Reply
  • Vlonely 🦍
    Jul 24, 2024
    Scatt

    the acting like starfield is bad is played out

    the game is good had some problems but people act like it’s the worst game ever

    I had a ton of fun with Starfield honestly

  • Feb 17, 2025
    ·
    1 reply
  • Feb 17, 2025
    Elric

    I could write a book on why Starfield is a 40/100

  • Feb 17, 2025
    Scatt
    https://twitter.com/bethesdastudios/status/1891545699780546905

  • Kr0niic ☘️
    Jun 10, 2025
    ·
    1 reply

    Happy 7 year anniversary of the announcement!

  • Kr0niic

    Happy 7 year anniversary of the announcement!

    Insane. 🥳

  • Jun 10, 2025
    ·
    1 reply

    Y’all think if graphics were more simpler in games we’d already have GTA 8 and Elder Scrolls 10 out by now? It’s crazy to me how in the early 2000s the time between release dates was so minimal compared to today.

  • Jun 10, 2025
    ·
    2 replies
    SteveJobsAndAustin

    Y’all think if graphics were more simpler in games we’d already have GTA 8 and Elder Scrolls 10 out by now? It’s crazy to me how in the early 2000s the time between release dates was so minimal compared to today.

    For GTA no. Its all the mechanics interacting with eachother.

  • PALESTINE DATTEN

    For GTA no. Its all the mechanics interacting with eachother.

    This is very true

  • PALESTINE DATTEN

    For GTA no. Its all the mechanics interacting with eachother.

    The technology jumps between all GTA games post vice city is insane too, makes sense for the wait.

  • Jun 11, 2025
    ·
    1 reply
    maxx

    thats entirely up to todd

    Lmfao actually it’s entirely up to you whether or not you wanna be a p**** and complain about some made up bullshit like “wokeness” in games

  • Jun 12, 2025
    lowpolyjesus

    Lmfao actually it’s entirely up to you whether or not you wanna be a p**** and complain about some made up bullshit like “wokeness” in games

    its not made up stop gaslighting.

  • Jul 31, 2025

  • Nov 7, 2025
    ·
    2 replies

    4chan leak. Apparently some of it matches up with what insiders have been privately saying, Fallout 76 and Starfield also had leaks on there early in their developments.

    (Will not spoil any story details, for now, I know very little as of now.)
    Bad news first: IF all goes well - Late
    2028. Protagonist is a prisoner, implied to be a pirate, on a small prison island near the city of Sentinel. He wakes up during a riot, leaves the island on a boat impersonating a messenger. Arrives by boat at the port of Sentinel at dusk. (big world reveal moment) This is where the tutorial area ends and the game begins.

    Cities and villages are open. And now to drop a bomb:
    Most of the small buildings are open. Locked behind load screens are big buildings like palaces, keeps, guild halls, inns etc... This is ongoing work and It's keeping a lot of people awake at night. Massive engine work to make this function. City of Sentinel is 3x the size of Akila City from Starfield but not as dense. As I understand, some space is needed between the open buildings for proper loading and unloading of assets. Level design will help mitigate this as well as other small details like door opening animations.
    This created numerous issues and one of them is believe it or not... Windows. While inside small buildings you should be able to look through the window, but when you are on the outside from x distance you should be able to see inside, which is a problem and created a lot of discussions and testing about how far should you be from a house too look inside and this also affects the distance of which the assets start to load... and what specific asset type should load. When you come close to a big building with a loading screen you cannot see inside as the asset load is too big and when you are inside what happens when looking through windows?, as the outside world needs to be unloaded. In the end frosted glass is used, in some cases transparent and for buildings with a load screen a parallax interior/exterior is added. Windows cannot be opened, lockpicking windows was considered.

    Game world - 1.7xSkyrim. Muted colors \ bleak like Skyrim in order to reflect the harsh environment of Hammerfell and as an expression of the local culture.

    Beast races have more human facial characteristics compared to Skyrim, Dunmer voices are harsh like in Morrowind.

    They recognise the main character and the strong point of Elder Scrolls being the World itself and they want this to be reflected on all aspects of the game. This will become obvious in the following points

    Fast travel from any point of the map is gone, and in it's place, fast travel by caravan (horse, camel), boats and crossroad signs. At specific points on the map, cities, villages, road crossings, desert camps etc, you can talk to the leader or access the roadsign. You can fast travel from costal cities and villages using boats. This is added just for flavour.

    Weapons and armor can be repaired. Worn items have visual degradation. Not to make this a potential problem worn items have a visual and a small percentage of penalty for either damage or armor.

    No cutscenes and no dialogue zoom.

    Skill trainers are making a return but in a different way.
    Skill trees have a progression based on tiers: Journeyman, Apprentice, Adept, Expert and Master. The last two tiers in each skill tree are locked behind a specific trainer quest.

    The thinking here is, just like in real life there is a limit to training as a boxer on your own untill you get the help of a good coach and also makes for a more realistic world. You can find Journeyman and Apprentice skill tomes and spell tomes in the world, in stores and as quest rewards. Adept and Expert need to be trained after finishing a specific quest. Upon reaching the limits of Expert you will be referred to a master trainer. Multiple Adept and Expert trainers but there is only one master trainer and NPC's will sometines talk about them. Skill books will no give reward 1 point increase to its associated skill, but reward 1 perk point to the associated tree. This will make them more valuable and will make the player go out int the world and explore, steal, seek out shops, book stores etc. Each skill tree has a fixed number of perks acquired from skill books.

    New to Hammerfell are skill tomes that add specific skills to weapons. (Just an example Shield Bash is a adept skill while Parry is a Expert skill. A combo system is added to weapons and will tie into trainers. The weapon skills is early in design and don't know more about it, but they want melee to be more dynamic and to reflect the lore and skill of the Redguards.

    One additional armor slot is added. Left and Right Gauntlets. Each one has specific effects tied and will add more build variety. If building a Spellsword, right gauntlet will have sword damage or physical damage related stats while left gauntlet can add Magicka or spell damage related stats or use both for one specific stat.

    Unrelenting Force is now a spell. New spells are added.

    You can pick up enemies with a spell and push them with another. You can also pick up items and use as projectiles.

    Flais.
    Stronghold building system.
    That's it.

  • Nayuta 🧡
    Nov 7, 2025
    ILoveCheeseCake

    4chan leak. Apparently some of it matches up with what insiders have been privately saying, Fallout 76 and Starfield also had leaks on there early in their developments.

    (Will not spoil any story details, for now, I know very little as of now.)
    Bad news first: IF all goes well - Late
    2028. Protagonist is a prisoner, implied to be a pirate, on a small prison island near the city of Sentinel. He wakes up during a riot, leaves the island on a boat impersonating a messenger. Arrives by boat at the port of Sentinel at dusk. (big world reveal moment) This is where the tutorial area ends and the game begins.

    Cities and villages are open. And now to drop a bomb:
    Most of the small buildings are open. Locked behind load screens are big buildings like palaces, keeps, guild halls, inns etc... This is ongoing work and It's keeping a lot of people awake at night. Massive engine work to make this function. City of Sentinel is 3x the size of Akila City from Starfield but not as dense. As I understand, some space is needed between the open buildings for proper loading and unloading of assets. Level design will help mitigate this as well as other small details like door opening animations.
    This created numerous issues and one of them is believe it or not... Windows. While inside small buildings you should be able to look through the window, but when you are on the outside from x distance you should be able to see inside, which is a problem and created a lot of discussions and testing about how far should you be from a house too look inside and this also affects the distance of which the assets start to load... and what specific asset type should load. When you come close to a big building with a loading screen you cannot see inside as the asset load is too big and when you are inside what happens when looking through windows?, as the outside world needs to be unloaded. In the end frosted glass is used, in some cases transparent and for buildings with a load screen a parallax interior/exterior is added. Windows cannot be opened, lockpicking windows was considered.

    Game world - 1.7xSkyrim. Muted colors \ bleak like Skyrim in order to reflect the harsh environment of Hammerfell and as an expression of the local culture.

    Beast races have more human facial characteristics compared to Skyrim, Dunmer voices are harsh like in Morrowind.

    They recognise the main character and the strong point of Elder Scrolls being the World itself and they want this to be reflected on all aspects of the game. This will become obvious in the following points

    Fast travel from any point of the map is gone, and in it's place, fast travel by caravan (horse, camel), boats and crossroad signs. At specific points on the map, cities, villages, road crossings, desert camps etc, you can talk to the leader or access the roadsign. You can fast travel from costal cities and villages using boats. This is added just for flavour.

    Weapons and armor can be repaired. Worn items have visual degradation. Not to make this a potential problem worn items have a visual and a small percentage of penalty for either damage or armor.

    No cutscenes and no dialogue zoom.

    Skill trainers are making a return but in a different way.
    Skill trees have a progression based on tiers: Journeyman, Apprentice, Adept, Expert and Master. The last two tiers in each skill tree are locked behind a specific trainer quest.

    The thinking here is, just like in real life there is a limit to training as a boxer on your own untill you get the help of a good coach and also makes for a more realistic world. You can find Journeyman and Apprentice skill tomes and spell tomes in the world, in stores and as quest rewards. Adept and Expert need to be trained after finishing a specific quest. Upon reaching the limits of Expert you will be referred to a master trainer. Multiple Adept and Expert trainers but there is only one master trainer and NPC's will sometines talk about them. Skill books will no give reward 1 point increase to its associated skill, but reward 1 perk point to the associated tree. This will make them more valuable and will make the player go out int the world and explore, steal, seek out shops, book stores etc. Each skill tree has a fixed number of perks acquired from skill books.

    New to Hammerfell are skill tomes that add specific skills to weapons. (Just an example Shield Bash is a adept skill while Parry is a Expert skill. A combo system is added to weapons and will tie into trainers. The weapon skills is early in design and don't know more about it, but they want melee to be more dynamic and to reflect the lore and skill of the Redguards.

    One additional armor slot is added. Left and Right Gauntlets. Each one has specific effects tied and will add more build variety. If building a Spellsword, right gauntlet will have sword damage or physical damage related stats while left gauntlet can add Magicka or spell damage related stats or use both for one specific stat.

    Unrelenting Force is now a spell. New spells are added.

    You can pick up enemies with a spell and push them with another. You can also pick up items and use as projectiles.

    Flais.
    Stronghold building system.
    That's it.

    Aren’t we a prisoner in all the games lol

  • Nov 7, 2025
    ·
    1 reply
    ILoveCheeseCake

    4chan leak. Apparently some of it matches up with what insiders have been privately saying, Fallout 76 and Starfield also had leaks on there early in their developments.

    (Will not spoil any story details, for now, I know very little as of now.)
    Bad news first: IF all goes well - Late
    2028. Protagonist is a prisoner, implied to be a pirate, on a small prison island near the city of Sentinel. He wakes up during a riot, leaves the island on a boat impersonating a messenger. Arrives by boat at the port of Sentinel at dusk. (big world reveal moment) This is where the tutorial area ends and the game begins.

    Cities and villages are open. And now to drop a bomb:
    Most of the small buildings are open. Locked behind load screens are big buildings like palaces, keeps, guild halls, inns etc... This is ongoing work and It's keeping a lot of people awake at night. Massive engine work to make this function. City of Sentinel is 3x the size of Akila City from Starfield but not as dense. As I understand, some space is needed between the open buildings for proper loading and unloading of assets. Level design will help mitigate this as well as other small details like door opening animations.
    This created numerous issues and one of them is believe it or not... Windows. While inside small buildings you should be able to look through the window, but when you are on the outside from x distance you should be able to see inside, which is a problem and created a lot of discussions and testing about how far should you be from a house too look inside and this also affects the distance of which the assets start to load... and what specific asset type should load. When you come close to a big building with a loading screen you cannot see inside as the asset load is too big and when you are inside what happens when looking through windows?, as the outside world needs to be unloaded. In the end frosted glass is used, in some cases transparent and for buildings with a load screen a parallax interior/exterior is added. Windows cannot be opened, lockpicking windows was considered.

    Game world - 1.7xSkyrim. Muted colors \ bleak like Skyrim in order to reflect the harsh environment of Hammerfell and as an expression of the local culture.

    Beast races have more human facial characteristics compared to Skyrim, Dunmer voices are harsh like in Morrowind.

    They recognise the main character and the strong point of Elder Scrolls being the World itself and they want this to be reflected on all aspects of the game. This will become obvious in the following points

    Fast travel from any point of the map is gone, and in it's place, fast travel by caravan (horse, camel), boats and crossroad signs. At specific points on the map, cities, villages, road crossings, desert camps etc, you can talk to the leader or access the roadsign. You can fast travel from costal cities and villages using boats. This is added just for flavour.

    Weapons and armor can be repaired. Worn items have visual degradation. Not to make this a potential problem worn items have a visual and a small percentage of penalty for either damage or armor.

    No cutscenes and no dialogue zoom.

    Skill trainers are making a return but in a different way.
    Skill trees have a progression based on tiers: Journeyman, Apprentice, Adept, Expert and Master. The last two tiers in each skill tree are locked behind a specific trainer quest.

    The thinking here is, just like in real life there is a limit to training as a boxer on your own untill you get the help of a good coach and also makes for a more realistic world. You can find Journeyman and Apprentice skill tomes and spell tomes in the world, in stores and as quest rewards. Adept and Expert need to be trained after finishing a specific quest. Upon reaching the limits of Expert you will be referred to a master trainer. Multiple Adept and Expert trainers but there is only one master trainer and NPC's will sometines talk about them. Skill books will no give reward 1 point increase to its associated skill, but reward 1 perk point to the associated tree. This will make them more valuable and will make the player go out int the world and explore, steal, seek out shops, book stores etc. Each skill tree has a fixed number of perks acquired from skill books.

    New to Hammerfell are skill tomes that add specific skills to weapons. (Just an example Shield Bash is a adept skill while Parry is a Expert skill. A combo system is added to weapons and will tie into trainers. The weapon skills is early in design and don't know more about it, but they want melee to be more dynamic and to reflect the lore and skill of the Redguards.

    One additional armor slot is added. Left and Right Gauntlets. Each one has specific effects tied and will add more build variety. If building a Spellsword, right gauntlet will have sword damage or physical damage related stats while left gauntlet can add Magicka or spell damage related stats or use both for one specific stat.

    Unrelenting Force is now a spell. New spells are added.

    You can pick up enemies with a spell and push them with another. You can also pick up items and use as projectiles.

    Flais.
    Stronghold building system.
    That's it.

    Sounds great tbh

  • Nov 8, 2025
    MattM

    Sounds great tbh

  • Nov 8, 2025

    Late 2028 means 2029 earliest fml

  • Nov 10, 2025
    ·
    1 reply

    Big new Todd interview for fallout 4 10 years

    gq-magazine.co.uk/article/fallout-4-anniversary-todd-howard-interview

    Says elder scrolls 6 is still a long way away, but does mention doing play tests and some other development tidbits

    Also says there are teams working on fallout 76 and ‘other fallout things’

  • Nov 10, 2025

    You shadow-dropped Oblivion: Remastered in April. Could you actually do that with The Elder Scrolls 6?

    Todd: “You might say that was a test run. It worked out well.“

  • Nov 10, 2025
    Everest

    Big new Todd interview for fallout 4 10 years

    https://www.gq-magazine.co.uk/article/fallout-4-anniversary-todd-howard-interview

    Says elder scrolls 6 is still a long way away, but does mention doing play tests and some other development tidbits

    Also says there are teams working on fallout 76 and ‘other fallout things’

    i really hope they have something bethesda coming like please a new fallout or maybe more startled dlc

  • Announcement trailer is older now than skyrim was when the trailer dropped