So review codes probably going out tomorrow
Remember when cyberpunk went gold then got delayed
is this game out yet
2 weeks my friend
5 long years
the only 3 games i remember the first illegal gameplay / stream of
GTA 5, Fallout 4, & RDR2
I remember Cyberpunk too. S*** was the PS4 version iirc correctly so that was a scary time lmao
I remember Cyberpunk too. S*** was the PS4 version iirc correctly so that was a scary time lmao
LMFAOO i remember the shambles in the thread how glitchy and bad it looked
first in game gameplay footage i saw of gta 5 was trevor trying to jump and drop kick a cow
That first illegal stream gonna hit like crack in the 80s
lol even the first early access Stream
In first page
Will be Bethesda’s return to form
If not at least mods can potentially save it
Dev q&a in discord in 10 min. Hoping for juicy details
Q: If we get the Kids Stuff trait, will our parents be generated based on our characters look or are there standard parents put in place? What benefits might there be?
A:
Our programmers on our new face tech were excited to make a function that could try to match your custom face and then create the two parents. So they are based on what your character looks like, although the specific math involved is a bit beyond me. We had similar tech in our previous games.
Yes, totally. Just as we did in Fallout 3 with your dad, and in Fallout 4 with your son, in Starfield, if you take the Kid Stuff Trait. your parents are based off of you. No spoilers, but I think fans will really appreciate the actors we got to play those roles. And they just get SO into it, it’s awesome. (Oh, and yeah, you can get... stuff)
Q: For those of us who have never played a BGS game and will be starting with Starfield, what information should we know that will make the experience more impactful right from the start?
How deep should we go into creating our character’s backstory before we start the game?
A:
We always make our games for fans both old AND new. So you can jump in without ever having played a Bethesda title before.
But we like to look at it less as playing a game, and more about living in the universe we created.
So settle in, go at your own pace, and pretty soon you’ll learn all the systems and be adventuring through the Settled Systems the way you choose.
As for going into a character's backstory, that's entirely up to you. I'm all about that head canon.
For example, my latest character is a working shlub named Mitch Dombrowski. He’s a husky, good-natured space trucker, and while he’ll do whatever he needs to defend himself, he’ll never shoot first. He's like Han Solo’s sweeter older brother.
While we do start you off in the same spot, what happened to you before the game starts is totally up to you and your head canon.
There is a Trait and Background system that will let you specify more about yourself, but you can also select an anonymous background and no traits if you want.
In terms of if you've never played a BGS game before: Try anything! We’re a simulation as well as a roleplaying game, so we try to support the player doing what they want as much as we can.
Q: How will the smuggling cargo system work? Can we hide it somewhere on the ship and sell it for more currency later?
A:
Certain items are considered “Contraband” and you’ll need to smuggle them past security ships that are in orbit of major settlements.
There are specific items that are considered Contraband, meaning they’re pretty much illegal everywhere.
And yes, you can hide them using special ship modules you can purchase. So, you know, don’t get caught with those harvested organs.
The economy is fixed, but prices of bought and sold good can change based on the Skills you choose.
Q:
Will there be a jail system if we committed crimes?
A:
Yes, you can elect to go to jail or pay a fine when you’re arrested (or even resist arrest and try to escape).
Yup. The Settled Systems is more like Skyrim than Fallout 4’s Commonwealth in that regard. Ya bancha criminals!
There’s civilization, there’s government, and there are laws. And in a couple cases, we actually explore the themes of crime and punishment in our futuristic universe.
Q:
Will time pass when not in the game? For example, will my trade routes, outposts, and mining operations continue to produce or does that only occur while actively playing?
A:
The sim only runs when you’re actively playing. No sleeping on the job!
Only when actively playing.
Q:
Can you be a double agent in the game? For example, if you join the United Colonies, can you also join the Crimson Fleet and give the United Colonies information? And what factions have that feature if they do?
A:
All of the playable factions can be completed independently.
The Crimson Fleet storyline does feature you being an undercover agent inside the Fleet on behalf of UC SysDef (a specific military branch of the United Colonies), but whether you betray the Fleet or UC SysDef is a choice you will get to make.
Ha! That is exactly what you can do – infiltrate the Crimson Fleet for UC SysDef! It's specific to that questline.
In the studio, I have been (half-jokingly) accused of referencing movies that some folks have never seen, because I’m old. So with this particular plotline, the inspiration was very much the movie Donnie Brasco, which is the true story of an FBI agent who infiltrates the mafia. HOW FAR WILL YOU GO?!
Q:
Depending on traits selected during character creation, will it at all be possible to play through the game in a 'pacifist mode', i.e. without killing anyone, or even potentially, anything?
A:
I can’t guarantee every mission can be completed in pacifist mode, but we do have a couple of systems that will help.
One system is our Speech Challenge game, where you can persuade someone to do something like not fight you.
The speech challenge game is added in specific scripted moments, and we try to add one in to most quests where important characters confront you.
So, we talked about this very early on during pre-production, whether or not we would fully support a “non-lethal” playthrough. We realized that, for various reasons, that wasn’t totally feasible.
Now, that being said, there are some good non-lethal options, whether through dialogue or by using a non-lethal weapon. Those can be used in certain situations, honestly a lot of situations, though I couldn’t comfortably say you can complete the entire game without any killing whatsoever.
The Settled Systems is mostly civilized, but it can be a dangerous place if you’re going off the beaten path. And you’re absolutely going off the beaten path! 🚀
this is s*** is gonna be so overwhelming like the idea of pressing play on this s***
Q:
What are the beliefs and basic history of the religions we can join (Sanctum Universum, Enlightened, Great Serpent)?
A:
Okay, so this one...
Existing, IRL religions are part of the Starfield universe, (with folks of all religions and denominations out there) but we don't really focus on them. Instead, we highlight three new ones specific to the game.
Sanctum Universum – The members, called “Universals,” believe that God very much exists somewhere in the universe. That a higher power is guiding us all. Specifically, they believe that humanity’s ability to travel the universe and grav jump is God’s way of saying, “I’m out here. Come find me.”
The Enlightened – These folks are essentially organized atheists. They don’t believe in any kind of higher power. Rather, they teach that human beings have to take care of each other, and they practice what they preach through various community outreach programs.
House Va’ruun - Ho boy. 😆
So, in the game, you’re not really sure what the complete truth is, but...
The gossip among the guards is this: a colony ship sets off for a new world, making grav jumps along the way. After one of the grav jumps, one of the passengers claims he spent that time communing with a celestial entity known as the Great Serpent. What was a few seconds for everyone else was... much longer for him. And he brought back a mandate, which is basically, “get onboard, or be devoured when the Great Serpent encircles the universe.”
Is it true?? I ain't sayin'.
So in the game, you sometimes face off against House Va’ruun Zealots (as an enemy group), and that’s their motivation.
I recently got the House Va’runn logo tattooed on my wrist. So yeah, I dig them.
Yeah
The Sanctum Universum is only a couple decades old in our timeline, but has gained a lot of prominence.
They believe that God is out there, somewhere in the universe, and that humanity’s ability to travel the stars brings us closer to God.
The Enlightened are an atheist group that focus on humanitarian and community work.
They believe that life is something every person has to take responsibility for, so that if we want the world to be a better place, we have to do it.