Games that are played from a First Person POV feel horrible to control
Buying skins in a First person game/shooter is pointless cus you can’t even see your character while playing in first person
Lies of P feels whack to play
Fortnite consistently rocks and brings innovation
Donkey Kong Bananza is mid
Dark souls is doing more bad than good nowadays.
Every game wants to be dark souls. Its a turn based games but dark souls. Its metroidvania but dark souls, its a puzzle game with dark souls elements.
Nobody even knows wtf that means except its difficult
Frame rate doesnt matter that much. Its noticeable but unless youre playing online competively it does not f***ing matter.
Fps died when bungie left halo to 343. Haven't played a great fps since
You didn’t play titanfall 2? It’s the best FPS of the last decade. It’s up there for best of all time as well
Frame rate doesnt matter that much. Its noticeable but unless youre playing online competively it does not f***ing matter.
Sub 30 literally gives me a headache lol
Dark souls is doing more bad than good nowadays.
Every game wants to be dark souls. Its a turn based games but dark souls. Its metroidvania but dark souls, its a puzzle game with dark souls elements.
Nobody even knows wtf that means except its difficult
Lowkey a cold take but yeah
Dark souls is doing more bad than good nowadays.
Every game wants to be dark souls. Its a turn based games but dark souls. Its metroidvania but dark souls, its a puzzle game with dark souls elements.
Nobody even knows wtf that means except its difficult
Its really sad that the difficulty is the only thing people think of when they think of From Soft games
Its especially annoying because once you actually play those games you realize theyre not that difficult anyway, you're just expected to engage with the game mechanics and experiment with them
That can mean learning the bosses and stuff but it can also mean just finding creative solutions to make the games easier which is something a lot of devs who try to make Soulslike miss out on
You didn’t play titanfall 2? It’s the best FPS of the last decade. It’s up there for best of all time as well
In retrospect this was the last hurrah of FPS games. Incredible gameplay (balanced and even asymmetric gameplay), concepts and innovation, map design. Didn’t involve attempts to constantly drain money (battlepasses, skins), didn’t chase fads, loads of cosmetic unlockables you had to earn. Even had a memorable single player the internet still raves about.
Honestly just about a flawless game before Fortnite changed everything.
Most open world games are boring as f***
Might be a lukewarm take at best but I agree
Open world is a red flag for me at this point. Give me detailed, dense open areas instead
Frame rate doesnt matter that much. Its noticeable but unless youre playing online competively it does not f***ing matter.
After playing Uncharted Collection on PS4 at 60fps then going to Uncharted 4 at 30fps, this is cap. Makes a massive difference, even in single player games
Dark souls is doing more bad than good nowadays.
Every game wants to be dark souls. Its a turn based games but dark souls. Its metroidvania but dark souls, its a puzzle game with dark souls elements.
Nobody even knows wtf that means except its difficult
in world of warcraft shadowlands they made a zone inspired by dark souls and every single player hated it!
Its really sad that the difficulty is the only thing people think of when they think of From Soft games
Elden Ring was my first proper experience into Soulslikes (I did mess around with the first 2 or so hours in DS1 but never got around seriously playing it). I agree so much with this. My favorite part was, as you said, engaging with the world in a sincere way, avoiding overtly difficult bosses and slowly growing my character until I was ready to take on them. The combat system isn't too complex mechanically but every single action you can take has weight. I played a dual dagger build and had to learn the intricacies of controlling such a lightweight character, as well as making some mistakes earlier on when building them (then I leveled up Vigor ofc lol). It was so damn rewarding!
Cue to the endgame though and the quality of the game took a nosedive forcing you to just spam AoW in the face of ridiculous boss battles. Tbh, I just had a serious issue with the final boss of the game as well as the overall length of the game being ridiculous (and I missed a loooot of content mind you).
And don't get me started on Shadow of the Erdtree. It reminded of how much I loved Elden Ring only to then promptly remind me at the end why it left me so pissed off at the end. I ended up downloading a mod to cheat the final boss, I had zero desire to learn their insane attack patterns. It went past the point of being fun. I could learn all other bosses naturally but when I have to study a boss like an exam it takes all the fun out for me. This was before the patch that nerfed the boss btw.
So my point I guess is that as far as I know even Fromsoft have hammered in on the difficulty fetishism that their games have grown famous for and I hate that low-key. The difficulty is not what stayed with me years after playing Elden Ring. It was the aesthetics and journey. I think there's something lost when these games only exist as superficial challenges for people to f*** around with in the mainstream consciousness. The difficulty is inherently linked with the artistry of the game of course, but there's a point where they can become disjointed.
Elden Ring was my first proper experience into Soulslikes (I did mess around with the first 2 or so hours in DS1 but never got around seriously playing it). I agree so much with this. My favorite part was, as you said, engaging with the world in a sincere way, avoiding overtly difficult bosses and slowly growing my character until I was ready to take on them. The combat system isn't too complex mechanically but every single action you can take has weight. I played a dual dagger build and had to learn the intricacies of controlling such a lightweight character, as well as making some mistakes earlier on when building them (then I leveled up Vigor ofc lol). It was so damn rewarding!
Cue to the endgame though and the quality of the game took a nosedive forcing you to just spam AoW in the face of ridiculous boss battles. Tbh, I just had a serious issue with the final boss of the game as well as the overall length of the game being ridiculous (and I missed a loooot of content mind you).
And don't get me started on Shadow of the Erdtree. It reminded of how much I loved Elden Ring only to then promptly remind me at the end why it left me so pissed off at the end. I ended up downloading a mod to cheat the final boss, I had zero desire to learn their insane attack patterns. It went past the point of being fun. I could learn all other bosses naturally but when I have to study a boss like an exam it takes all the fun out for me. This was before the patch that nerfed the boss btw.
So my point I guess is that as far as I know even Fromsoft have hammered in on the difficulty fetishism that their games have grown famous for and I hate that low-key. The difficulty is not what stayed with me years after playing Elden Ring. It was the aesthetics and journey. I think there's something lost when these games only exist as superficial challenges for people to f*** around with in the mainstream consciousness. The difficulty is inherently linked with the artistry of the game of course, but there's a point where they can become disjointed.
I do agree with you that the end game bosses are a bit too crazy and the DLC bosses are on another level entirely
But again like you said you have so many tools at your disposal to make the game easier but theres this kind of belief that if you use those you havent really beaten the game and i think thats just so reductive, imo one of the things that make these games what they are is how much freedom you have in how you can play them
Sure you could spend days learning Malenia to pull off a perfect fight against her but also yeah you can just pull out the mimic tear or summon some buddies to help and its just as fun in the end if not more
Malenia is a great example of the difficulty fetish you're talking about actually, most of the end game bosses are difficult but still somewhat fair but Malenia just feels a bit too much to really be enjoyable if youre not trying to become an expert player
I do agree with you that the end game bosses are a bit too crazy and the DLC bosses are on another level entirely
But again like you said you have so many tools at your disposal to make the game easier but theres this kind of belief that if you use those you havent really beaten the game and i think thats just so reductive, imo one of the things that make these games what they are is how much freedom you have in how you can play them
Sure you could spend days learning Malenia to pull off a perfect fight against her but also yeah you can just pull out the mimic tear or summon some buddies to help and its just as fun in the end if not more
Malenia is a great example of the difficulty fetish you're talking about actually, most of the end game bosses are difficult but still somewhat fair but Malenia just feels a bit too much to really be enjoyable if youre not trying to become an expert player
Tbh, I beat Malenia in just a few tries with the mimic tear and a double dagger bleed build, haha. Was a relief it did not take 60 tries or anything like that. FWIW, it wasn't a meta build beyond the bleed aspect. I only had one Reduvia and an upgraded dagger in my off-hand. Regardless, was a good time and I think Malenia would have been one of my favorite bosses if not for Whirlwind Dance. Even if I was able to get through her rather easily, that move is just no fun. Moves that punish you for not getting their timing so perfectly are not fun.
Don't get me started on Consort Radahn's pre-nerf moveset. I literally pulled up a video to study his moves and it hardly helped at all, it left me more confused even. The sheer variety of possible delays, combo interruptions and AoE attacks were ridiculous. The truth is though, I ended up enjoying the rest of the DLC bosses in spite of hearing all the criticisms against them. That s*** was ridiculous though, I had zero fun playing it. The funniest thing was Radahn attacking your FPS. Unintentional but I think it symbolizes Fromsoft's recent boss philosophy pretty well lmao. Hopefully the patch alleviated that battle.
Indeed, Elden Ring's diverse opportunities for builds is what makes the game the most fun IMO, I fully agree with you there. The fact that the game however insists on hard-capping certain builds in favor of a few specific ones later on is quite a shame. I would have rather had a much easier game that favored more opportunities. The whole re-speccing for one battle thing never sat well with me and I never did it.
After playing Uncharted Collection on PS4 at 60fps then going to Uncharted 4 at 30fps, this is cap. Makes a massive difference, even in single player games
I must've never played a 60fps game in my entire life because I dont notice any changes hardly when im playing in performance mode or not