we'll get an invite next time
hold up
wtf is this @papawheely
https://twitter.com/HiddenXperia/status/1422314982943887360I hate the covenant sounds tbh. Why do they keep it so ugly like?
hold up
wtf is this @papawheely
https://twitter.com/HiddenXperia/status/1422314982943887360Haven’t played yet, but pistols dominant again like Halo CE?
Thoughts so far. Tried to ignore QoL issues (like slide feeling sticky) or bugs (like duplicating power weapons when 2 ppl pick them up at once.)
Pros
Good netcode
Sprint is only a slight movement boost making it almost entirely optional
Fast kill times
Decent skill gap with precision weapons
New weapons are viable (bulldog, heatwave, commando)
Lack of extra movement mechanics/Spartan abilities
Solid strafing
Reload mechanics like the sidekick reloading faster with ammo in the clip
Some jumps don’t require sprint/clamber
Bazaar mighttttt play well for strongholds & oddball in comp.
Grenade physics + map textures are on point
Rewarding BR kills
Cons
Autos are heavily favored, lowering overall skill gap
Bloom is an absolute f***ing no
Power up animation lol
Clamber lol
Grenades need wayyy less visual effects and more splash damage on rim of blast radius
Melee lunges are slightly too far and ‘sticky’
Radar is essentially useless with how close in proximity its range covers
Handholding announcer giving times for weapons and power ups cuz basic arithmetic is hard I guess
There should def not be two killfeeds cluttering up my screen
Long multi kill times is terrible
8 second respawn in slayer is a senseless change
Grenade hit markers lmaooo big no
Lack of weapons on the map (why?) plus the fact that weapons are on the walls now (why????)
Maps are littered with 343’s trademark ‘why did we add this spot again’ philosophy
Maps have too much focus built around clambering mechanic
Maps don’t look or feel like halo maps at all
Live Fire is absolute s*** lol
Recharge is ugly af and has way too much unnecessary space (grav hammer area, back yellow room)
Recharge is ok for social, but terrible for comp
Bazaar looks and feels like a damn COD map, even older city maps like Turf had a crashed scarab to remind you that you were playing a halo map lol
Onto weapons:
Sidekick needs extra shots in mag or a whole rework
Sidekick needs more red reticle range 100%
BR needs a higher rate of fire
AR is too good unless they plan to fix the rest of the sandbox to work around its power
Needler obv needs nerf’d
Sniper feels awful zoomed in vs unscoped
Grav hammer has overly high range with a ridiculously slow swing, makes 0 sense why they changed it
Equipment used so far is basically useless except grapple hook
Ravager’s secondary fire is pointless, needs buff or reworked
Heatwave was def at a better place in the gameplay trailer we got earlier imo
Plasma Pistol is worthless now
Commando could use a slightly lower RoF while maintaining same/similar TTK
A lot of weapons feel like they have JUST too little in their respective magazines/clips/etc. Like you’re almost always switching weapons to finish a kill. Either lower overall RoF on guns or increase ammo capacity per reload.
yooooo these are all good points ive never even played the game but it sounds like good points lmao make sure you tell 343!! underline the too much clambering lol that sounds annoying af
yooooo these are all good points ive never even played the game but it sounds like good points lmao make sure you tell 343!! underline the too much clambering lol that sounds annoying af
its a deep mechanic of the gameplay, clambering isn't going anywhere
its a deep mechanic of the gameplay, clambering isn't going anywhere
i just mean lower some points to make it so clamber isnt necessary
overall how was the beta?
really good for a technical test. most of my opinions are reserved for the actual beta but 9/10 for an old build . historically speaking most actual betas have more issues than this first flight had
hold up
wtf is this @papawheely
https://twitter.com/HiddenXperia/status/1422314982943887360Lmaooo nah I never tried this cause it makes no sense to but this is f***ing funny. Def gotta fix that
really good for a technical test. most of my opinions are reserved for the actual beta but 9/10 for an old build . historically speaking most actual betas have more issues than this first flight had
awesome, do you recommend playing thru the previous titles or is infinite something different?
yooooo these are all good points ive never even played the game but it sounds like good points lmao make sure you tell 343!! underline the too much clambering lol that sounds annoying af
What I’m sending to 343 will be much more in depth I promise you lmao
Actually a fair critique of clamber. I never considered the weapon lowering aspect to be honest. I also agree, the weird geometric s*** on maps kinda sucks and is definitely a biproduct of that. I do think though from a pure movement perspective, it can be decent. Like it’s much more easy to traverse the map with the mechanic. I can see both arguments honestly. I really don’t know what the solution would be.
There has to be a fair middle ground similar to sprint.
Oh yeah, the grav hammer the way it currently stands will neuter GB. Especially considering the fact it doesn’t pop in in the air like in 3/Reach. I’m just glad that it doesn’t have lunge and you don’t get completely owned by it like in prior games.
I think a GREAT middle ground for clamber is to make the animation longer and to make more jumps crouch jumpable. This allows for skillful jumping to be rewarded and the easier way out through clambering to be punishable, but not a death sentence.
There is no solution , they either keep clamber in and continue to make these cool new ways to maneuver around a map and build around it or they drop everything and have one less thing to make this game unique . This movement system is the one thing i peeped in PVP that truly gave this game its own identity which is important for a sequel instead of just being a complete remake of OG halos
If clamber is gone then not only would maps need to change even though they provide some of the coolest verticality with maps like recharge, but also item pick ups would be more useless like the grappling hook . Clamber allows for that s*** to be used as creatively as it is . The whole system would need to be changed
Yes it’s 100% too far gone to get rid of clamber, agreed. I think there’s ways to make it less necessary to maneuver around the map though, and also a way to reward players who want to approach the skill gap of technical jumping.
Recharge had plenty of technical jumps that can also be clambered. This would take slight modification to the map and would not cost you any verticality lol
Actually a fair critique of clamber. I never considered the weapon lowering aspect to be honest. I also agree, the weird geometric s*** on maps kinda sucks and is definitely a biproduct of that. I do think though from a pure movement perspective, it can be decent. Like it’s much more easy to traverse the map with the mechanic. I can see both arguments honestly. I really don’t know what the solution would be.
There has to be a fair middle ground similar to sprint.
Oh yeah, the grav hammer the way it currently stands will neuter GB. Especially considering the fact it doesn’t pop in in the air like in 3/Reach. I’m just glad that it doesn’t have lunge and you don’t get completely owned by it like in prior games.
Lmao man how can you not see you missed his point completely. Clamber is a useless ass animation, it doesnt make it easier to traverse the map at all, in fact it makes traversal more complicated. You cant shoot while clambering, and you cant make jumps backward, because to clamber you have to be facing the ledge. Its really just extra bullshit
There is no solution , they either keep clamber in and continue to make these cool new ways to maneuver around a map and build around it or they drop everything and have one less thing to make this game unique . This movement system is the one thing i peeped in PVP that truly gave this game its own identity which is important for a sequel instead of just being a complete remake of OG halos
If clamber is gone then not only would maps need to change even though they provide some of the coolest verticality with maps like recharge, but also item pick ups would be more useless like the grappling hook . Clamber allows for that s*** to be used as creatively as it is . The whole system would need to be changed
How would clambering make the grappling hook useless?
Plenty of games have grappling without the clambering animation
Lmao man how can you not see you missed his point completely. Clamber is a useless ass animation, it doesnt make it easier to traverse the map at all, in fact it makes traversal more complicated. You cant shoot while clambering, and you cant make jumps backward, because to clamber you have to be facing the ledge. Its really just extra bullshit
I mean clamber definitely is beneficial for jumps you’re short on. Maybe not jumping vertically but jumping horizontally I definitely can see it being helpful.
I’m not even suggesting it’s a great mechanic by any means but to say it’s completely useless is just kind of wrong lol.
How would clambering make the grappling hook useless?
Plenty of games have grappling without the clambering animation
im talking about this game specifically . A lot of the map design already established relies on clamber so obviously the grapple hook would lose some of its mobility unless they redesign the whole game basically
I mean clamber definitely is beneficial for jumps you’re short on. Maybe not jumping vertically but jumping horizontally I definitely can see it being helpful.
I’m not even suggesting it’s a great mechanic by any means but to say it’s completely useless is just kind of wrong lol.
Thats why theres crouch jumping in halo 1-4
Yes it’s 100% too far gone to get rid of clamber, agreed. I think there’s ways to make it less necessary to maneuver around the map though, and also a way to reward players who want to approach the skill gap of technical jumping.
Recharge had plenty of technical jumps that can also be clambered. This would take slight modification to the map and would not cost you any verticality lol
I can agree with this . have a medium to where really skilled players can make their way through without relying on it