses.
Again not talking to you specifically then lol, but its literally a thing since Demons. My argument is those that use it as knock to ER compared to earlier titles.
And i disagree, Haligtree & Azula do have some unique things to it. But yeah they do beef up earlier bosses.
I mean you stop encountering new enemies. Actually IIRC the only new enemy you find after Leyndel is the archers in the consecrated snowfield
Again not talking to you specifically then lol, but its literally a thing since Demons. My argument is those that use it as knock to ER compared to earlier titles.
And i disagree, Haligtree & Azula do have some unique things to it. But yeah they do beef up earlier bosses.
Oh yeah well u right in that point, bosses being reused is nothing new. Its a very minor complaint of mine tbh considering how large this game is
I don’t think summons are an easier time, I think that you are expected to use them… sometimes. Some bosses were clearly designed with summons in mind and the reason I think this is because so they do huge AoE attacks that is probably supposed to catch multiple people. Problem is that this doesn’t apply to every boss.
To me, Malenia is a fight that was designed to be 1 on 1 but was balanced with the thought that you were going to use a summon and it kinda doesn’t work; Malenias attacks are more targeted towards 1 person and don’t cover a wide area so you end up just hanging back and letting your summon soak damage
I also kind of described this in that post and this is just a theory but do you not think that the late game bosses are balanced that way because the game expects you to have all these broken summons by that point? I feel like if summons didn’t exist Malenia wouldn’t be designed to hit that hard. The game knows that you have all this broken s*** and the balancing team decided the best way to make you not roll through the game was to just turn all the knobs up to 10 without thinking. Not saying this is a good thing.
Already talked on that last point too but yeah duo bosses are trash and I hate them; I’m not joking when I say the Duo Gargoyles were the hardest boss in the game for me
Overall, what im tryna say is that I like the introduction of spirit summons but the existence of them makes balancing very messy.
Yea I agree. But I feel like turning the knobs up to compensate for summons isn’t a good idea, and is artificially increasing difficulty.
Use spirit or git genuinely gud or play DS3
I beat the game twice already but the bosses should be fun no matter how you decide to tackle them, this was never an issue in any other fromsoft game
This game gets worse after the halfway point like a lot of other fromsoft games, i think if the game was a bit shorter it would be a better game
Again not talking to you specifically then lol, but its literally a thing since Demons. My argument is those that use it as knock to ER compared to earlier titles.
And i disagree, Haligtree & Azula do have some unique things to it. But yeah they do beef up earlier bosses.
It's unique things in the mountain of Giants too.
I shouldn’t be forced to use a spirit bros
I mean you're not forced. It's entirely optional.
It's unique things in the mountain of Giants too.
There isn't unless im blind there was only 1 unique enemy between those 3 areas which are the archers in the consecrated snowfield. All the other enemies you have encountered in the game before.
This game gets worse after the halfway point like a lot of other fromsoft games, i think if the game was a bit shorter it would be a better game
Halfway point is such a stretch. So leyndell is a bad area? Mt. gelmir and vulcano manor suck? Farum Azula already crowned as one of their best areas every by many. Only questionable area is Mountaintop of giant and its sub area. Who have easily the least content of any of the open world areas
Mt gelmir and Volcano Manor are basically one area, mountain tops is mid, haligtree is beautiful visually but everything else about the area sucks, Farum Azula is good but i wouldn’t say it’s one of the best areas they’ve ever made. It’s visually cool but it’s short, godskin duo is ass and the enemies aren’t that fun to fight. I like it despite all these things.
Not saying the game is bad after the halfway point, just saying it gets worse, this is something from are known for, they start off really strong but can’t stay consistent