Reply
  • Aug 2, 2021
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    edited
    ·
    4 replies

    Thoughts so far. Tried to ignore QoL issues (like slide feeling sticky) or bugs (like duplicating power weapons when 2 ppl pick them up at once.)

    Pros
    Good netcode
    Sprint is only a slight movement boost making it almost entirely optional
    Fast kill times
    Decent skill gap with precision weapons
    New weapons are viable (bulldog, heatwave, commando)
    Lack of extra movement mechanics/Spartan abilities
    Solid strafing
    Reload mechanics like the sidekick reloading faster with ammo in the clip
    Some jumps don’t require sprint/clamber
    Bazaar mighttttt play well for strongholds & oddball in comp.
    Grenade physics + map textures are on point
    Rewarding BR kills

    Cons
    Autos are heavily favored, lowering overall skill gap
    Bloom is an absolute f***ing no
    Power up animation lol
    Clamber lol
    Grenades need wayyy less visual effects and more splash damage on rim of blast radius
    Melee lunges are slightly too far and ‘sticky’
    Radar is essentially useless with how close in proximity its range covers
    Handholding announcer giving times for weapons and power ups cuz basic arithmetic is hard I guess
    There should def not be two killfeeds cluttering up my screen
    Long multi kill times is terrible
    8 second respawn in slayer is a senseless change
    Grenade hit markers lmaooo big no
    Lack of weapons on the map (why?) plus the fact that weapons are on the walls now (why????)
    Maps are littered with 343’s trademark ‘why did we add this spot again’ philosophy
    Maps have too much focus built around clambering mechanic
    Maps don’t look or feel like halo maps at all
    Live Fire is absolute s*** lol
    Recharge is ugly af and has way too much unnecessary space (grav hammer area, back yellow room)
    Recharge is ok for social, but terrible for comp
    Bazaar looks and feels like a damn COD map, even older city maps like Turf had a crashed scarab to remind you that you were playing a halo map lol

    Onto weapons:
    Sidekick needs extra shots in mag or a whole rework
    Sidekick needs more red reticle range 100%
    BR needs a higher rate of fire
    AR is too good unless they plan to fix the rest of the sandbox to work around its power
    Needler obv needs nerf’d
    Sniper feels awful zoomed in vs unscoped
    Grav hammer has overly high range with a ridiculously slow swing, makes 0 sense why they changed it
    Equipment used so far is basically useless except grapple hook
    Ravager’s secondary fire is pointless, needs buff or reworked
    Heatwave was def at a better place in the gameplay trailer we got earlier imo
    Plasma Pistol is worthless now
    Commando could use a slightly lower RoF while maintaining same/similar TTK
    A lot of weapons feel like they have JUST too little in their respective magazines/clips/etc. Like you’re almost always switching weapons to finish a kill. Either lower overall RoF on guns or increase ammo capacity per reload.

  • Aug 2, 2021
    RenBop

    IM F***IN THESE NIGGAS MANE

  • JayS 🦄
    Aug 2, 2021
    RenBop

    I like how every weapon has its importance in this game, I love the older halos but there was def always a big meta with the BR or just that one all around balanced weapon . I dont feel too much weaker if I dont have my optimal weapon combo in this game

    Commando is OP

  • Kr0niic ☘️
    Aug 2, 2021
    ·
    2 replies
    papawheely

    Thoughts so far. Tried to ignore QoL issues (like slide feeling sticky) or bugs (like duplicating power weapons when 2 ppl pick them up at once.)

    Pros
    Good netcode
    Sprint is only a slight movement boost making it almost entirely optional
    Fast kill times
    Decent skill gap with precision weapons
    New weapons are viable (bulldog, heatwave, commando)
    Lack of extra movement mechanics/Spartan abilities
    Solid strafing
    Reload mechanics like the sidekick reloading faster with ammo in the clip
    Some jumps don’t require sprint/clamber
    Bazaar mighttttt play well for strongholds & oddball in comp.
    Grenade physics + map textures are on point
    Rewarding BR kills

    Cons
    Autos are heavily favored, lowering overall skill gap
    Bloom is an absolute f***ing no
    Power up animation lol
    Clamber lol
    Grenades need wayyy less visual effects and more splash damage on rim of blast radius
    Melee lunges are slightly too far and ‘sticky’
    Radar is essentially useless with how close in proximity its range covers
    Handholding announcer giving times for weapons and power ups cuz basic arithmetic is hard I guess
    There should def not be two killfeeds cluttering up my screen
    Long multi kill times is terrible
    8 second respawn in slayer is a senseless change
    Grenade hit markers lmaooo big no
    Lack of weapons on the map (why?) plus the fact that weapons are on the walls now (why????)
    Maps are littered with 343’s trademark ‘why did we add this spot again’ philosophy
    Maps have too much focus built around clambering mechanic
    Maps don’t look or feel like halo maps at all
    Live Fire is absolute s*** lol
    Recharge is ugly af and has way too much unnecessary space (grav hammer area, back yellow room)
    Recharge is ok for social, but terrible for comp
    Bazaar looks and feels like a damn COD map, even older city maps like Turf had a crashed scarab to remind you that you were playing a halo map lol

    Onto weapons:
    Sidekick needs extra shots in mag or a whole rework
    Sidekick needs more red reticle range 100%
    BR needs a higher rate of fire
    AR is too good unless they plan to fix the rest of the sandbox to work around its power
    Needler obv needs nerf’d
    Sniper feels awful zoomed in vs unscoped
    Grav hammer has overly high range with a ridiculously slow swing, makes 0 sense why they changed it
    Equipment used so far is basically useless except grapple hook
    Ravager’s secondary fire is pointless, needs buff or reworked
    Heatwave was def at a better place in the gameplay trailer we got earlier imo
    Plasma Pistol is worthless now
    Commando could use a slightly lower RoF while maintaining same/similar TTK
    A lot of weapons feel like they have JUST too little in their respective magazines/clips/etc. Like you’re almost always switching weapons to finish a kill. Either lower overall RoF on guns or increase ammo capacity per reload.

    That many positive things from wheely?

    Wow goty

  • Hi-C 🦌
    Aug 2, 2021
    papawheely

    Thoughts so far. Tried to ignore QoL issues (like slide feeling sticky) or bugs (like duplicating power weapons when 2 ppl pick them up at once.)

    Pros
    Good netcode
    Sprint is only a slight movement boost making it almost entirely optional
    Fast kill times
    Decent skill gap with precision weapons
    New weapons are viable (bulldog, heatwave, commando)
    Lack of extra movement mechanics/Spartan abilities
    Solid strafing
    Reload mechanics like the sidekick reloading faster with ammo in the clip
    Some jumps don’t require sprint/clamber
    Bazaar mighttttt play well for strongholds & oddball in comp.
    Grenade physics + map textures are on point
    Rewarding BR kills

    Cons
    Autos are heavily favored, lowering overall skill gap
    Bloom is an absolute f***ing no
    Power up animation lol
    Clamber lol
    Grenades need wayyy less visual effects and more splash damage on rim of blast radius
    Melee lunges are slightly too far and ‘sticky’
    Radar is essentially useless with how close in proximity its range covers
    Handholding announcer giving times for weapons and power ups cuz basic arithmetic is hard I guess
    There should def not be two killfeeds cluttering up my screen
    Long multi kill times is terrible
    8 second respawn in slayer is a senseless change
    Grenade hit markers lmaooo big no
    Lack of weapons on the map (why?) plus the fact that weapons are on the walls now (why????)
    Maps are littered with 343’s trademark ‘why did we add this spot again’ philosophy
    Maps have too much focus built around clambering mechanic
    Maps don’t look or feel like halo maps at all
    Live Fire is absolute s*** lol
    Recharge is ugly af and has way too much unnecessary space (grav hammer area, back yellow room)
    Recharge is ok for social, but terrible for comp
    Bazaar looks and feels like a damn COD map, even older city maps like Turf had a crashed scarab to remind you that you were playing a halo map lol

    Onto weapons:
    Sidekick needs extra shots in mag or a whole rework
    Sidekick needs more red reticle range 100%
    BR needs a higher rate of fire
    AR is too good unless they plan to fix the rest of the sandbox to work around its power
    Needler obv needs nerf’d
    Sniper feels awful zoomed in vs unscoped
    Grav hammer has overly high range with a ridiculously slow swing, makes 0 sense why they changed it
    Equipment used so far is basically useless except grapple hook
    Ravager’s secondary fire is pointless, needs buff or reworked
    Heatwave was def at a better place in the gameplay trailer we got earlier imo
    Plasma Pistol is worthless now
    Commando could use a slightly lower RoF while maintaining same/similar TTK
    A lot of weapons feel like they have JUST too little in their respective magazines/clips/etc. Like you’re almost always switching weapons to finish a kill. Either lower overall RoF on guns or increase ammo capacity per reload.

    Pretty good list. Haven’t played but your cons are all pretty reasonable complaints.

    I do think a lot of them are fine tuning. I also think 8 second respond def is way too long. Grenade hit marker is a bit OD since it promotes throwing nades and guessing people’s location but at the same time that counteracts people just camping.

    Also I think radar is pretty f***ing good as it is right now. The fact that it is only when you sprint adds to nerfing sprint a lot.

  • Hi-C 🦌
    Aug 2, 2021
    ·
    1 reply

    A lot of the cons are a bit nitpicks, like Bazaar complaint imo. However I don’t necessarily disagree.

    I do think a lot of the weapons look pretty s***ty in respect to some of the other guns.

    AR def needs to be reduced. Plasma Pistol needs to be a bit better. I think the bulldog looks pretty good where it’s at. Has more range than old shotguns but a lot less punch overall.

    Also didn’t see this on the list but the emblems look like s*** LOL. Also killfeed gotta be less cluttered.

  • Aug 2, 2021
    ·
    1 reply
    Hi-C

    A lot of the cons are a bit nitpicks, like Bazaar complaint imo. However I don’t necessarily disagree.

    I do think a lot of the weapons look pretty s***ty in respect to some of the other guns.

    AR def needs to be reduced. Plasma Pistol needs to be a bit better. I think the bulldog looks pretty good where it’s at. Has more range than old shotguns but a lot less punch overall.

    Also didn’t see this on the list but the emblems look like s*** LOL. Also killfeed gotta be less cluttered.

    Radar is honestly low priority for me because it more than likely won't make it to competitive settings. hopefully lol

    Bazaar comment is def a nitpick but it speaks to the overall problem I have with the maps. They just don't feel like Halo maps.

    Camping is discouraged with powerup and power weapon spawns, this is a nonpoint for promoting grenade hitmarkers. The handholding in this game needs reeled back for sure imo

    Most of my big, defining problems (besides maps) are 100% with weapon balancing though. It can really go in either direction. If I had it my way, I'd just buff the precision weapons more and I think it'd already be at a much better place.

    And dude emblems always look s***ty in every beta/playtest Halo has done lmaoo so I kinda just let it slide til release. They never even have my trinity in any of the tests either so I didn't pay it too much mind haha

  • Aug 2, 2021
    Kr0niic

    That many positive things from wheely?

    Wow goty

    nah naraka bladepoint out so soon

  • Hi-C 🦌
    Aug 2, 2021
    papawheely

    Thoughts so far. Tried to ignore QoL issues (like slide feeling sticky) or bugs (like duplicating power weapons when 2 ppl pick them up at once.)

    Pros
    Good netcode
    Sprint is only a slight movement boost making it almost entirely optional
    Fast kill times
    Decent skill gap with precision weapons
    New weapons are viable (bulldog, heatwave, commando)
    Lack of extra movement mechanics/Spartan abilities
    Solid strafing
    Reload mechanics like the sidekick reloading faster with ammo in the clip
    Some jumps don’t require sprint/clamber
    Bazaar mighttttt play well for strongholds & oddball in comp.
    Grenade physics + map textures are on point
    Rewarding BR kills

    Cons
    Autos are heavily favored, lowering overall skill gap
    Bloom is an absolute f***ing no
    Power up animation lol
    Clamber lol
    Grenades need wayyy less visual effects and more splash damage on rim of blast radius
    Melee lunges are slightly too far and ‘sticky’
    Radar is essentially useless with how close in proximity its range covers
    Handholding announcer giving times for weapons and power ups cuz basic arithmetic is hard I guess
    There should def not be two killfeeds cluttering up my screen
    Long multi kill times is terrible
    8 second respawn in slayer is a senseless change
    Grenade hit markers lmaooo big no
    Lack of weapons on the map (why?) plus the fact that weapons are on the walls now (why????)
    Maps are littered with 343’s trademark ‘why did we add this spot again’ philosophy
    Maps have too much focus built around clambering mechanic
    Maps don’t look or feel like halo maps at all
    Live Fire is absolute s*** lol
    Recharge is ugly af and has way too much unnecessary space (grav hammer area, back yellow room)
    Recharge is ok for social, but terrible for comp
    Bazaar looks and feels like a damn COD map, even older city maps like Turf had a crashed scarab to remind you that you were playing a halo map lol

    Onto weapons:
    Sidekick needs extra shots in mag or a whole rework
    Sidekick needs more red reticle range 100%
    BR needs a higher rate of fire
    AR is too good unless they plan to fix the rest of the sandbox to work around its power
    Needler obv needs nerf’d
    Sniper feels awful zoomed in vs unscoped
    Grav hammer has overly high range with a ridiculously slow swing, makes 0 sense why they changed it
    Equipment used so far is basically useless except grapple hook
    Ravager’s secondary fire is pointless, needs buff or reworked
    Heatwave was def at a better place in the gameplay trailer we got earlier imo
    Plasma Pistol is worthless now
    Commando could use a slightly lower RoF while maintaining same/similar TTK
    A lot of weapons feel like they have JUST too little in their respective magazines/clips/etc. Like you’re almost always switching weapons to finish a kill. Either lower overall RoF on guns or increase ammo capacity per reload.

    I do think though some of these critiques are related to preference. Like I personally like clamber. I think it’s a fine mechanic especially coupled with grapple. Those are just things that aren’t ever gonna be out of Halo at this stage because sadly most people expect it to be in shooters at this stage.

    I think as long as the flow doesn’t get f***ed up, the rest of the s*** is easily to fine tune. The biggest thing for me is movement. I need to be able to strafe, be mobile on the map and s***. Weapons can always be tweaked. Movement and flow of the game imo is way harder to implement after the fact.

    I think about games like Halo and Smash Bros. Both of those games old as hell. Both of those games definitely rely a lot on movement. The better ones have good movement, the worse ones have dogshit movement. Yeah some characters are better etc. but what defines a game imo is how it plays.

    Obviously the comparison is bit weird cause they are two completely different games, my point is the mechanics themselves have to be good. Imma give them a little grace as it is an old build, however I do think the game gotta have some improvements based off of what I saw. @papawheely definitely correct from what I watched (I probably watched like 25 hrs over this weekend I stg LOL). I think 343i definitely is engaged with the community and is willing to listen to feedback. Idk I’m optimistic. Even if the game came out as it is right this second, it’s probably better than H4 and H5 outside of the silly bugs.

  • Hi-C 🦌
    Aug 2, 2021
    ·
    1 reply
    papawheely

    Radar is honestly low priority for me because it more than likely won't make it to competitive settings. hopefully lol

    Bazaar comment is def a nitpick but it speaks to the overall problem I have with the maps. They just don't feel like Halo maps.

    Camping is discouraged with powerup and power weapon spawns, this is a nonpoint for promoting grenade hitmarkers. The handholding in this game needs reeled back for sure imo

    Most of my big, defining problems (besides maps) are 100% with weapon balancing though. It can really go in either direction. If I had it my way, I'd just buff the precision weapons more and I think it'd already be at a much better place.

    And dude emblems always look s***ty in every beta/playtest Halo has done lmaoo so I kinda just let it slide til release. They never even have my trinity in any of the tests either so I didn't pay it too much mind haha

    Yeah I think weapon balance is hard to do tbf just because it is so hard to tell until people start playing it. There is still a few months and if they spent the rest of the time just fine tuning weapons and combat interactions and equipment and s***, the game gonna be in a great spot for launch. The benefit too is they are most likely gonna continue to fine tune post launch as well.

    I think honestly though based off the eye test, each weapon has the right idea. Like I don’t hate the change to the grav hammer. It seems a little slow but like I think having more of a windup with more range makes it much more distinct to the sword. I do think they did a little too much with it.

    Even like the pistol itself isn’t inherently a bad idea, I just think they gotta tweak it a bit.

    I just feel like everything feels fair from what I’ve seen. Nothing is super egregious.

  • Aug 2, 2021
    ·
    1 reply
    Hi-C

    Yeah I think weapon balance is hard to do tbf just because it is so hard to tell until people start playing it. There is still a few months and if they spent the rest of the time just fine tuning weapons and combat interactions and equipment and s***, the game gonna be in a great spot for launch. The benefit too is they are most likely gonna continue to fine tune post launch as well.

    I think honestly though based off the eye test, each weapon has the right idea. Like I don’t hate the change to the grav hammer. It seems a little slow but like I think having more of a windup with more range makes it much more distinct to the sword. I do think they did a little too much with it.

    Even like the pistol itself isn’t inherently a bad idea, I just think they gotta tweak it a bit.

    I just feel like everything feels fair from what I’ve seen. Nothing is super egregious.

    Clamber doesn't come down to preference for these complaints. Clamber makes you drop your gun which I refuse to accept in Halo because it is not and will never be Halo, and it completely changes map design because you see LEGO block type step ups and jumps littered all over the place asking you to clamber up them lol it also piegonholes your viewpoint to one direction so you can make the mechanic happen in the first place. There's three very good, unbiased critiques of clamber through the lens of a Halo game.

    I do like the Smash comparison though. Smash and Halo are both really unique to their genre, and both have similar issues where the divide between the competitive and casual communities is pretty wide. Smash also does a great job of implementing other games' mechanics without completely compromising itself (Think Ryu and his moveset which allows for quarter circles and the like), which is what I want from Halo.

    I definitely agree that nothing really stands out as 'why the F*** is that in the game?' when it comes to weapons so that's a good point. Sidekick has mad potential, and I'm reallyyyyy hoping they give it the shine it deserves. Right now it's underpowered compared to most of its contemporaries.

    The grav hammer complaint was for my grifball friends lmao I can't see that playing well with the current hammer.

  • Aug 2, 2021
    Kr0niic

    That many positive things from wheely?

    Wow goty

  • Aug 2, 2021

    Looks like the game’s runnable on my PC based on what I’ve seen from people playing the test, lets go

  • Aug 2, 2021

    clamber is goated, I saw a pro level fake out yesterday off that s***

  • Hi-C 🦌
    Aug 2, 2021
    ·
    3 replies
    papawheely

    Clamber doesn't come down to preference for these complaints. Clamber makes you drop your gun which I refuse to accept in Halo because it is not and will never be Halo, and it completely changes map design because you see LEGO block type step ups and jumps littered all over the place asking you to clamber up them lol it also piegonholes your viewpoint to one direction so you can make the mechanic happen in the first place. There's three very good, unbiased critiques of clamber through the lens of a Halo game.

    I do like the Smash comparison though. Smash and Halo are both really unique to their genre, and both have similar issues where the divide between the competitive and casual communities is pretty wide. Smash also does a great job of implementing other games' mechanics without completely compromising itself (Think Ryu and his moveset which allows for quarter circles and the like), which is what I want from Halo.

    I definitely agree that nothing really stands out as 'why the F*** is that in the game?' when it comes to weapons so that's a good point. Sidekick has mad potential, and I'm reallyyyyy hoping they give it the shine it deserves. Right now it's underpowered compared to most of its contemporaries.

    The grav hammer complaint was for my grifball friends lmao I can't see that playing well with the current hammer.

    Actually a fair critique of clamber. I never considered the weapon lowering aspect to be honest. I also agree, the weird geometric s*** on maps kinda sucks and is definitely a biproduct of that. I do think though from a pure movement perspective, it can be decent. Like it’s much more easy to traverse the map with the mechanic. I can see both arguments honestly. I really don’t know what the solution would be.

    There has to be a fair middle ground similar to sprint.

    Oh yeah, the grav hammer the way it currently stands will neuter GB. Especially considering the fact it doesn’t pop in in the air like in 3/Reach. I’m just glad that it doesn’t have lunge and you don’t get completely owned by it like in prior games.

  • Aug 2, 2021
    ·
    3 replies
    Hi-C

    Actually a fair critique of clamber. I never considered the weapon lowering aspect to be honest. I also agree, the weird geometric s*** on maps kinda sucks and is definitely a biproduct of that. I do think though from a pure movement perspective, it can be decent. Like it’s much more easy to traverse the map with the mechanic. I can see both arguments honestly. I really don’t know what the solution would be.

    There has to be a fair middle ground similar to sprint.

    Oh yeah, the grav hammer the way it currently stands will neuter GB. Especially considering the fact it doesn’t pop in in the air like in 3/Reach. I’m just glad that it doesn’t have lunge and you don’t get completely owned by it like in prior games.

    There is no solution , they either keep clamber in and continue to make these cool new ways to maneuver around a map and build around it or they drop everything and have one less thing to make this game unique . This movement system is the one thing i peeped in PVP that truly gave this game its own identity which is important for a sequel instead of just being a complete remake of OG halos

    If clamber is gone then not only would maps need to change even though they provide some of the coolest verticality with maps like recharge, but also item pick ups would be more useless like the grappling hook . Clamber allows for that s*** to be used as creatively as it is . The whole system would need to be changed

  • Hi-C 🦌
    Aug 2, 2021
    RenBop

    There is no solution , they either keep clamber in and continue to make these cool new ways to maneuver around a map and build around it or they drop everything and have one less thing to make this game unique . This movement system is the one thing i peeped in PVP that truly gave this game its own identity which is important for a sequel instead of just being a complete remake of OG halos

    If clamber is gone then not only would maps need to change even though they provide some of the coolest verticality with maps like recharge, but also item pick ups would be more useless like the grappling hook . Clamber allows for that s*** to be used as creatively as it is . The whole system would need to be changed

    Yeah, I definitely agree with this. It’s a bit hard for me totally dismiss his point though because I do agree somewhat. That being said, I think it is needed for grapple. Ultimately, the game just gotta be fun. That’s the biggest thing for me.

    If your lens is only competitive, there’s obviously going to be things you would like different. I just think OG Halo will always have its place and people really love the old games but there are things about those games that aren’t great as well. But they’re still hella fun. The most ideal situation is a compromise of old games with new ones and I think that will satisfy everyone.

    I don’t really fault 343i for a lot of the failures of the past games. It’s gotta be hard to try to create something and make it your own while keeping its roots. It seems like they struck a good balance with this one. Let’s just hope it continues going in the right direction.

  • Aug 2, 2021

    gettin my last few in rn

  • Clamber doesn't do anything for me. It honestly can be gone. Maps have been built vertically before in the OG trilogy.

  • Aug 2, 2021
    ·
    1 reply

    i get what theyre doing but i hope they dont keep social slayer as a weird hand holding party game type i dont wanna play ranked all the time to play a normal game not a fan of random map weapons and nade hit markers

  • Aug 2, 2021

    my only other complaint is the hud let me move it whys everything at the bottom of the screen

  • Hi-C 🦌
    Aug 2, 2021
    ·
    1 reply
    MiniVan

    i get what theyre doing but i hope they dont keep social slayer as a weird hand holding party game type i dont wanna play ranked all the time to play a normal game not a fan of random map weapons and nade hit markers

    What is hand holding?

    I mean I don’t necessarily think having weapon timers is hand holding. It’s a good QOL change. You still have to be somewhat aware of timings and s*** but like who wanna sit there and try to remember timings for all the weapons. It doesn’t make you inherently better, it’s just an unnecessary thing you have to do. I think the best games are low skill floors and high skill ceilings. Mastering movement, being good with each weapon, knowing good angles and routes. Getting skilled at team shooting and s*** is all still a crucial part of the game.

    Ultimately, I think there has to be a balance. You can’t just cater solely to competitors. There’s a reason why ppl hate skill based MM in social settings. People wanna feel like they’re good while also knowing they can improve. No one wanna just get dumped on every single match cause they’re stuck in a s***ty ELO.

  • Aug 2, 2021

    I don't remember the last time I seen this many content creators on this s***. feels weird since halo been in a weird place perception wise up until now

  • Aug 2, 2021
    Hi-C

    What is hand holding?

    I mean I don’t necessarily think having weapon timers is hand holding. It’s a good QOL change. You still have to be somewhat aware of timings and s*** but like who wanna sit there and try to remember timings for all the weapons. It doesn’t make you inherently better, it’s just an unnecessary thing you have to do. I think the best games are low skill floors and high skill ceilings. Mastering movement, being good with each weapon, knowing good angles and routes. Getting skilled at team shooting and s*** is all still a crucial part of the game.

    Ultimately, I think there has to be a balance. You can’t just cater solely to competitors. There’s a reason why ppl hate skill based MM in social settings. People wanna feel like they’re good while also knowing they can improve. No one wanna just get dumped on every single match cause they’re stuck in a s***ty ELO.

    couldnt think of a better word

    weapon timings and stuff i dont care about im just talking about gameplay changes exclusive for social modes that make the game different like the map weapons changing every game whats the point in that

    i agree there has to be balance but if it’s like that in the full game then there isnt you either get this weird party mode hybrid game or a ranked hardcore game

  • Aug 2, 2021