Reply
  • Sep 25, 2024
    LaFlare

    Is that what happened ?

    Pretty much. Majority of people upset were bothered by the fact that the games didn't upscale to 1080 or 4K and were just straight ports of the HD Collection.

    The biggest issues with these collections is the sound on them, but people barely discuss that because they're too busy wanting the devs to upscale and retexture the whole games (something they're basically doing with Delta lmfao)

  • Sep 26, 2024
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    2 replies

    new trailer from TGS

  • Sep 26, 2024
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    2 replies
    jave

    new trailer from TGS

    !https://www.youtube.com/watch?v=fKCkjkyIngU

    Man it really feels like one of those Sonic running around in a realistic Unreal Engine environment things, something has been lost here

  • Nayuta 🐯
    Sep 26, 2024
    jave

    new trailer from TGS

    !https://www.youtube.com/watch?v=fKCkjkyIngU

    they still dont have a release date for this

  • Sep 26, 2024
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    1 reply
    Fries

    Man it really feels like one of those Sonic running around in a realistic Unreal Engine environment things, something has been lost here

    It's the same game

    This is how it would have looked years ago if the hardware allowed it

  • Sep 26, 2024
    Fries

    Man it really feels like one of those Sonic running around in a realistic Unreal Engine environment things, something has been lost here

    definitely lost some of its charm.. w/e, i've been on a Kojima kick lately, emulate the ogs or go with the new port collection?

  • Sep 26, 2024

    Man volgin looks dope in this. Like how I imagined him looking back then. Then scene where he's beating the s*** outta snake will be peak with these graphics

  • Sep 26, 2024
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    2 replies
    BrandonM

    It's the same game

    This is how it would have looked years ago if the hardware allowed it

    I wouldn't go that far. MGS3's art style and color scheming are heavily stylized

  • Sep 26, 2024
    ThomFork

    I wouldn't go that far. MGS3's art style and color scheming are heavily stylized

    Yeah I can agree. Still though I don't know what's wrong with the way it looks personally

  • Sep 26, 2024
    ThomFork

    I wouldn't go that far. MGS3's art style and color scheming are heavily stylized

    Back when gamers liked art styles

  • Sep 26, 2024

    Drop the rerecording of Snake Eater

  • Sep 26, 2024
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    1 reply

    Off screen gameplay

  • Sep 26, 2024
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    1 reply
    BrandonM
    !https://youtu.be/FnZuoaHNIcc?si=NAL-8HcFL2oboBWF

    Off screen gameplay

    REMAKE SPLINTER CELL CHAOS THEORY

  • Sep 26, 2024
    OHMNI

    REMAKE SPLINTER CELL CHAOS THEORY

    Yeah they just said f*** SC man. I always liked metal gear better in general but Splinter Cell had some amazing features and games as well I'd love to play in next gen.
    None of the Splinter Cells are even playable on PSN past PS3 huh?

    With the direction they been headed the last few years I'm surprised ubisoft hasn't made like a open world SC(not saying I want one)

  • Sep 27, 2024
  • Sep 27, 2024
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    1 reply

    We HAVE to be getting the release date today, right?

  • Sep 28, 2024

    can’t believe this actually looks good

  • Sep 28, 2024
  • Kr0niic ☘️
    OP
    Sep 28, 2024
    CrimsonArk

    We HAVE to be getting the release date today, right?

    uhhhh when is this coming out

  • Sep 29, 2024
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    1 reply
    Bushmanate

    liquid snake f***ing sucks donkey d*** on the 1st game

    stupid d***head can block you but you cant block him

    it's like Kojima enjoys making hard games

    I just seen this post

  • Sep 29, 2024
    ·
    2 replies
    JJThaJuiceman

    Masterpiece

    Man, it's amazing how far ahead of their time mgs 2 and 3 were on ps2 hardware. Laughing like hell at this dude slipping on bird s***, the physics of it is just something wouldn't have seen in the PS2. Then snake eater had the ghost of tsushima "flowers and tall grass sway thing" way back then. Kojima was so impressive and knew how to get the best out of his team and the hardware he was using. You could tell how much that final level against the boss was taxing the PS2 because (for me at least) it always was like stuttering running through the field of flowers. And crazy part is, most devs take years and close to the end of a consoles life cycle to get the best out of it. But mgs2 came out like a year after the PS2 dropped and it's like kojima and his team already conquered that s***. I know they use a lot of tricks and the texture work plays a big role in why these games looked as well as they did (still do).Work smarter not harder. I understand kojima wants to move on and he has a right to and has earned it, not to mention the severed ties with Konami, but I wish he would make something like mgs1-3 again. I just can't get into that death stranding s*** as beautiful as it looks. Ok rant over wtf

  • Sep 29, 2024
    BrandonM

    I just seen this post

    LMFAO I was tight man

  • Sep 29, 2024
    ·
    1 reply
    BrandonM

    Man, it's amazing how far ahead of their time mgs 2 and 3 were on ps2 hardware. Laughing like hell at this dude slipping on bird s***, the physics of it is just something wouldn't have seen in the PS2. Then snake eater had the ghost of tsushima "flowers and tall grass sway thing" way back then. Kojima was so impressive and knew how to get the best out of his team and the hardware he was using. You could tell how much that final level against the boss was taxing the PS2 because (for me at least) it always was like stuttering running through the field of flowers. And crazy part is, most devs take years and close to the end of a consoles life cycle to get the best out of it. But mgs2 came out like a year after the PS2 dropped and it's like kojima and his team already conquered that s***. I know they use a lot of tricks and the texture work plays a big role in why these games looked as well as they did (still do).Work smarter not harder. I understand kojima wants to move on and he has a right to and has earned it, not to mention the severed ties with Konami, but I wish he would make something like mgs1-3 again. I just can't get into that death stranding s*** as beautiful as it looks. Ok rant over wtf

    Death Stranding is better than a few of his Metal Gears.

  • Sep 30, 2024
    ·
    1 reply
    BrandonM

    Man, it's amazing how far ahead of their time mgs 2 and 3 were on ps2 hardware. Laughing like hell at this dude slipping on bird s***, the physics of it is just something wouldn't have seen in the PS2. Then snake eater had the ghost of tsushima "flowers and tall grass sway thing" way back then. Kojima was so impressive and knew how to get the best out of his team and the hardware he was using. You could tell how much that final level against the boss was taxing the PS2 because (for me at least) it always was like stuttering running through the field of flowers. And crazy part is, most devs take years and close to the end of a consoles life cycle to get the best out of it. But mgs2 came out like a year after the PS2 dropped and it's like kojima and his team already conquered that s***. I know they use a lot of tricks and the texture work plays a big role in why these games looked as well as they did (still do).Work smarter not harder. I understand kojima wants to move on and he has a right to and has earned it, not to mention the severed ties with Konami, but I wish he would make something like mgs1-3 again. I just can't get into that death stranding s*** as beautiful as it looks. Ok rant over wtf

    My backlog is all over the place, and Death Stranding has been sitting there for so long. I still really need to play it

  • Sep 30, 2024
    ·
    1 reply

    are these s*** ports? trying to run through the franchise for the first time. its between the ports and emulators.

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