Barry pulls out the vial of eagle-hybrid blood and uses a single drop to summon a ghostly, skeletal Alchemist's Hand, which appears at the location of the north-most armoured car. The Hand closes around the machine gun and attempts to crush it (Strength d20: 8 + 8).
Barry then runs 15 feet south to take cover behind one of the buildings.
@Ethic
Barry pulls out the vial of eagle-hybrid blood and uses a single drop to summon a ghostly, skeletal Alchemist's Hand, which appears at the location of the north-most armoured car. The Hand closes around the machine gun and attempts to crush it (Strength d20: 8 + 8).
Barry then runs 15 feet south to take cover behind one of the buildings.
Holy f***!
The Soldiers inside the northern armored car scream, as they see the transparent hand suddendly appear above the rooftop.
The hand completely crushes the machine gun ontop of it.
(I wont let you roll Damage for this, as the AC is pretty low)
Soldiers 1 who was next to it get's flung onto the bridge, he's perplexed af. Both the Silver-Armored Soldiers look at each other and nod, seeing the magic that they've just been bombared with and the two almost demolished cars right next to them.
@LuJo @barrymc @Odeon @Ignance_
Initiative Chart
Fougere: 16
Barry: 15
Silver-Armored Soldier 2: 14
Elori: 11
Soldiers: 11 (After Elori)
Coochiemane: 10
Silver-Armored Soldier 1: 7
Tariq: 4
Odeon: 3
D12: 1
Turn 1 Silver-Armored Soldier 2
Immediatly after Barrys attack, SA2 (Silver-Armored Soldier 2) jumps down the bridge. You can hear Biz on the radio shouting "Wha?! He's jumpii....", whilest in mid-air he pulls out a Glock 43 and starts shooting at Elori who he's still able to see on the Street.
Hit Roll (d20): 15+5= 20 Hits
Damage Roll (3d6): 12
Luckily it's not a deadly hit, but the shots graze Eloris arms and one of them hits his left shoulder. Coochiemane is a bit shocked seeing the shots miss him only barely and hitting Elori instead, he changes into a fighting stance.
Elori Stats: Health Points: 29/42 *
Something weird happens before the silver armored soldier 2 would hit the ground and surely break his legs, almost as if being repelled by an unseen force he get's pushed back just centimeters before the pavement and lands safely. Then commences running towards the buildings that he saw Barry fleeing to.

It's now Eloris Turn
Holy f***!
The Soldiers inside the northern armored car scream, as they see the transparent hand suddendly appear above the rooftop.
The hand completely crushes the machine gun ontop of it.
(I wont let you roll Damage for this, as the AC is pretty low)
Soldiers 1 who was next to it get's flung onto the bridge, he's perplexed af. Both the Silver-Armored Soldiers look at each other and nod, seeing the magic that they've just been bombared with and the two almost demolished cars right next to them.
@LuJo @barrymc @Odeon @Ignance_
Initiative Chart
Fougere: 16
Barry: 15
Silver-Armored Soldier 2: 14
Elori: 11
Soldiers: 11 (After Elori)
Coochiemane: 10
Silver-Armored Soldier 1: 7
Tariq: 4
Odeon: 3
D12: 1
Turn 1 Silver-Armored Soldier 2
Immediatly after Barrys attack, SA2 (Silver-Armored Soldier 2) jumps down the bridge. You can hear Biz on the radio shouting "Wha?! He's jumpii....", whilest in mid-air he pulls out a Glock 43 and starts shooting at Elori who he's still able to see on the Street.
Hit Roll (d20): 15+5= 20 Hits
Damage Roll (3d6): 12
Luckily it's not a deadly hit, but the shots graze Eloris arms and one of them hits his left shoulder. Coochiemane is a bit shocked seeing the shots miss him only barely and hitting Elori instead, he changes into a fighting stance.
Elori Stats: Health Points: 29/42 *
Something weird happens before the silver armored soldier 2 would hit the ground and surely break his legs, almost as if being repelled by an unseen force he get's pushed back just centimeters before the pavement and lands safely. Then commences running towards the buildings that he saw Barry fleeing to.

It's now Eloris Turn
Elori grabs his left shoulder with a strained yell, he then swings his arm from his shoulder to cast Gust Of Wind at SA2.
Elori grabs his left shoulder with a strained yell, he then swings his arm from his shoulder to cast Gust Of Wind at SA2.
SA 2 Strength Saving Throw vs Eloris Spell DC (8+5=13): 8+1 = 9 Fails
SA2 feels the full force of the wind striking and flies over the surface of the little pond behind him like a pebble.
Dexterity Saving Throw (Natural Hazard) (Else he'll fall prone in the water): 20+3 = 23 Critical!+
SA2 manages to stabilize himself midflight and lands on the shore on the other side of the pond trying to fight against the oncoming winds.

Anything else Eloris does?
@Odeon @Ignance_ @barrymc @LuJo
(Nice xmas avi btw Odeon)
SA 2 Strength Saving Throw vs Eloris Spell DC (8+5=13): 8+1 = 9 Fails
SA2 feels the full force of the wind striking and flies over the surface of the little pond behind him like a pebble.
Dexterity Saving Throw (Natural Hazard) (Else he'll fall prone in the water): 20+3 = 23 Critical!+
SA2 manages to stabilize himself midflight and lands on the shore on the other side of the pond trying to fight against the oncoming winds.

Anything else Eloris does?
@Odeon @Ignance_ @barrymc @LuJo
(Nice xmas avi btw Odeon)
I’ll try to run over and find cover to the east
I’ll try to run over and find cover to the east
Weird he's on the Photoshop file lmao, maybe switched layers.
I’ll try to run over and find cover to the east
Beneath the bridge I guess?
Ill advance the story in a moment, will be Odeons turn afterwards
Am a bit pissed at myself cuz I mistranslated something in that religion science discussion thread. Scratching Bandit was indeed correct, it isnt falsify a theory, but we have this saying in our language where you either verify or falsify a hypothesis, not a theory lmao.
Beneath the bridge I guess?
Ill advance the story in a moment, will be Odeons turn afterwards
yeah thatll work
Initiative Chart
Fougere: 16
Barry: 15
Silver-Armored Soldier 2: 14
Elori: 11
Soldiers: 11 (After Elori)
Coochiemane: 10
Silver-Armored Soldier 1: 7
Tariq: 4
Odeon: 3
D12: 1
Turn 1 Soldiers
Soldiers 1, 2, 5 through 8 and 13 take out their rifles and start firing at the transparent ghostly skeletal hand that just crushed the roof of their car. (M4A1)
Hit Roll Soldier 1: 14+3 = 17 Misses
Hit Roll Soldier 2: 8+3 = 11 Misses!
Hit Roll Soldier 5: 1 (Critical Fail)
Soldier Nr. 5 is the superstitious kinda guy, he pisses himself seeing this unnatural phenomena in front of him and falls onto the ground cowering «Pleeease !!! Have Mercy !!! » ! He’s out for the moment.
Hit Roll Soldier 6: 14+3 = 17 Misses!
Soldiers Nr. 1,2 and 6 all try to defeat this weird transparent giant limb, but it seems like their bullets just go straight through it without any use.
Hit Roll Soldier 7: 17+3 = 20
Damage Roll (5d6): 15
Alchemist Hand Health Points: 27/42
Soldier 7’s attacks finally seem to works, the Hand stutters a bit as if in pain, as his bullets hit it «Come on guys we can do it! This thing isn’t invincible!»
Hit Roll Soldier 8: 18+3 = 21
Damage Roll (5d6): 13
Alchemist Hand Health Points: 14/42
His comrade Soldier Nr. 8 follows his advice and starts firing, his bullets seem to work too «Yeah!! Just keep on firing!!»
Hit Roll Soldier 13: 13+3 = 16 Misses
Soldiers 3 sees Elori casting his magic and sees his comrade (SA2) getting blown away, he takes aim at Elori (M4A1)
Hit Roll Soldier 3: 7+3 = 10 Misses
The bullets go straight at Elori, but get diverted by the winds surrounding him. He’s lucky this time.
Soldiers 14 and 15 fire at Coochiemane (M4A1)
Hit Roll Soldier 14: 2+3 = 5 Misses
Hit Roll Soldier 15: 17+3 = 20 Hits
Damage Roll (5d6): 15
Coochiemane get’s hit pretty badly in the stomach 4 times, the soldiers aim was nearly perfect, he’s starting to caugh up blood, and falls to his knees next to Elori who’s running east «Ughh…»
Soldiers Nr. 9 through 12 who were in glowing bottom car jump out. Fumes are starting to come out the place where the engine is, you can hear some of them scream « Everybody out! Everybody out!»
They are rolling on the floor next tot he car trying to extinguish the little fires that their clothes have caught and are unable to do anything this turn.
Turn 1 Coochiemane
Elori hears Coochiemane muttering to himself «Tchk… not now…»
He spits on the ground and closes his eyes. The dark green sad Aura Elori felt before rises again, it covers the spots that got penetrated
Coochiemane Recovery Roll (1d4)+14: 2+14 = 16
Coochiemane gains 16 temporary Hit Points
He spits onto the ground another time «As if I needed this… » Elori hears him whispering.
He also runs towards the spot that Barry is at, seemingly without having been affected by the bullets at all.
Turn 1 Silver-Armored Soldier 1
The other Silver-Armored Soldier also jumps down from the 30 feet tall bridge and again the same thing happens: He get’s repelled shorty before crashing into the ground and also starts running towards the area Barry, Coochie and Elori went. He doesn’t do anything else because he hasn’t seen Porter, Biz and Odeon who’re around yet (he might be able to do a Perception Check next round tho), but uses the Dash Action to try cutting off the people who went south.
Biz yet surprised again «Man…. What the hell is up with these guys?! Their legs must be made out of steel.»
Porter worried «I don’t think so… must be something else… we know we can handle some normal soldiers, but we shouldn’t underestimate them… So… are we running too? Whaddaya say Odeon? They’ll probably see us if we move now. They’re already too close.»
Turn 1 Tariq
Tariq comments over the radio «I’ll try to get Kuniva and Eye-Kyu over to y’all safely, Kuniva you first ! » Eye-Kyu agrees. He turns towards Kuniva «Alright, I’ll turn ya invisible, can’t do this too many times, so I’ll stay here fort he moment. Tell me once you’re in a safe spot. It’s not that bad if they see me, but you don’t have any special powers to defend yourself… besides… you just ate some bullets»
Kuniva smirks sweating «Damn, thanks Tariq… yea really don’t wanna go through this twice in a row on one day…»
He uses his skills and turns Kuniva invisible.

(Ill add the bold later)
(Eye-Kyu was there, he's just so wesley snipes level of dark that you didnt see him in the green, moved him a bit)
It's Odeons Turn now
@Odeon @Ignance_ @barrymc @LuJo
Ignance you just barely make it beneath the bridge, they might lean over to shoot, tho it's highly unlikely with the s*** going on.
(Hope the order is correct, wrote this in a haste)
I look over to Porter, then the guy.
« We have to move but this magic boy over there could be able to keep up with us. If he does we just take him out together, for now we run. I’d say we get outta here, I wanna see if I can hit the dude tho. »
I run towards him (Do I suprise him since im hiding?)
Take out my rapier and knife. Then I attack him.
Rapier
12+7= 19 (do I also add the dex to this? Been a while)
8+4+3
Another attack with the rapier
Natural 20
1+3+4 dex
Since its crit I can hit again
2+3+4
Last attack with knife
11+2 (+4dex?) 13 or 17
1+1 no dex bonus I think
I run towards him (Do I suprise him since im hiding?)
Take out my rapier and knife. Then I attack him.
You dont get the Assassination feat advabtage becaude he already moved but you get advantage on the first attack
You dont get the Assassination feat advabtage becaude he already moved but you get advantage on the first attack
advantage throw is 11 so ill keep the 19 total
advantage throw is 11 so ill keep the 19 total
Dex is only added to the damageroll of Finesse Weapons, not the Hit Roll.
You add it to the Hit Roll of Ranged Weapons tho.
Rapier
12+7= 19 (do I also add the dex to this? Been a while)
8+4+3
Another attack with the rapier
Natural 20
1+3+4 dex
Since its crit I can hit again
2+3+4
Last attack with knife
11+2 (+4dex?) 13 or 17
1+1 no dex bonus I think
Initiative Chart
Fougere: 16
Barry: 15
Silver-Armored Soldier 2: 14
Elori: 11
Soldiers: 11 (After Elori)
Coochiemane: 10
Silver-Armored Soldier 1: 7
Tariq: 4
Odeon: 3
D12: 1
"Rapier
12+7= 19 (do I also add the dex to this? Been a while)
8+4+3"
Attack 1
Odeon sees SA1 running south to cut off Barrys route, he starts sprinting towards him and jumps him from around the corner. SA1 is not ready for this, he didn't see another one jumping outta nowhere at him.
Odeon manages to strike his ribcage, the Silver Armor feels very sturdy but not completely impenetratable, it feels more as if it has been woven with many little threads holding it together. you manage to put a small opening into it. The Damage isn't all to severe tho.
SA1 takes 15 HP
"Another attack with the rapier
Natural 20
1+3+4 dex
Since its crit I can hit again
2+3+4"
Attack 2
You follow up with a second strike, using the momentum from your first attack and with pinpoint precision hit the same spot again. Blood is spreeing through the air. You still can't see his face nor reaction to the damage because the hoodie is hanging so low.
SA1 takes another 15 HP Damage (30 HP total)
"Last attack with knife
11+2 (+4dex?) 13 (It's 13)
1+1 no dex bonus I think <-- It wouldve been with Dex Bonus, so +4"
Odeon takes out his Military Knife with his other free hand and tries to stick up SA1 a third time. But this time he's prepared for it. With a Gun-Fu like move he diverts your attack, you almost stumble. You're now face to face to each other. SA1 is preparing to retaliate, and although you hit him good he doesn't look worn out at all yet.
Turn 1 D12
Invisible Kuniva runs across the road and arrives at the constrution site/junkyard. Eye-Kyu Stays there.
Biz and Porter follow Odeons advice and start running. Biz is sweating «God damn… all this running today… I’mma lose some pounds for sure…». Kuniva, not worried at all because they can’t see him, chuckles «You’ll probably lose more than just that if they catch you boay…»
They all meet up with Barry and Coochiemane at the Construction Site
Eye-Kyu still waits to cross over
Kuniva over the radio "Tariq! I made it! You can get Q over now."
Tariq responds "Understood!"
All the while they can hear Odeons blows of his combat against SA1 in the background.

@LuJo @barrymc @Odeon @Ignance_
It's now Fougeres Turn
Where I am can I see n2? Guiding bolt would be good to use, I'll move a bit if needed
Yeah you can do that, moving one square down should be enough.
@LuJo @barrymc @Odeon @Ignance_
Aight I do that then
Aight I do that then
Make a Ranged Spell Attack (Roll a d20 and add your Spell Modifier)
Roll 4d6 Damage (In case you hit)