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  • Kr0niic ☘️
    Aug 2, 2021
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    1 reply
  • Aug 2, 2021
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    1 reply
    Kr0niic
    https://twitter.com/ske7ch/status/1422266746233245704

    we'll get an invite next time

  • MiniVan

    we'll get an invite next time

  • Aug 3, 2021
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    3 replies

    hold up

    wtf is this @papawheely

  • Aug 3, 2021

    plasma pistol borked or nah

  • cigaM

    hold up

    wtf is this @papawheely

    https://twitter.com/HiddenXperia/status/1422314982943887360

    I hate the covenant sounds tbh. Why do they keep it so ugly like?

  • Aug 3, 2021
    cigaM

    hold up

    wtf is this @papawheely

    https://twitter.com/HiddenXperia/status/1422314982943887360

    Haven’t played yet, but pistols dominant again like Halo CE?

  • Aug 3, 2021
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    2 replies
    papawheely

    Thoughts so far. Tried to ignore QoL issues (like slide feeling sticky) or bugs (like duplicating power weapons when 2 ppl pick them up at once.)

    Pros
    Good netcode
    Sprint is only a slight movement boost making it almost entirely optional
    Fast kill times
    Decent skill gap with precision weapons
    New weapons are viable (bulldog, heatwave, commando)
    Lack of extra movement mechanics/Spartan abilities
    Solid strafing
    Reload mechanics like the sidekick reloading faster with ammo in the clip
    Some jumps don’t require sprint/clamber
    Bazaar mighttttt play well for strongholds & oddball in comp.
    Grenade physics + map textures are on point
    Rewarding BR kills

    Cons
    Autos are heavily favored, lowering overall skill gap
    Bloom is an absolute f***ing no
    Power up animation lol
    Clamber lol
    Grenades need wayyy less visual effects and more splash damage on rim of blast radius
    Melee lunges are slightly too far and ‘sticky’
    Radar is essentially useless with how close in proximity its range covers
    Handholding announcer giving times for weapons and power ups cuz basic arithmetic is hard I guess
    There should def not be two killfeeds cluttering up my screen
    Long multi kill times is terrible
    8 second respawn in slayer is a senseless change
    Grenade hit markers lmaooo big no
    Lack of weapons on the map (why?) plus the fact that weapons are on the walls now (why????)
    Maps are littered with 343’s trademark ‘why did we add this spot again’ philosophy
    Maps have too much focus built around clambering mechanic
    Maps don’t look or feel like halo maps at all
    Live Fire is absolute s*** lol
    Recharge is ugly af and has way too much unnecessary space (grav hammer area, back yellow room)
    Recharge is ok for social, but terrible for comp
    Bazaar looks and feels like a damn COD map, even older city maps like Turf had a crashed scarab to remind you that you were playing a halo map lol

    Onto weapons:
    Sidekick needs extra shots in mag or a whole rework
    Sidekick needs more red reticle range 100%
    BR needs a higher rate of fire
    AR is too good unless they plan to fix the rest of the sandbox to work around its power
    Needler obv needs nerf’d
    Sniper feels awful zoomed in vs unscoped
    Grav hammer has overly high range with a ridiculously slow swing, makes 0 sense why they changed it
    Equipment used so far is basically useless except grapple hook
    Ravager’s secondary fire is pointless, needs buff or reworked
    Heatwave was def at a better place in the gameplay trailer we got earlier imo
    Plasma Pistol is worthless now
    Commando could use a slightly lower RoF while maintaining same/similar TTK
    A lot of weapons feel like they have JUST too little in their respective magazines/clips/etc. Like you’re almost always switching weapons to finish a kill. Either lower overall RoF on guns or increase ammo capacity per reload.

    yooooo these are all good points ive never even played the game but it sounds like good points lmao make sure you tell 343!! underline the too much clambering lol that sounds annoying af

  • Aug 3, 2021
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    1 reply
    Rhysington

    yooooo these are all good points ive never even played the game but it sounds like good points lmao make sure you tell 343!! underline the too much clambering lol that sounds annoying af

    its a deep mechanic of the gameplay, clambering isn't going anywhere

  • Aug 3, 2021

    and how are these good points if you never played the game

  • Aug 3, 2021
    RenBop

    its a deep mechanic of the gameplay, clambering isn't going anywhere

    i just mean lower some points to make it so clamber isnt necessary

  • Aug 3, 2021
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    1 reply

    overall how was the beta?

  • Aug 3, 2021
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    1 reply
    Bestowed

    overall how was the beta?

    really good for a technical test. most of my opinions are reserved for the actual beta but 9/10 for an old build . historically speaking most actual betas have more issues than this first flight had

  • Aug 3, 2021
    cigaM

    hold up

    wtf is this @papawheely

    https://twitter.com/HiddenXperia/status/1422314982943887360

    Lmaooo nah I never tried this cause it makes no sense to but this is f***ing funny. Def gotta fix that

  • Aug 3, 2021
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    1 reply
    RenBop

    really good for a technical test. most of my opinions are reserved for the actual beta but 9/10 for an old build . historically speaking most actual betas have more issues than this first flight had

    awesome, do you recommend playing thru the previous titles or is infinite something different?

  • Aug 3, 2021
    Rhysington

    yooooo these are all good points ive never even played the game but it sounds like good points lmao make sure you tell 343!! underline the too much clambering lol that sounds annoying af

    What I’m sending to 343 will be much more in depth I promise you lmao

  • Aug 3, 2021
    Hi-C

    Actually a fair critique of clamber. I never considered the weapon lowering aspect to be honest. I also agree, the weird geometric s*** on maps kinda sucks and is definitely a biproduct of that. I do think though from a pure movement perspective, it can be decent. Like it’s much more easy to traverse the map with the mechanic. I can see both arguments honestly. I really don’t know what the solution would be.

    There has to be a fair middle ground similar to sprint.

    Oh yeah, the grav hammer the way it currently stands will neuter GB. Especially considering the fact it doesn’t pop in in the air like in 3/Reach. I’m just glad that it doesn’t have lunge and you don’t get completely owned by it like in prior games.

    I think a GREAT middle ground for clamber is to make the animation longer and to make more jumps crouch jumpable. This allows for skillful jumping to be rewarded and the easier way out through clambering to be punishable, but not a death sentence.

  • Aug 3, 2021
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    edited
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    1 reply
    RenBop

    There is no solution , they either keep clamber in and continue to make these cool new ways to maneuver around a map and build around it or they drop everything and have one less thing to make this game unique . This movement system is the one thing i peeped in PVP that truly gave this game its own identity which is important for a sequel instead of just being a complete remake of OG halos

    If clamber is gone then not only would maps need to change even though they provide some of the coolest verticality with maps like recharge, but also item pick ups would be more useless like the grappling hook . Clamber allows for that s*** to be used as creatively as it is . The whole system would need to be changed

    Yes it’s 100% too far gone to get rid of clamber, agreed. I think there’s ways to make it less necessary to maneuver around the map though, and also a way to reward players who want to approach the skill gap of technical jumping.

    Recharge had plenty of technical jumps that can also be clambered. This would take slight modification to the map and would not cost you any verticality lol

  • Aug 3, 2021
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    edited
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    1 reply
    Hi-C

    Actually a fair critique of clamber. I never considered the weapon lowering aspect to be honest. I also agree, the weird geometric s*** on maps kinda sucks and is definitely a biproduct of that. I do think though from a pure movement perspective, it can be decent. Like it’s much more easy to traverse the map with the mechanic. I can see both arguments honestly. I really don’t know what the solution would be.

    There has to be a fair middle ground similar to sprint.

    Oh yeah, the grav hammer the way it currently stands will neuter GB. Especially considering the fact it doesn’t pop in in the air like in 3/Reach. I’m just glad that it doesn’t have lunge and you don’t get completely owned by it like in prior games.

    Lmao man how can you not see you missed his point completely. Clamber is a useless ass animation, it doesnt make it easier to traverse the map at all, in fact it makes traversal more complicated. You cant shoot while clambering, and you cant make jumps backward, because to clamber you have to be facing the ledge. Its really just extra bullshit

  • Aug 3, 2021
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    1 reply
    RenBop

    There is no solution , they either keep clamber in and continue to make these cool new ways to maneuver around a map and build around it or they drop everything and have one less thing to make this game unique . This movement system is the one thing i peeped in PVP that truly gave this game its own identity which is important for a sequel instead of just being a complete remake of OG halos

    If clamber is gone then not only would maps need to change even though they provide some of the coolest verticality with maps like recharge, but also item pick ups would be more useless like the grappling hook . Clamber allows for that s*** to be used as creatively as it is . The whole system would need to be changed

    How would clambering make the grappling hook useless?
    Plenty of games have grappling without the clambering animation

  • Hi-C 🦌
    Aug 3, 2021
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    1 reply
    A New Impression
    · edited

    Lmao man how can you not see you missed his point completely. Clamber is a useless ass animation, it doesnt make it easier to traverse the map at all, in fact it makes traversal more complicated. You cant shoot while clambering, and you cant make jumps backward, because to clamber you have to be facing the ledge. Its really just extra bullshit

    I mean clamber definitely is beneficial for jumps you’re short on. Maybe not jumping vertically but jumping horizontally I definitely can see it being helpful.

    I’m not even suggesting it’s a great mechanic by any means but to say it’s completely useless is just kind of wrong lol.

  • Aug 3, 2021
    A New Impression

    How would clambering make the grappling hook useless?
    Plenty of games have grappling without the clambering animation

    im talking about this game specifically . A lot of the map design already established relies on clamber so obviously the grapple hook would lose some of its mobility unless they redesign the whole game basically

  • Hi-C

    I mean clamber definitely is beneficial for jumps you’re short on. Maybe not jumping vertically but jumping horizontally I definitely can see it being helpful.

    I’m not even suggesting it’s a great mechanic by any means but to say it’s completely useless is just kind of wrong lol.

    Thats why theres crouch jumping in halo 1-4

  • Aug 3, 2021
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    1 reply
    papawheely

    Yes it’s 100% too far gone to get rid of clamber, agreed. I think there’s ways to make it less necessary to maneuver around the map though, and also a way to reward players who want to approach the skill gap of technical jumping.

    Recharge had plenty of technical jumps that can also be clambered. This would take slight modification to the map and would not cost you any verticality lol

    I can agree with this . have a medium to where really skilled players can make their way through without relying on it