17
5,4,2,5-16
A white glowing ray of light flies over Odeon and SA1's head coming from the scrapeyard and strikes SA2's chest, his movements stutter for a moment as he feels the pain.
SA2 takes 16 Damage
He begins to glow vividly as the ray of light envelops his body.
The next Attack made on SA2 is with Advantage
Initiative Chart
Fougere: 16
Barry: 15
Silver-Armored Soldier 2: 14
Elori: 11
Soldiers: 11 (After Elori)
Coochiemane: 10
Silver-Armored Soldier 1: 7
Tariq: 4
Odeon: 3
D12: 1
It's now Barrys turn
(Ill update the map in a moment, not much changed expect that Fougere is one square down)
Is there a brick or rock or something near my character?
Yea sure, you're at a construction site.
Lot's a bricks, steel beams, bobbins and the likes
(tf is going to happen?)
Barry picks up a nearby brick and lobs it at SA1, hoping to knock him out (Hit d20: 3).
Bonus action: Using its fingers like legs, the Alchemist's Hand leaps off the bridge and scurries in a spider-like fashion over to SA2. The Hand attempts to Grasp SA2 beneath the water (Strength d20: 6 + 8 / Advantage: 7 + 8).
(Grasping Hand as advantage on medium or smaller targets, not sure if it applies.)
If Grasping Hand is successful, the Hand also crushes SA2 (Damage 2d6: 10 + 3 Wisdom),
@Ethic
Barry picks up a nearby brick and lobs it at SA1, hoping to knock him out (Hit d20: 3).
Bonus action: Using its fingers like legs, the Alchemist's Hand leaps off the bridge and scurries in a spider-like fashion over to SA2. The Hand attempts to Grasp SA2 beneath the water (Strength d20: 6 + 8 / Advantage: 7 + 8).
(Grasping Hand as advantage on medium or smaller targets, not sure if it applies.)
If Grasping Hand is successful, the Hand also crushes SA2 (Damage 2d6: 10 + 3 Wisdom),
Initiative Chart
Fougere: 16
Barry: 15
Silver-Armored Soldier 2: 14
Elori: 11
Soldiers: 11 (After Elori)
Coochiemane: 10
Silver-Armored Soldier 1: 7
Tariq: 4
Odeon: 3
D12: 1
SA 2 sees the Hand crushing down at him from above, he get's into a defensive stance and charges his ki in the palm of his left hand. Just as the Hand is about to grasp him he and uses his reaction to deflect it. (+3 AC)
(God damn your luck bmc)
Turn 2 SA2
Eloris Gust of Wind is still blowing in SA2 direction, after having blocked the Alchemists Hand just barely he get's struck by it again.
Strength Saving Throw (d20)
SA 2 Strength Saving Throw vs Eloris Spell DC (8+5=13): 16+1 = 17 Succeeds
He manages to keep standing and uses the momentum to turn around like a whirlwind and sprint towards Elori beneath the bridge.
He tries to pull off an unarmed Combo Punch, Elori with his Energy sensing abilities feels that those aren't regular punches flying at him.
Hit Roll 1 SA2 (Unarmed Strike): 5+5 = 10 Misses
The first strike misses as he's still shaky from blocking the Hand just moments ago.
He goes for a second punch, this time Elori sees SA2 palm glowing up in a fiery red.
Hit Roll 2 SA2 (Fire Jab): 8+5= 13 Succeeds
Damage Roll (1d8+3 Bludgeoning Damage + 3d6 Fire Damage): 1+3+9 = 13 Damage
Elori almost manages to evade the Fire Jab flying at him, but the violent flames blind his sight.
Elori takes 4 Bludgeoning Damage and 9 Fire Damage
(13 Total)
The strike hit's him in his stomach real good and chars his abdominals. SA2 is serious about finishing his Enemy off, the flames around his right hand is still burning as he pulls the punch back and prepares to go in for the next strike.
Elori Stats: Health Points: 16/42
Tariq this happening from inside the bushes and his eyes widen "Guys... I think we have a problem... Elori is getting beaten to a pulp!"

It's now Eloris Turn
(Remember that SA2 will have an attack of opportunity if you decide to run away without using the disengage action or anything similar that you have in your repetoire)
@Ignance_ Panicking?
Edit: (It would be real ugly for the further advancement of the story if Elori died rn)
@Ignance_ Panicking?
Edit: (It would be real ugly for the further advancement of the story if Elori died rn)
nah coming off a lovely 2-3 day mute
@Ignance_ Panicking?
Edit: (It would be real ugly for the further advancement of the story if Elori died rn)
Elori clutches his stomach with a loud grunt and a grimace across his features, while reeling back from the punch to his stomach he throws his hand out and casts Fear on his assailant
Elori clutches his stomach with a loud grunt and a grimace across his features, while reeling back from the punch to his stomach he throws his hand out and casts Fear on his assailant
SA2 (Wis) Saving Throw: 1 Critical Fail!!!!
SA2 get's this eerie feeling and you seem him starting to scream out of nowhere holding his head, shaking and starting to twist his head around as if something is chasing him.
He sprains his ankle while doing these weird movements (Critical Fail) and takes 1d4 Bludgeoning Damage: 4
SA2 limps 30 ft to the west, one of the soldiers on the bridge points at him, the others wonder what's going on.
His comrade SA1 just gives him a quick glance and afterwards starts trading blows with Odeon again.
He drops his Glock 43 on the ground in front of you and starts running
This causes an Attack of Opportunity, meaning Elori can do a Ranged or Meele Attack using your reaction as he starts running away (No Spells)

(Aww damn, why the mutes?)
@Ignance_ @Odeon @LuJo @barrymc
(Still Eloris Turn if he decides to take the attack of opportunity and you still have your movement left)
SA2 (Wis) Saving Throw: 1 Critical Fail!!!!
SA2 get's this eerie feeling and you seem him starting to scream out of nowhere holding his head, shaking and starting to twist his head around as if something is chasing him.
He sprains his ankle while doing these weird movements (Critical Fail) and takes 1d4 Bludgeoning Damage: 4
SA2 limps 30 ft to the west, one of the soldiers on the bridge points at him, the others wonder what's going on.
His comrade SA1 just gives him a quick glance and afterwards starts trading blows with Odeon again.
He drops his Glock 43 on the ground in front of you and starts running
This causes an Attack of Opportunity, meaning Elori can do a Ranged or Meele Attack using your reaction as he starts running away (No Spells)

(Aww damn, why the mutes?)
@Ignance_ @Odeon @LuJo @barrymc
(Still Eloris Turn if he decides to take the attack of opportunity and you still have your movement left)
yeah imma strike em with my staff
1d20 = 10 + 2 = 12
assuming that hits 1d6 = 6
yeah imma strike em with my staff
1d20 = 10 + 2 = 12
assuming that hits 1d6 = 6
You're swinging your stuff but SA2 is already running away from you in fear, too bad, you miss him.
Do you move? Or is that it for your turn?
You're swinging your stuff but SA2 is already running away from you in fear, too bad, you miss him.
Do you move? Or is that it for your turn?
Initiative Chart
Fougere: 16
Barry: 15
Silver-Armored Soldier 2: 14
Elori: 11
Soldiers: 11 (After Elori)
Coochiemane: 10
Silver-Armored Soldier 1: 7
Tariq: 4
Odeon: 3
D12: 1
Turn 2 Soldiers
The glowing car affected by Odeons spells is producing heavy smoke, it looks like it’s almost about to blow i fit heats up any more. The soldiers next to it start to lift themselves up again, the move towards the ledge oft he bridge and start taking aim like the rest of their colleagues did. The fire at the Alchemist hand below, each one oft hem fires 3 shots.
Soldiers 9 to 12 Hit Roll
Soldiers 4 Hit Roll (d20): 7+3 = 10 Miss
Soldier 9 Hit Roll (d20): 19+3 = 22 Hits
Damage Roll (3d6): 4
Alchemist Hand Health Points: 10/42
Soldier 10 Hit Roll (d20): 18+3 = 21 Hits
Damage Roll (3d6): 7
Alchemist Hand Health Points: 3/42
Soldier 11 Hit Roll (d20): 8+3 = 11 Miss
Soldier 12 Hit Roll (d20): 10+3 = 13 Miss
There’s just too many soldiers firing at the Alchemists hand now, you can see it slowly fading away in the hail of bullets
The soldiers in the north move towards the ledge and once again fire at the Alchemists Hand who’s flown away tot he pond, same as they did last round.
Soldier 1 Hit Roll (d20): 16+3 = 19
Soldier 5 Hit Roll (d20): 5+3 = 8 Miss
Soldier 6 Hit Roll (d20): 11+3 = 14 Miss
Soldier 7 Hit Roll (d20): 18+3 = 21
Damage Roll (3d6): 10
Alchemist Hand Health Points: -7/42
(We’ll say they’re not sure if it’s gone so the ones that I designated firing on it, still do it)
Soldier 8 Hit Roll (d20): 14+3 = 17
Soldier 13 Hit Roll (d20): 17+3 = 20 Hits
The second swarm of bullets impacts the Alchemists Hand, the blue skeletal transparent construct slowly fizzles away
The three Soldiers in the center witness the battle SA1 has with Odeon, they fire at him.
Hit Roll Soldier 3 (d20): 1 Critical Fail !
Soldier 3’s can’t control his gun because he’s so nervous seeing that the assailants use magic.
Dexterity Saving Throw (d20) Soldier 3: 5
Soldier 3 trips over the ledge oft he bridge and falls down onto the ground only a few meters away from Elori who hears a terrible sound of bones cracking. You’re not sure if he’s dead, but he surely isn’t moving anymore during this battle.
Hit Roll Soldier 14 (d20): 10+3 = 13 Miss
Hit Roll Soldier 15 (d20):7+3 = 10 Miss
Although the shots come flying at him from above, Odeon skillfully evades all of them all the while dodging SA1’s strikes at the same time, even the soldiers are astonished by his marvelous movements, SA1 smirks seeing that he has finally encountered a worthy enemy.
Turn 2 Coochiemane
Coochiemane jumps over the containers and lands next to Odeon at SA1 side his palm once again begins to glow in a Darksea green and he materializes his magic blade. (This doesn’t count as flanked because Coochie would need to stand behind SA1 on the opposite side Odeon is, but he can’t move there because of the water, so no advantage).
He tries to stab SA1
Meele Spell Attack : 1 Critical Fail !!
Just as he’s about to strike, the blade dissapates. You can see the gleam that is covering his wounds flicker for a moment «Ughh..» he spits some blood on the floor, before the glow returns and covers them again «Fuck…» he mutters, before getting back into posture again.
Damage Roll (Magic Backlash) (1d4): 4
SA1 doesn’t worry about the new attackers failed attempt and continues to attack Odeon
Turn 2 Silver Armored Soldier 1
SA1 prepares a Combo-Attack (3 Strikes, I'll add up the Damage)
He throws a haymaker with his right, like Elori, Odeon feels that this isn’t a regular punch coming at him, it feels like there’s a lot more force behind it than the light looking body of SA1 would be able to produce naturally.
Hit Roll (d20+7) : 15+7 Hits
Damage Roll (2d6+4 Bludgeoning Damage): 5+4 = 9
Odeon having to dodge bullets and care about the fight in front of him at the same time is a bit overwhelmed, the first punch hit’s his stomach hard, but a second haymaker with the left follows shortly thereafter
**Hit Roll (d20+7) : 5+7 = 13 Miss
He’s barely able to dodge the second one, SA1 turns around like a whirlwind, using similar looking moves as when he blocked the Military Knife. He stretches his leg using the momentum, like with SA2, it begins to burn in a fiery red, the hot-glowing kick flies straight at Odeons face.
Hit Roll (d20+7): 18+7 = 25 Hits
Damage Roll (2d6+4 Bludgeoning Damage) + (4d6 Fire Damage): 5+4 = 9 Bludgeoning + 11 Fire Damage = 20 Damage
Odeon makes a Strength Saving Throw (d20) as the Fire Kick impacts his face.
Odeon takes 18 Points of Bludgeoning Damage and 11 Points of Fire Damage in total
Total Damage 29 Points
Odeon Stats: Health Points: 7/40
Odeon is lifted Mid-Air by the blows, the impact looks heavy, he must’ve surely felt this eve through his Chain Shirt. It’s the first time you see a shocked expression on Coochiemane**s face, who all the time has acted so arrogantly and cool. He knows he’s up next against this potent opponent, should Odeon** fall.
Porter sees this happening « F*** ! Guys I think we need to blow our cover or get the f*** out of here! This could get real dangerous! We can’t lose now.. we came too far!»
Turn 2 Tariq
Tariq lifts the invisibility on Kuniva and turns Eye-Kyu invisible instead, shortly thereafter he starts runs across the street, hearing Porters comment. He moves past the confused SA2, seeing that Elori did his job well, and jumps onto the cargo container that Barry and the rest of D12 are behind. Seeing the trouble Odeon is in, he casts Eldritch Blast at SA1
Ranged Spell Attack (d20+1): 16+1 = 17! Hits
Force Damage Roll (1d10): 7 Force Damage
A transparent beam of light hit’s SA1 shoulder just as he’s about to reach back for another strike at Odeon who’s still flying in mid-air. Although it seems like it didn’t do much damage, it does stop his relentless attacks for a moment. You can see some oft he Soldiers on the bridge turning their crosshairs towards Tariqs direction, seeing that there’s even more people with powers appearing. The smirk on SA1’s face disappears, looks like he doesn't have that much fun anymore, seeing this many enemies coming at him.
It’s now Odeons Turn
(After the Strength Saving Throw)
« He’s just far too strong, we need to get out of here right now. »
Im disengaged right since I flew through the air?« I think its time to run yall » I say into the mic. I look at choochie, « this is someone we can’t beat, let alone 2 of them. Lets GO »
I start dashing south as far as I can
I want to move my heat metal to his armor too
Edit: ill throw a fireball instead to soldier 13. That should hit everyone in 20ft range
The damage
4d8= 18