only heard about this series recently and now im feening. Twitter marketing in overdrive rn
Starfield and this in the same month is wild
When two Druids f***:
Delete this im tryna advertise the game on here
only heard about this series recently and now im feening. Twitter marketing in overdrive rn
Starfield and this in the same month is wild
They actually said this on stream today how they struggle to find the right angle to marekt this game.
And I do admit its difficult since while it is very cinematic for a crpg the main selling points of reactivity, immersion, countless choices and strong role playing elements are hard to bring across in a trailer
The bear stuff was actually a good pick for them since it just shows how much variaty in crazy choices this game offers
As long as this doesn’t launch broken, I think this could hit 95+.
definitely will be buggy but I dont think it will be a total mess since they playtested it alot with early access
Just seems too complicated of a game to be completely flawless of a game at release
Currently starting divinity 2
F*** I was gonna post about this lmao
I would highly recommend checking out the full clip.
Basically the audience got to decide what to say leading to this conclusion on their own and everybody had a great time
I would highly recommend checking out the full clip.
Basically the audience got to decide what to say leading to this conclusion on their own and everybody had a great time
I know. I saw the tik tok with my gf lol. I never knew the series until now
I know. I saw the tik tok with my gf lol. I never knew the series until now
The original series are absolute classics however you dont need to have played them at all to enjoy this
What’s truly mindboggling is that the game is gonna be doing all this s*** while ALSO allowing co-op play for the entire campaign.
gamesradar.com/baldurs-gate-3-preview-july-2023
Even at the very most surface level, it's impossibly dense. The titular city teems with life, but so does every other settlement you come across, each town an entire soundscape of babbling voices weaving through streets packed with NPCs, every one of whom has a potential part to play in your story. At one moment, I picked a stranger out of the crowd at random, only to find that they had the information to help me on a major quest, but if I hadn't had a specific character in my party, they might never have given it up.
The density of the world is very impressive, but what most struck me is the density of the game's structure, and the freedom that comes with that.
Click to shrink...
The number of branching paths is so great that lead writer Adam Smith describes it as a spiderweb: "It's not that you start at point A, and then you keep branching and branching and branching. You're always heading towards the same point, but what happens when you get there is very different." Smith points to one major character who was accidentally killed in an early playtest: "The game reacts, the game can let that happen. You can always pull yourself out of it and get back onto the plotline."
Larian has spent six years creating Baldur's Gate 3, and three of those in early access. Without that period of public testing and feedback, Smith says, it's almost impossible to imagine the game existing; responses have helped shape entire narrative threads, but they've also given the developers the opportunity to demonstrate the richness of their simulation. Smith says that players needed to be invited into the "choice space," but that it was just as easy to scare them away from investing in the game's freedoms.
https://www.gamesradar.com/baldurs-gate-3-preview-july-2023/
Even at the very most surface level, it's impossibly dense. The titular city teems with life, but so does every other settlement you come across, each town an entire soundscape of babbling voices weaving through streets packed with NPCs, every one of whom has a potential part to play in your story. At one moment, I picked a stranger out of the crowd at random, only to find that they had the information to help me on a major quest, but if I hadn't had a specific character in my party, they might never have given it up.
The density of the world is very impressive, but what most struck me is the density of the game's structure, and the freedom that comes with that.
Click to shrink...
The number of branching paths is so great that lead writer Adam Smith describes it as a spiderweb: "It's not that you start at point A, and then you keep branching and branching and branching. You're always heading towards the same point, but what happens when you get there is very different." Smith points to one major character who was accidentally killed in an early playtest: "The game reacts, the game can let that happen. You can always pull yourself out of it and get back onto the plotline."
Larian has spent six years creating Baldur's Gate 3, and three of those in early access. Without that period of public testing and feedback, Smith says, it's almost impossible to imagine the game existing; responses have helped shape entire narrative threads, but they've also given the developers the opportunity to demonstrate the richness of their simulation. Smith says that players needed to be invited into the "choice space," but that it was just as easy to scare them away from investing in the game's freedoms.
One of the most ambitious games ever made without any doubts
You're posting this like I'm supposed to be embarrassed. And please don't misrepresent my argument. It's not that I could just walk up and f*** a bear. Its, in a life or death scenario, there is no way I would let a bear f*** me.
Im on similar hype levels as before Elden Ring
Very excited for this
Played through all of Divinity Original Sin 2 for like a month straight (game is GOAT) two months ago n it got me more hyped for this
I need to upgrade my computer
goddam he is hyping this s*** up
also apperantly not too buggy and he went into the second act so I might actually be wrong.
The fact people got to play everything also seems like a very good sign