"The sky so f***ing stupid. Why is that s*** blue? Go ahead and explain it to me rn, you can't. Probably a CIA psy op."
Good point tho
HOI4 is really just determining your political flavor/alignment and racking up as many bonuses for yourself before you inevitably go to war, and then Actually going to war
Vic is so much more
Now, there is going to be a lot of dev diaries going forward to dig into the mechanics of the game, but to wrap up this dev diary I want to briefly touch on the four game design pillars that we have been following when designing and building Victoria 3:
National Gardening: Building, shaping, tweaking and evolving your nation is the first and foremost focus of the game. Events outside your country’s borders can naturally affect your country in significant ways, but the game should never rely on war to provide the main source of enjoyment.
Diplomatic Eminence: War is a continuation of diplomacy, and everything that is achievable by war should also be achievable through diplomacy (even if that diplomacy sometimes comes at the point of a gun).
Everything is Political: Politics is at the heart of Victoria 3, and all major features should in some way tie back into the Pops and Interest Groups that form the core of the game’s politics.
Era of Change: The Victorian era was a time of immense change politically, technologically, culturally, militarily and socially, and these changes should be reflected in the experience of playing a campaign of Victoria 3.
I do the polish guy in civil 5
i play the one native american tribe cuz they get that sweet +1 movement bonus
the early game potential is ridiculous
i play the one native american tribe cuz they get that sweet +1 movement bonus
the early game potential is ridiculous
Polish guy gets like an extra culture thing evert so often. V useful plus mountains to the southb
Polish guy gets like an extra culture thing evert so often. V useful plus mountains to the southb
true true
i play the one native american tribe cuz they get that sweet +1 movement bonus
the early game potential is ridiculous
Gilgamesh spam early carts no wartime punishment in ancient era
the shoshone is it
Founded cities start with additional territory. Units receive a combat bonus when fighting within their own territory.
plus pathfinder
Gilgamesh spam early carts no wartime punishment in ancient era
wait you're talking ab civ6?
Idk 5 and 6 seem similar enuff to me but im not a pro
idk how to describe it but civ 5 feels so much better