Reply
  • Dec 12, 2019
    LuJo

    17
    5,4,2,5-16

    A white glowing ray of light flies over Odeon and SA1's head coming from the scrapeyard and strikes SA2's chest, his movements stutter for a moment as he feels the pain.

    SA2 takes 16 Damage
    He begins to glow vividly as the ray of light envelops his body.

    The next Attack made on SA2 is with Advantage

    Initiative Chart

    Fougere: 16
    Barry: 15
    Silver-Armored Soldier 2: 14
    Elori: 11
    Soldiers: 11 (After Elori)
    Coochiemane: 10
    Silver-Armored Soldier 1: 7
    Tariq: 4
    Odeon: 3
    D12: 1

    It's now Barrys turn

    (Ill update the map in a moment, not much changed expect that Fougere is one square down)

    @barrymc @Odeon @Ignance_ @LuJo

  • Dec 13, 2019
    ·
    1 reply

    @Ethic How deep are the bodies of water on the map?

  • Dec 13, 2019
    ·
    1 reply
    barrymc

    @Ethic How deep are the bodies of water on the map?

    About 15 ft

  • Dec 13, 2019
    ·
    1 reply
    Ethic

    About 15 ft

    Is there a brick or rock or something near my character?

  • Dec 13, 2019
    barrymc

    Is there a brick or rock or something near my character?

    Yea sure, you're at a construction site.
    Lot's a bricks, steel beams, bobbins and the likes

    (tf is going to happen?)

  • Dec 13, 2019
    ·
    edited
    ·
    1 reply

    @Ethic

    Barry picks up a nearby brick and lobs it at SA1, hoping to knock him out (Hit d20: 3).

    Bonus action: Using its fingers like legs, the Alchemist's Hand leaps off the bridge and scurries in a spider-like fashion over to SA2. The Hand attempts to Grasp SA2 beneath the water (Strength d20: 6 + 8 / Advantage: 7 + 8).

    (Grasping Hand as advantage on medium or smaller targets, not sure if it applies.)

    If Grasping Hand is successful, the Hand also crushes SA2 (Damage 2d6: 10 + 3 Wisdom),

  • Dec 13, 2019

    I rolled three d20s in a row and all were less than 10.

  • Dec 13, 2019
    barrymc

    @Ethic

    Barry picks up a nearby brick and lobs it at SA1, hoping to knock him out (Hit d20: 3).

    Bonus action: Using its fingers like legs, the Alchemist's Hand leaps off the bridge and scurries in a spider-like fashion over to SA2. The Hand attempts to Grasp SA2 beneath the water (Strength d20: 6 + 8 / Advantage: 7 + 8).

    (Grasping Hand as advantage on medium or smaller targets, not sure if it applies.)

    If Grasping Hand is successful, the Hand also crushes SA2 (Damage 2d6: 10 + 3 Wisdom),

    Initiative Chart

    Fougere: 16
    Barry: 15
    Silver-Armored Soldier 2: 14
    Elori: 11
    Soldiers: 11 (After Elori)
    Coochiemane: 10
    Silver-Armored Soldier 1: 7
    Tariq: 4
    Odeon: 3
    D12: 1

    SA 2 sees the Hand crushing down at him from above, he get's into a defensive stance and charges his ki in the palm of his left hand. Just as the Hand is about to grasp him he and uses his reaction to deflect it. (+3 AC)

    (God damn your luck bmc)

    Turn 2 SA2

    Eloris Gust of Wind is still blowing in SA2 direction, after having blocked the Alchemists Hand just barely he get's struck by it again.

    Strength Saving Throw (d20)
    SA 2 Strength Saving Throw vs Eloris Spell DC (8+5=13): 16+1 = 17 Succeeds

    He manages to keep standing and uses the momentum to turn around like a whirlwind and sprint towards Elori beneath the bridge.

    He tries to pull off an unarmed Combo Punch, Elori with his Energy sensing abilities feels that those aren't regular punches flying at him.

    Hit Roll 1 SA2 (Unarmed Strike): 5+5 = 10 Misses

    The first strike misses as he's still shaky from blocking the Hand just moments ago.

    He goes for a second punch, this time Elori sees SA2 palm glowing up in a fiery red.

    Hit Roll 2 SA2 (Fire Jab): 8+5= 13 Succeeds
    Damage Roll (1d8+3 Bludgeoning Damage + 3d6 Fire Damage): 1+3+9 = 13 Damage

    Elori almost manages to evade the Fire Jab flying at him, but the violent flames blind his sight.

    Elori takes 4 Bludgeoning Damage and 9 Fire Damage
    (13 Total)

    The strike hit's him in his stomach real good and chars his abdominals. SA2 is serious about finishing his Enemy off, the flames around his right hand is still burning as he pulls the punch back and prepares to go in for the next strike.

    Elori Stats: Health Points: 16/42

    Tariq this happening from inside the bushes and his eyes widen "Guys... I think we have a problem... Elori is getting beaten to a pulp!"

    It's now Eloris Turn

    (Remember that SA2 will have an attack of opportunity if you decide to run away without using the disengage action or anything similar that you have in your repetoire)

    @Ignance_ @Odeon @barrymc @LuJo

  • Dec 13, 2019
    ·
    edited
    ·
    2 replies

    @Ignance_ Panicking?
    Edit: (It would be real ugly for the further advancement of the story if Elori died rn)

  • Dec 14, 2019
    Ethic

    @Ignance_ Panicking?
    Edit: (It would be real ugly for the further advancement of the story if Elori died rn)

    nah coming off a lovely 2-3 day mute

  • Dec 14, 2019
    ·
    1 reply
    Ethic

    @Ignance_ Panicking?
    Edit: (It would be real ugly for the further advancement of the story if Elori died rn)

    Elori clutches his stomach with a loud grunt and a grimace across his features, while reeling back from the punch to his stomach he throws his hand out and casts Fear on his assailant

  • Dec 14, 2019
    ·
    1 reply
    Ignance

    Elori clutches his stomach with a loud grunt and a grimace across his features, while reeling back from the punch to his stomach he throws his hand out and casts Fear on his assailant

    SA2 (Wis) Saving Throw: 1 Critical Fail!!!!

    SA2 get's this eerie feeling and you seem him starting to scream out of nowhere holding his head, shaking and starting to twist his head around as if something is chasing him.
    He sprains his ankle while doing these weird movements (Critical Fail) and takes 1d4 Bludgeoning Damage: 4

    SA2 limps 30 ft to the west, one of the soldiers on the bridge points at him, the others wonder what's going on.
    His comrade SA1 just gives him a quick glance and afterwards starts trading blows with Odeon again.

    He drops his Glock 43 on the ground in front of you and starts running

    This causes an Attack of Opportunity, meaning Elori can do a Ranged or Meele Attack using your reaction as he starts running away (No Spells)

    (Aww damn, why the mutes?)

    @Ignance_ @Odeon @LuJo @barrymc

    (Still Eloris Turn if he decides to take the attack of opportunity and you still have your movement left)

  • Dec 14, 2019
    ·
    1 reply
    Ethic

    SA2 (Wis) Saving Throw: 1 Critical Fail!!!!

    SA2 get's this eerie feeling and you seem him starting to scream out of nowhere holding his head, shaking and starting to twist his head around as if something is chasing him.
    He sprains his ankle while doing these weird movements (Critical Fail) and takes 1d4 Bludgeoning Damage: 4

    SA2 limps 30 ft to the west, one of the soldiers on the bridge points at him, the others wonder what's going on.
    His comrade SA1 just gives him a quick glance and afterwards starts trading blows with Odeon again.

    He drops his Glock 43 on the ground in front of you and starts running

    This causes an Attack of Opportunity, meaning Elori can do a Ranged or Meele Attack using your reaction as he starts running away (No Spells)

    (Aww damn, why the mutes?)

    @Ignance_ @Odeon @LuJo @barrymc

    (Still Eloris Turn if he decides to take the attack of opportunity and you still have your movement left)

    yeah imma strike em with my staff

    1d20 = 10 + 2 = 12

    assuming that hits 1d6 = 6

  • Dec 14, 2019
    ·
    1 reply
    Ignance

    yeah imma strike em with my staff

    1d20 = 10 + 2 = 12

    assuming that hits 1d6 = 6

    You're swinging your stuff but SA2 is already running away from you in fear, too bad, you miss him.

    Do you move? Or is that it for your turn?

  • Dec 14, 2019
    Ethic

    You're swinging your stuff but SA2 is already running away from you in fear, too bad, you miss him.

    Do you move? Or is that it for your turn?

    @Ignance_ @Odeon @LuJo @barrymc

    Is it aight for you if I continue with the turns of the NPC's?
    Eloris Movement wont affect their behavior much, since they all already caught onto a target.
    I'll be on an excursion tomorrow, that's why it would be easier if I wrote it today.

  • Dec 14, 2019

    Initiative Chart

    Fougere: 16
    Barry: 15
    Silver-Armored Soldier 2: 14
    Elori: 11
    Soldiers: 11 (After Elori)
    Coochiemane: 10
    Silver-Armored Soldier 1: 7
    Tariq: 4
    Odeon: 3
    D12: 1

    Turn 2 Soldiers

    The glowing car affected by Odeons spells is producing heavy smoke, it looks like it’s almost about to blow i fit heats up any more. The soldiers next to it start to lift themselves up again, the move towards the ledge oft he bridge and start taking aim like the rest of their colleagues did. The fire at the Alchemist hand below, each one oft hem fires 3 shots.
    Soldiers 9 to 12 Hit Roll
    Soldiers 4 Hit Roll (d20): 7+3 = 10 Miss
    Soldier 9 Hit Roll (d20): 19+3 = 22 Hits
    Damage Roll (3d6): 4
    Alchemist Hand Health Points: 10/42

    Soldier 10 Hit Roll (d20): 18+3 = 21 Hits
    Damage Roll (3d6): 7
    Alchemist Hand Health Points: 3/42

    Soldier 11 Hit Roll (d20): 8+3 = 11 Miss
    Soldier 12 Hit Roll (d20): 10+3 = 13 Miss

    There’s just too many soldiers firing at the Alchemists hand now, you can see it slowly fading away in the hail of bullets
    The soldiers in the north move towards the ledge and once again fire at the Alchemists Hand who’s flown away tot he pond, same as they did last round.

    Soldier 1 Hit Roll (d20): 16+3 = 19

    Soldier 5 Hit Roll (d20): 5+3 = 8 Miss

    Soldier 6 Hit Roll (d20): 11+3 = 14 Miss
    Soldier 7 Hit Roll (d20): 18+3 = 21
    Damage Roll (3d6): 10
    Alchemist Hand Health Points: -7/42
    (We’ll say they’re not sure if it’s gone so the ones that I designated firing on it, still do it)

    Soldier 8 Hit Roll (d20): 14+3 = 17
    Soldier 13 Hit Roll (d20): 17+3 = 20 Hits

    The second swarm of bullets impacts the Alchemists Hand, the blue skeletal transparent construct slowly fizzles away

    The three Soldiers in the center witness the battle SA1 has with Odeon, they fire at him.
    Hit Roll Soldier 3 (d20): 1 Critical Fail !
    Soldier 3’s can’t control his gun because he’s so nervous seeing that the assailants use magic.
    Dexterity Saving Throw (d20) Soldier 3: 5

    Soldier 3 trips over the ledge oft he bridge and falls down onto the ground only a few meters away from Elori who hears a terrible sound of bones cracking. You’re not sure if he’s dead, but he surely isn’t moving anymore during this battle.

    Hit Roll Soldier 14 (d20): 10+3 = 13 Miss
    Hit Roll Soldier 15 (d20):7+3 = 10 Miss

    Although the shots come flying at him from above, Odeon skillfully evades all of them all the while dodging SA1’s strikes at the same time, even the soldiers are astonished by his marvelous movements, SA1 smirks seeing that he has finally encountered a worthy enemy.

    @Ignance_ @LuJo @Odeon @barrymc

  • Dec 14, 2019

    Turn 2 Coochiemane

    Coochiemane jumps over the containers and lands next to Odeon at SA1 side his palm once again begins to glow in a Darksea green and he materializes his magic blade. (This doesn’t count as flanked because Coochie would need to stand behind SA1 on the opposite side Odeon is, but he can’t move there because of the water, so no advantage).
    He tries to stab SA1
    Meele Spell Attack : 1 Critical Fail !!
    Just as he’s about to strike, the blade dissapates. You can see the gleam that is covering his wounds flicker for a moment «Ughh..» he spits some blood on the floor, before the glow returns and covers them again «Fuck…» he mutters, before getting back into posture again.
    Damage Roll (Magic Backlash) (1d4): 4

    SA1 doesn’t worry about the new attackers failed attempt and continues to attack Odeon

    Turn 2 Silver Armored Soldier 1

    SA1 prepares a Combo-Attack (3 Strikes, I'll add up the Damage)
    He throws a haymaker with his right, like Elori, Odeon feels that this isn’t a regular punch coming at him, it feels like there’s a lot more force behind it than the light looking body of SA1 would be able to produce naturally.

    Hit Roll (d20+7) : 15+7 Hits
    Damage Roll (2d6+4 Bludgeoning Damage): 5+4 = 9

    Odeon having to dodge bullets and care about the fight in front of him at the same time is a bit overwhelmed, the first punch hit’s his stomach hard, but a second haymaker with the left follows shortly thereafter

    **Hit Roll (d20+7) : 5+7 = 13 Miss

    He’s barely able to dodge the second one, SA1 turns around like a whirlwind, using similar looking moves as when he blocked the Military Knife. He stretches his leg using the momentum, like with SA2, it begins to burn in a fiery red, the hot-glowing kick flies straight at Odeons face.

    Hit Roll (d20+7): 18+7 = 25 Hits
    Damage Roll (2d6+4 Bludgeoning Damage) + (4d6 Fire Damage): 5+4 = 9 Bludgeoning + 11 Fire Damage = 20 Damage
    Odeon makes a Strength Saving Throw (d20) as the Fire Kick impacts his face.

    Odeon takes 18 Points of Bludgeoning Damage and 11 Points of Fire Damage in total

    Total Damage 29 Points

    Odeon Stats: Health Points: 7/40

    Odeon is lifted Mid-Air by the blows, the impact looks heavy, he must’ve surely felt this eve through his Chain Shirt. It’s the first time you see a shocked expression on Coochiemane**s face, who all the time has acted so arrogantly and cool. He knows he’s up next against this potent opponent, should Odeon** fall.

    Porter sees this happening « F*** ! Guys I think we need to blow our cover or get the f*** out of here! This could get real dangerous! We can’t lose now.. we came too far!»

    Turn 2 Tariq

    Tariq lifts the invisibility on Kuniva and turns Eye-Kyu invisible instead, shortly thereafter he starts runs across the street, hearing Porters comment. He moves past the confused SA2, seeing that Elori did his job well, and jumps onto the cargo container that Barry and the rest of D12 are behind. Seeing the trouble Odeon is in, he casts Eldritch Blast at SA1

    Ranged Spell Attack (d20+1): 16+1 = 17! Hits
    Force Damage Roll (1d10): 7 Force Damage

    A transparent beam of light hit’s SA1 shoulder just as he’s about to reach back for another strike at Odeon who’s still flying in mid-air. Although it seems like it didn’t do much damage, it does stop his relentless attacks for a moment. You can see some oft he Soldiers on the bridge turning their crosshairs towards Tariqs direction, seeing that there’s even more people with powers appearing. The smirk on SA1’s face disappears, looks like he doesn't have that much fun anymore, seeing this many enemies coming at him.

    It’s now Odeons Turn
    (After the Strength Saving Throw)

    @Odeon @Ignance_ @barrymc @LuJo

  • Dec 14, 2019

    Current Map

    (Holy F*** the mess y'all are in...)

  • Dec 14, 2019

    19 strenght

  • Dec 14, 2019
    ·
    edited
    ·
    1 reply

    « He’s just far too strong, we need to get out of here right now. »

    Im disengaged right since I flew through the air?« I think its time to run yall » I say into the mic. I look at choochie, « this is someone we can’t beat, let alone 2 of them. Lets GO »

    I start dashing south as far as I can

    I want to move my heat metal to his armor too

    Edit: ill throw a fireball instead to soldier 13. That should hit everyone in 20ft range

    The damage

    4d8= 18

  • Dec 14, 2019
    ·
    1 reply

    lmao s*** is getting hectic

  • Dec 14, 2019
    Ignance

    lmao s*** is getting hectic

    Do something magicky and save us

  • Foldable Car attenna fuhk it

  • Dec 14, 2019
    ·
    1 reply

    Are we gonna have to leg it lol

  • Dec 14, 2019
    LuJo

    Are we gonna have to leg it lol

    I did him like 30 damage bit it barely scratched him lol then he just firekicked me knockout just like that lol if we want to defeat them we need to take that guy out with an insane amount of damage while we distract the rest

1
...
6
7
8
...
56