If a part 3 comes out i hope they don't do a rise of skywalker and try to appeal to whiny neckbeards. Obviously try to improve on some legit criticisms but still try some risky stuff
If a part 3 comes out i hope they don't do a rise of skywalker and try to appeal to whiny neckbeards. Obviously try to improve on some legit criticisms but still try some risky stuff
Yeah, I genuinely hope ND doesn’t give a single s*** about these fans crying and just tells the story they feel is best. The ending of this game made everything come together in a way that made me feel just like how I did with the first game.
Druckmann said in a recent interview though that it was extremely hard to figure out how to do a sequel to this game that honored the first and now that there have been all these new characters and worldbuilding and factions, it will make it even harder now to think of another good idea. So he says right now he has no idea on how to do a sequel. But seems like they want to do one.
@notesfromphilo I think the entire endgame was just poorly executed. The writing just wasn't good enough to carry how ambitious is was.
Literally when I got to Ellie's farm I thought it was just going to be a Twin Peaks-esque dream sequence because the fight between her and Abby ended so lamely and abruptly. The way Lev just immediately snaps Abby out of her bloodlust was strange and I honestly think it was kind of out of character, but whatever. After giving Ellie the chance to live, she blow it and kills all of your friends and yet you let her off with a warning AGAIN? Really? That was so odd to me. The amount of sympathy that Abby has for Ellie is played up way past being believable.
On top of all that, how the hell did Tommy survive in the first place? He was shot in the head point blank and had his leg broken. He should've died there realistically, but again, I can suspend my disbelief somewhat.
That entire sequence had me dumbfounded, but I honestly think they should've thrown in a few cutscenes and wrapped up the game at this point
It's everything after that soured my experience with the whole game. One, they show Ellie's family at a farm with no hunters or infected in sight, and with plenty of livestock and healthy vegetation, even throwing in an entire tractor and a perfectly kempt surrounding area, but provide no context regarding where it is, how they found it, why it's safe or how they got there. That's why I thought it was a dream at first. It genuinely is too good to be believable. It's such an unrealistic timeskip that I'm still having trouble understanding how I'm supposed to just believe that it really followed the events of the game.
Also, Tommy's characterisation was so off-putting here. He's brash, rude, and hot-headed. A far cry from how he was established beforehand, even AFTER the events of part 2's story which I could understand having some sort of impact on his psyche. He isn't angry to a believable extent, though. He's almost unrecognizable to the Tommy we grew to know over the course of two whole games.
Additionally, Ellie is such a strong character until this portion of the game just completely neuters her development for the sake of dragging out an already long game. I get that the plot is ambitious, but the WRITING isn't strong enough to live up to those ambitions. I'm referring to the fact that past a certain point in the game, I find it hard to believe that some of these events could even happen in this world
Everything after the fight in the theater felt like filler and expounded on every issue I had with the story of the main game. It was paced so poorly that it made my head spin and the tone bordered on misery for the sake of misery. I can handle a sad story though, but that shoddily written awkwardly paced mess of an epilogue just soured my experience on an otherwise great game. I actually couldn't believe what I was playing
Are clickers broken in this game for anyone else? i've def had them "see" me when im standing still sort of in front of them even though they shouldn't be able to.
@notesfromphilo I think the entire endgame was just poorly executed. The writing just wasn't good enough to carry how ambitious is was.
Literally when I got to Ellie's farm I thought it was just going to be a Twin Peaks-esque dream sequence because the fight between her and Abby ended so lamely and abruptly. The way Lev just immediately snaps Abby out of her bloodlust was strange and I honestly think it was kind of out of character, but whatever. After giving Ellie the chance to live, she blow it and kills all of your friends and yet you let her off with a warning AGAIN? Really? That was so odd to me. The amount of sympathy that Abby has for Ellie is played up way past being believable.
On top of all that, how the hell did Tommy survive in the first place? He was shot in the head point blank and had his leg broken. He should've died there realistically, but again, I can suspend my disbelief somewhat.
That entire sequence had me dumbfounded, but I honestly think they should've thrown in a few cutscenes and wrapped up the game at this point
It's everything after that soured my experience with the whole game. One, they show Ellie's family at a farm with no hunters or infected in sight, and with plenty of livestock and healthy vegetation, even throwing in an entire tractor and a perfectly kempt surrounding area, but provide no context regarding where it is, how they found it, why it's safe or how they got there. That's why I thought it was a dream at first. It genuinely is too good to be believable. It's such an unrealistic timeskip that I'm still having trouble understanding how I'm supposed to just believe that it really followed the events of the game.
Also, Tommy's characterisation was so off-putting here. He's brash, rude, and hot-headed. A far cry from how he was established beforehand, even AFTER the events of part 2's story which I could understand having some sort of impact on his psyche. He isn't angry to a believable extent, though. He's almost unrecognizable to the Tommy we grew to know over the course of two whole games.
Additionally, Ellie is such a strong character until this portion of the game just completely neuters her development for the sake of dragging out an already long game. I get that the plot is ambitious, but the WRITING isn't strong enough to live up to those ambitions. I'm referring to the fact that past a certain point in the game, I find it hard to believe that some of these events could even happen in this world
Everything after the fight in the theater felt like filler and expounded on every issue I had with the story of the main game. It was paced so poorly that it made my head spin and the tone bordered on misery for the sake of misery. I can handle a sad story though, but that shoddily written awkwardly paced mess of an epilogue just soured my experience on an otherwise great game. I actually couldn't believe what I was playing
i want to reply to this
in full when i have more time
i really appreciate you taking the time to detail your thoughts so thoroughly
i really enjoy discussing art that yields a response like this
@notesfromphilo I think the entire endgame was just poorly executed. The writing just wasn't good enough to carry how ambitious is was.
Literally when I got to Ellie's farm I thought it was just going to be a Twin Peaks-esque dream sequence because the fight between her and Abby ended so lamely and abruptly. The way Lev just immediately snaps Abby out of her bloodlust was strange and I honestly think it was kind of out of character, but whatever. After giving Ellie the chance to live, she blow it and kills all of your friends and yet you let her off with a warning AGAIN? Really? That was so odd to me. The amount of sympathy that Abby has for Ellie is played up way past being believable.
On top of all that, how the hell did Tommy survive in the first place? He was shot in the head point blank and had his leg broken. He should've died there realistically, but again, I can suspend my disbelief somewhat.
That entire sequence had me dumbfounded, but I honestly think they should've thrown in a few cutscenes and wrapped up the game at this point
It's everything after that soured my experience with the whole game. One, they show Ellie's family at a farm with no hunters or infected in sight, and with plenty of livestock and healthy vegetation, even throwing in an entire tractor and a perfectly kempt surrounding area, but provide no context regarding where it is, how they found it, why it's safe or how they got there. That's why I thought it was a dream at first. It genuinely is too good to be believable. It's such an unrealistic timeskip that I'm still having trouble understanding how I'm supposed to just believe that it really followed the events of the game.
Also, Tommy's characterisation was so off-putting here. He's brash, rude, and hot-headed. A far cry from how he was established beforehand, even AFTER the events of part 2's story which I could understand having some sort of impact on his psyche. He isn't angry to a believable extent, though. He's almost unrecognizable to the Tommy we grew to know over the course of two whole games.
Additionally, Ellie is such a strong character until this portion of the game just completely neuters her development for the sake of dragging out an already long game. I get that the plot is ambitious, but the WRITING isn't strong enough to live up to those ambitions. I'm referring to the fact that past a certain point in the game, I find it hard to believe that some of these events could even happen in this world
Everything after the fight in the theater felt like filler and expounded on every issue I had with the story of the main game. It was paced so poorly that it made my head spin and the tone bordered on misery for the sake of misery. I can handle a sad story though, but that shoddily written awkwardly paced mess of an epilogue just soured my experience on an otherwise great game. I actually couldn't believe what I was playing
y'all should discuss this
If a part 3 comes out i hope they don't do a rise of skywalker and try to appeal to whiny neckbeards. Obviously try to improve on some legit criticisms but still try some risky stuff
This.
When I started, I couldn’t wait to knife Abby in the f***ing neck but as I left I was hoping to God Ellie wouldn’t kill her
Incredible story and Absolutely brilliant game
@notesfromphilo I think the entire endgame was just poorly executed. The writing just wasn't good enough to carry how ambitious is was.
Literally when I got to Ellie's farm I thought it was just going to be a Twin Peaks-esque dream sequence because the fight between her and Abby ended so lamely and abruptly. The way Lev just immediately snaps Abby out of her bloodlust was strange and I honestly think it was kind of out of character, but whatever. After giving Ellie the chance to live, she blow it and kills all of your friends and yet you let her off with a warning AGAIN? Really? That was so odd to me. The amount of sympathy that Abby has for Ellie is played up way past being believable.
On top of all that, how the hell did Tommy survive in the first place? He was shot in the head point blank and had his leg broken. He should've died there realistically, but again, I can suspend my disbelief somewhat.
That entire sequence had me dumbfounded, but I honestly think they should've thrown in a few cutscenes and wrapped up the game at this point
It's everything after that soured my experience with the whole game. One, they show Ellie's family at a farm with no hunters or infected in sight, and with plenty of livestock and healthy vegetation, even throwing in an entire tractor and a perfectly kempt surrounding area, but provide no context regarding where it is, how they found it, why it's safe or how they got there. That's why I thought it was a dream at first. It genuinely is too good to be believable. It's such an unrealistic timeskip that I'm still having trouble understanding how I'm supposed to just believe that it really followed the events of the game.
Also, Tommy's characterisation was so off-putting here. He's brash, rude, and hot-headed. A far cry from how he was established beforehand, even AFTER the events of part 2's story which I could understand having some sort of impact on his psyche. He isn't angry to a believable extent, though. He's almost unrecognizable to the Tommy we grew to know over the course of two whole games.
Additionally, Ellie is such a strong character until this portion of the game just completely neuters her development for the sake of dragging out an already long game. I get that the plot is ambitious, but the WRITING isn't strong enough to live up to those ambitions. I'm referring to the fact that past a certain point in the game, I find it hard to believe that some of these events could even happen in this world
Everything after the fight in the theater felt like filler and expounded on every issue I had with the story of the main game. It was paced so poorly that it made my head spin and the tone bordered on misery for the sake of misery. I can handle a sad story though, but that shoddily written awkwardly paced mess of an epilogue just soured my experience on an otherwise great game. I actually couldn't believe what I was playing
These are some of the most ridiculous takes I've read lmao.
People change, that's the point. Tommy was not going to be the person we got used to, change is embraced throughout the game. Despite what we think of him, he still wanted vengeance.
Aside the legitimate criticism of that Tommy scene (shot in the head but not dead after) which I was a bit baffled about to, the rest is really not bad writing at all, they wanted to show the complex nature of Ellie's character development and sides to her, she couldn't let go and she was incredibly conflicted and that with guilt, the image of her perfect life still wasn't perfect and we did not really need to know where it was because since Tommy showed up it was clear it's not that far from their settlement.
Similarly, Abby was herself incredibly conflicted and confused, from various angles. She had guilt, she wanted to do right by someone for once, and since Lev was in the picture, she could not afford to let him down too, since she'd already done a lot of damage, I get the part where they found Ellie in the theatre and we do not know why Lev never asked of where they are headed and why so, but Abby is a character that lacks any ability to listen or change her mind anyway. Your complaints of the game dragging are actually justified, we kept going back n forth in circles and boom, all of a sudden we're at the beach once again finishing it all, but these imo, are not that big issues.
The game does not want to be linear, it is a character study of both Ellie and Abby, and shows what confusion, guilt, lack of empathy, trust and love for someone can do, I don't think it sets out to achieve anything it can't, just gets lost a bit in delivering it with a complete focus.
Need Grown up Lev for the third to really piss these niggas off
These boys walking around like that got Pulitzer’s just cause they write fan fiction
10/10 storytelling
These niggas showed us the b**** who killed Joel knowing good and well we were gonna hate and then made us play as her
the balls it takes to pull that off is immense
ok someone tell me where in this game it is ever said abby is trans or identifies as a man cause I didnt see it
lev was trans tho right?
ok someone tell me where in this game it is ever said abby is trans or identifies as a man cause I didnt see it
lev was trans tho right?
yup you are correct both times. ppl on reddit post just wanted attention to hate on the game
Abby is just a woman
Are clickers broken in this game for anyone else? i've def had them "see" me when im standing still sort of in front of them even though they shouldn't be able to.
They use echolocation, so if you’re in front of them when they scream it’s gg
They use echolocation, so if you’re in front of them when they scream it’s gg
Yeah, TLOU1 did not have this echolocation feature, it was really only if the player made noise (which isn’t what echolocation is lol)
Great improvement
@notesfromphilo I think the entire endgame was just poorly executed. The writing just wasn't good enough to carry how ambitious is was.
Literally when I got to Ellie's farm I thought it was just going to be a Twin Peaks-esque dream sequence because the fight between her and Abby ended so lamely and abruptly. The way Lev just immediately snaps Abby out of her bloodlust was strange and I honestly think it was kind of out of character, but whatever. After giving Ellie the chance to live, she blow it and kills all of your friends and yet you let her off with a warning AGAIN? Really? That was so odd to me. The amount of sympathy that Abby has for Ellie is played up way past being believable.
On top of all that, how the hell did Tommy survive in the first place? He was shot in the head point blank and had his leg broken. He should've died there realistically, but again, I can suspend my disbelief somewhat.
That entire sequence had me dumbfounded, but I honestly think they should've thrown in a few cutscenes and wrapped up the game at this point
It's everything after that soured my experience with the whole game. One, they show Ellie's family at a farm with no hunters or infected in sight, and with plenty of livestock and healthy vegetation, even throwing in an entire tractor and a perfectly kempt surrounding area, but provide no context regarding where it is, how they found it, why it's safe or how they got there. That's why I thought it was a dream at first. It genuinely is too good to be believable. It's such an unrealistic timeskip that I'm still having trouble understanding how I'm supposed to just believe that it really followed the events of the game.
Also, Tommy's characterisation was so off-putting here. He's brash, rude, and hot-headed. A far cry from how he was established beforehand, even AFTER the events of part 2's story which I could understand having some sort of impact on his psyche. He isn't angry to a believable extent, though. He's almost unrecognizable to the Tommy we grew to know over the course of two whole games.
Additionally, Ellie is such a strong character until this portion of the game just completely neuters her development for the sake of dragging out an already long game. I get that the plot is ambitious, but the WRITING isn't strong enough to live up to those ambitions. I'm referring to the fact that past a certain point in the game, I find it hard to believe that some of these events could even happen in this world
Everything after the fight in the theater felt like filler and expounded on every issue I had with the story of the main game. It was paced so poorly that it made my head spin and the tone bordered on misery for the sake of misery. I can handle a sad story though, but that shoddily written awkwardly paced mess of an epilogue just soured my experience on an otherwise great game. I actually couldn't believe what I was playing
Well to start it off there was really nothing abrupt about the fight. Ellie is no match for Abby physically in hand to hand combat which is why it was so quick. Ellie had to rely on her wits, her quickness and the environment. Only thing that had me wondering is how they were able to get back to Jackson with Ellie hurt, Dinah almost dead and Tommy out of commission but it's a game so I won't put too much thought into that.
You have to also put it into context that Tommy returning home didn't mean things would just go back to normality. He lost his brother, in his quest for revenge lost half his sight and now has a limp. He's physically half a man now. To compound that Maria and him are going through relationship problems so he cant even resume his happy relationship. this makes him believe that if he can somehow successfully kill Abby he can at least have some sort of pride for himself. Even though he knows in the state he's in thats not even possible which is why he bestows that responsibility on to Ellie.
Finally the confrontation, I talked about this in my other thread which you can check out. I believe it's my response to the criticism of TLOU2. The ending to me not only shows you the cycle of violence ending but was necessary because it was in a way a spiritual sequel to the ending of the first game. Both endings
are inverses of each other
Joel does something selfish and in return ends up with the person he loves.
Ellie does something selfless for someone to be with the person they love only to result in her being alone.
Are clickers broken in this game for anyone else? i've def had them "see" me when im standing still sort of in front of them even though they shouldn't be able to.
Same it was so weird lol
Well to start it off there was really nothing abrupt about the fight. Ellie is no match for Abby physically in hand to hand combat which is why it was so quick. Ellie had to rely on her wits, her quickness and the environment. Only thing that had me wondering is how they were able to get back to Jackson with Ellie hurt, Dinah almost dead and Tommy out of commission but it's a game so I won't put too much thought into that.
You have to also put it into context that Tommy returning home didn't mean things would just go back to normality. He lost his brother, in his quest for revenge lost half his sight and now has a limp. He's physically half a man now. To compound that Maria and him are going through relationship problems so he cant even resume his happy relationship. this makes him believe that if he can somehow successfully kill Abby he can at least have some sort of pride for himself. Even though he knows in the state he's in thats not even possible which is why he bestows that responsibility on to Ellie.
Finally the confrontation, I talked about this in my other thread which you can check out. I believe it's my response to the criticism of TLOU2. The ending to me not only shows you the cycle of violence ending but was necessary because it was in a way a spiritual sequel to the ending of the first game. Both endings
are inverses of each other
Joel does something selfish and in return ends up with the person he loves.
Ellie does something selfless for someone to be with the person they love only to result in her being alone.
I think its truly full circle in that this is actually a story about Ellie discovering for herself the reason to keep living. She is shown in the first game and this game how she constantly wishes she died, but through her relationships with people that she discovers a reason to live for herself in that final fight when she realizes she wants to still preserve some humanity for herself and decides to spare Abby.
While I think going to find Abby for Joel can be considered selfless at the start, it does start to seem more and more like a selfish decision and we see in the scenes with Dina alone in that house at the end how she decides to give up that family life because she herself is not able to move on from not getting revenge. And I think that in part is the key for her to atleast somewhat understand Joel's decision at the end of the first game which is shown in that final flashback that she thinks of at the very end.
when do y'all think neil came
up with the concept for abby?
I think this was likely the vision from when they outlined this story.
But Neil recently said he originally was going to end this game with Ellie killing her.
Need Grown up Lev for the third to really piss these niggas off
These boys walking around like that got Pulitzer’s just cause they write fan fiction
10/10 storytelling
after playing abby i don't think i can go back to play some random soyboy anymore
tlou3 need to let us play ex ufc champion or some s***
also, why the f*** can abby fist fight infected? every single punch goes for the mouth, b**** wouldve been infected day one