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  • ILoveCheeseCake

    I wish they had some kind of in store demo to try it out. It looks so awkward to hold just going off what’s out there

    Reminds me of these bad boys

  • ILoveCheeseCake

    I wish they had some kind of in store demo to try it out. It looks so awkward to hold just going off what’s out there

    hope best buy carries rhem

  • Apr 25
    ·
    1 reply

    frame is never coming

  • Scatt

    frame is never coming

    The frame is being bundled with every half-life 3 bundle

  • Shin Chan
    https://twitter.com/wario64/status/2048031336204570819
  • Kr0niic ☘️
    OP
    Apr 27
    ·
    1 reply

    PRe order live now for controller

    add to cart here

    steamdb.info/sub/1558609

  • Kr0niic ☘️
    OP
    Apr 27
    Kr0niic

    PRe order live now for controller

    add to cart here

    https://steamdb.info/sub/1558609/

    @Scatt_GSR

  • Kr0niic ☘️
    OP
    Apr 27
  • Kr0niic ☘️
    OP
    Apr 27

  • Kr0niic ☘️
    OP
    Apr 27

    steamcommunity.com/groups/steam_hardware/announcements/detail/508485755865137687

    You can officially start adding Steam Controller to cart on May 4th, and we're excited for folks to get their hands on it (pun intended). You can learn more about Steam Controller (and bookmark it for when purchasing opens) on the official product page, but we thought it would be fun to do a quick intro here as well.

    This controller is packed with a ton of capabilities, so we wanted to take a moment to introduce you to what we think makes it so great.
    First, the basics

    Steam Controller is designed with all the inputs for you to play all your games on Steam, however you like to play. PC? Check. Laptop? Check. Steam Deck, Steam Machine, and Steam Frame? Check, check, and check. All the inputs you’d expect for a typical gamepad are right where you’d expect them, and we spent a lot of time ensuring they feel comfy in your hands for extended play session. And all the extra inputs? Ready and waiting for you when you want to use them.

    Upgrades!

    The Steam Controller uses next-generation magnetic thumbsticks with TMR technology. Designed for an improved feel, responsiveness, and long-term reliability, they also support capacitive touch for motion controls.

    Also, it comes with a puck. The Steam Controller puck has two jobs: it provides a fast and stable connection as a wireless transmitter and serves as your main charging station, connecting magnetically to your Controller with a super-satisfying click.

    Advanced Inputs for gaming flexibility and performance

    We wanted to make sure to highlight the advanced inputs in this controller that really give you the power and flexibility to play how you want:

    Trackpads
    
    Gyro
    
    Grip Sense 
    
    Grip buttons

    We're highlighting some of the main features of Trackpads, Gyro, and Grip Sense below; but we'll also provide a more in-depth look for each of them in the coming weeks as we share their user guides, as well as details on ways you can customize these features for your experience.

    Why trackpads?

    Many games on PC are intended to be used with a mouse (think FPS, puzzle games, point-and-click adventures, and deck builders, in addition to a lot of older games). The trackpads on Steam Controller provide an enormous amount of flexibility for playing, especially in their ability to act as a mouse replacement for these kinds of games. They're highly precise and customizable, which allows you to dial them in whether for a cozy puzzle game or a highly competitive shooter.

    Besides just using them as a mouse, in Steam Input you have the option to map them as many other things as well, like button clusters, joystick, virtual menus, and more.

    Gyro seems cool; what does that mean on Steam Controller?

    Gyroscopes and accelerometers aren't new to gaming (nor to Valve devices), but more recently the growth of the gyro gaming community (specifically those who really "dial it in" for competitive games) has helped drive the technology forward. The gyroscope is a highly precise sensor that detects the rotation of the entire controller, meaning as you're gaming with your Steam Controller you can find yourself aiming, controlling cameras, steering wheels, and flight yokes with the tilt of the wrists.

    We have a whole step-by-step guide for getting the most out of the gyro on Steam Controller that we'll be sharing soon on the product page. You should check it out!

    But first-- we can't talk about gyro on Steam Controller without talking about Grip Sense.

    Wait, what is Grip Sense?

    Grip Sense is what we're calling the new input that uses capacitive touch sensors to sense if you're holding the handles. There is one sensor in each handle of the Steam Controller. The primary use for this is to enable/disable Gyro quickly so you can reset your position when you get to the edge of your comfortable zone (called "ratcheting"). Kind of like when you reach the end of your mousepad and pick up your mouse to recenter it.

    You can even map Grip Sense like any other button! We love using it to pull up menus, weapon wheels, and even pause the game when you put the controller down.

    Grip Buttons

    Grip buttons give you 4 extra, easy to use buttons for you to map whatever you want to. They are most especially useful when mapped to ABXY: you never have to move your thumb off the right stick or trackpad, allowing you to maintain precision at all times.

    Powered by Steam Input

    The Steam Controller and Steam Input would swipe right on each other if they could. (That's a terrible pun that just means they're a great match.) Using all the customization tools we provide in Steam Input Configurator, you can customize the Steam Controller however you want. The possibilities are limitless! (Well technically there is a finite amount of possibilities but it’s a really big number – it let's you do some crazy things)

    Bonus cool factor with this? Steam Controller will be pre-populated with community configurations for thousands of games out-of-the box, and a good chunk of that is thanks to the hard work done by developers and the community for Steam Deck. You can also make and share your own!

    More to come

    We'll have more posts leading up to launch and beyond including how to guides, deeper looks at how we arrived at some of the features we did (including Grip Sense), and tips for things like traveling with your Steam Controller, different connectivity modes, and more.

  • What about the Steam Machine living room console and Steam Frame headset? Valve is simply saying stay tuned. “Right now we don’t have any updates on that, but we’re hard at work on it, and we hope to have news soon,” Valve’s Pierre-Loup Griffais tells The Verge. Valve previously committed to ship the Machine and Frame this year.

    Mike Straw was reporting recently that Frame/Machine news is coming sooner rather than later, but idk if I believe that. News is probably coming in summer at the earliest, I'd assume.

    Lastly, if you’re wondering whether you’ll ever be able to buy a Steam Deck again, Griffais says Valve is “working hard on trying to address that,” but it’s challenging because “the world is a different place than it was last year.”

    That's another big yikes.

    theverge.com/games/918622/valve-steam-controller-price-release-date-steam-machine-delay

  • Seems like they may just make another Deck after the Machine comes out rather than go back to re-printing the original Decks.

  • Apr 27
    ·
    1 reply

    ready to waste $100 on the controller

  • Apr 27
    ·
    2 replies

    frame and machine really not coming this year

  • Kr0niic ☘️
    OP
    Apr 27
  • Kr0niic ☘️
    OP
    Apr 27
    Scatt

    frame and machine really not coming this year

    Half life 3 in moments

  • Apr 27
    ·
    edited
    Scatt

    frame and machine really not coming this year

    Every year that they don't come out, the less their hardware will be worth - same goes for HLX's cutting edge mechanics/innovation (especially if it's been more or less completed software since late 2025 at this point).

    The prices may be going up, but people who are spending money will be more likely to spend $1500 on a budget PC than $1200 on a Steam Machine. If it gets pushed into 2027, the system only becomes more obsolete. There were questions already about the Machine's viability and longevity before the RAM shortage and delays.

  • Apr 27
    ·
    1 reply

    Valve makes a lot of dumb and questionable decisions on a regular basis, but I really feel like they need to just sell a smaller first wave of Machines/Frames at their expected higher price. A smaller wave will still sell out almost immediately, and if you announce HLX, you can milk all that good will while bypassing the entire "discourses" about price, etc.

    And then they can just wait and see what they can pull off in 2027 and beyond. Waiting for a catch-all market crash to fix the price issue is not a realistic decision; neither is delaying a product you announced in 2025 to a 2027 release with the same hardware people were saying were outdated/weak in 2025. It's just gonna be less wanted in 2027 lol

  • Apr 27
    Scatt

    ready to waste $100 on the controller

    actually after the linus review meh i’ll keep using my xbox for now maybe down the line i’ll get the stream one

  • Apr 27

    there’s no way anyone actually uses gyro aiming right

  • Apr 27

    They’re gonna count to 3 twice this year

  • Apr 27
    Scatt

    https://dbrand.com/shop/limited-edition/companion-cube

    I'm not gonna lie this is fire

  • Apr 27
    ·
    2 replies
    ThomFork

    Valve makes a lot of dumb and questionable decisions on a regular basis, but I really feel like they need to just sell a smaller first wave of Machines/Frames at their expected higher price. A smaller wave will still sell out almost immediately, and if you announce HLX, you can milk all that good will while bypassing the entire "discourses" about price, etc.

    And then they can just wait and see what they can pull off in 2027 and beyond. Waiting for a catch-all market crash to fix the price issue is not a realistic decision; neither is delaying a product you announced in 2025 to a 2027 release with the same hardware people were saying were outdated/weak in 2025. It's just gonna be less wanted in 2027 lol

    100% agreed. 2H 2026 release feels like you're in 'update the CPU/GPU from what was originally announced' territory.. Hopefully these launch soon