Gotta be honest, I know this will upset some folks in here
I understand that the people working hard on this game, all of the rockstar teams across the world are burnt out, if that review is true and rockstar is executing unpaid overtime to finish the game is ridiculous!
I'm a pro union fella
But in the context of gta 6 releasing this year
I frankly dont give a f***
You are working on the biggest interactive entertainment piece in human history
gta 5 came out 12 years ago
People have died waiting for this game, if you have to f***in house of cards these rockstar employees and blackmail em do it, i dont even want them taking lunches eat at your desk, get the game in a playable state and just patch the build post release
I usually don't let my morals get impacted by some materialistic nonsense but enough is enough this is the job you took man
I dont care about working conditions i care about gta 6 working f*** morale and f*** kendrick f*** you mean
finish the f***in game
you dont cry about work culture f***in 200 days before launch should've said something years ago f*** you
!https://www.youtube.com/watch?v=MUFCP2lrVlQThey should have been hired qa much earlier and to a larger degree
They should have been hired qa much earlier and to a larger degree
They should have hired you
I’m all for overtime but overtime without pay is insane unless you are guaranteeing someone a launch bonus or full time job
I’m all for overtime but overtime without pay is insane unless you are guaranteeing someone a launch bonus or full time job
im ngl crunch with overtime pay sounds f***ing fire
imagine once the game ships how much you just banked working 16 hour shifts
Rockstar employees during rdr2 got to work 16 hour shifts staring at horse balls freeze in the winter and shrink and animate that s***. And they complaining?
im ngl crunch with overtime pay sounds f***ing fire
imagine once the game ships how much you just banked working 16 hour shifts
With overtime pay im for that because qa is often hourly so overtime how we make our money . The issue is the main times where we do get overtime is because design is extremely last minute or redoes something . Levi of communication. Something changes last minute . Game crashes . Making the game crash when I needed overtime for extra money the most rewarding feeling . Also qa can quickly tell you if a game is fun, how audiences will react , quick feedback but often design doesn’t listen until it’s too late .
I guarantee you the qa of gta vi had given vital advice . They didn’t mass hire qa for this until last 2 years . Most last year . They did a hiring fair last month . I interviewed December and they didn’t want to go through visa hassle
maybe im woke
Working a lot and being rewarded with full time , career , bonus would be worth it . Making games has a lot of people in it with kids or want to work from home . Disconnected . When it’s like let the people with no other commitments in some. Older generation feel they have earned the chance to work from home , no overtime , last minute everything. When it’s like give me an entire studio where they want to make the best s*** possible and realize the cost .
wouldnt have to crunch if they werent lazy af for half a decade
The people being crunched are the ones who have 0 say in that stuff. And in fact if they had a healthier, more humane timeline and plan, the game may already be out. Crunching them 6 months before launch isn't going to bring the last 13 years back
wouldnt have to crunch if they werent lazy af for half a decade
Blame GTA Online being huge for that
im ngl crunch with overtime pay sounds f***ing fire
imagine once the game ships how much you just banked working 16 hour shifts
It would be ok if you didn’t have a personal life.
I would’ve done this back in my early 20s. But I would’ve got no b****es working so much.
Strauss Zelnick, the chief executive officer of video-game publisher Take-Two Interactive Software Inc., has overseen a lot of big releases in nearly two decades on the job. But none have been as massive as Grand Theft Auto VI, which is expected to be one of the biggest entertainment launches of all time when it arrives on Nov. 19.
Anything less than an earth-shaking blockbuster would be seen as a disappointment by a***ysts and investors, so the stakes are high for the crime title, developed by Take-Two’s Rockstar Games subsidiary. The company has already delayed the release twice, from its originally scheduled debut last year.
“I think here our goal is to deliver to consumers something that’s never been experienced before,” Zelnick said in an interview with Bloomberg News last week at the industry’s Interactive Innovation Conference in Las Vegas. “Being on the sidelines but pretty close to the front of the sidelines is very, very exciting. And terrifying. Because the expectations are so high.”
Grand Theft Auto VI tells a story about a criminal duo in a fictional, satirical version of Miami. The previous entry in the series, Grand Theft Auto V, has sold more than 225 million copies, making it the second-best-selling game of all time after Microsoft Corp.’s Minecraft and ratcheting up expectations for the latest entry.
The new Grand Theft Auto has been in development for more than eight years by a team of thousands of Rockstar employees, which also marks it as one of the most expensive games ever made. The company doesn’t share its game budgets, but big titles in the industry routinely cost hundreds of millions of dollars and Grand Theft Auto VI is estimated to be coming in significantly higher than most.
Some a***ysts have forecasted that the new Grand Theft Auto will sell upwards of 25 million units on day one. That means that selling 10 million units — a miraculous figure for most of Grand Theft Auto VI’s competitors — would be considered disastrous for this game.
“At a lower level, that's true of Take-Two's entire business plan on the console side,” Zelnick said. “Development costs have gone up and up. And we really do aim to deliver the highest quality entertainment on Earth. And that is costly. And AI influence is not withstanding. We haven't seen those costs decline yet. Maybe we will. Maybe we won't.”
Take-Two’s strategy is to make blockbuster games, according to Zelnick. To do that the company has to spend more freely than rivals who may be targeting a much lower number of units sold.
“That's a high-stakes game for big boys only, and I'm cool with it,” he said.
Early indications are that Grand Theft Auto VI will shatter sales records. The two trailers released so far have combined for nearly half a billion views on YouTube, and other big video games are steering clear of November releases to avoid the competition.
“We never claim success before it occurs,” said Zelnick. “We have the most amazing creative teams. We not only encourage them to pursue their passions, we insist that they do it. We try to give them unlimited financial, creative human resources and then they aim to deliver perfection.”
When asked whether Grand Theft Auto VI really had unlimited funds, Zelnick joked that his son is getting married in June and “we gave him an unlimited budget and he exceeded it.”
Unlike most competitors, Grand Theft Auto VI will be released only on the PlayStation and Xbox consoles. Although it is expected to offer a version for personal computers later, following the pattern of Rockstar’s previous games, this may be a risk for Take-Two given the PC’s outsize share of the games market today.
When he started at Take-Two in 2007, Zelnick said a release for PCs would make up perhaps 5% of sales of their basketball series, NBA 2K. “Now with regard to a big title, PC can be 45, 50% of the sales,” he said.
Why, then, isn’t Grand Theft Auto VI coming to PC immediately?
“Rockstar always starts on console because I think with regard to a release like that you're judged by serving the core,” Zelnick said. “Like really serving the core consumer. If your core consumer isn't there, if they're not served first and best, you kind of don't hit your other consumers.”
Zelnick said the window of console exclusivity was not related to the company’s marketing deal with PlayStation maker Sony Group Corp. “No,” he said. “I mean, historically Rockstar's gone to console first.”
It’s a risky decision that might wind up limiting the game’s audience, but the good news for Take-Two may be that they get two bites at the apple — a console release this November and then a second opportunity whenever the game arrives on PC, which could be a chance to drive more sales and even get some customers to buy the game twice.
“We'll see how it works out,” Zelnick said.
Real talk, I wish there was a way to see the number of work call outs there’ll be on launch day.
S*** would probably look like an unofficial holiday.
Real talk, I wish there was a way to see the number of work call outs there’ll be on launch day.
S*** would probably look like an unofficial holiday.
Everybody sick that day
Real talk, I wish there was a way to see the number of work call outs there’ll be on launch day.
S*** would probably look like an unofficial holiday.
yea finna be a crazy day.
also the week following is Thanksgiving break so its gonna be alot of GTA6 content that first week of release
I dont think its bullshit when theyre saying gta gonna make people millionaires.
so many new content creators are gonna emerge when it releases.