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  • Sep 25, 2020
    Ashi
    · edited

    I think you and @BaroudeurFlipFlop may have misconstrued my earlier posts to mean that I think gameplay is unimportant. I value gameplay but it's not enough to keep me invested in a game on its own, and that's where narrative comes in.

    That's what I was trying to communicate with my Kingdom Hearts example:

    Take the original Kingdom Hearts for example: the gameplay can be pretty rough at times, but I'm emotionally invested in the characters and the events of the game are supported by an underlying theme. Even if the gameplay is occasionally clunky, it still supports a story that I care about and makes the overall game more personally meaningful.

    Contrast this with Kingdom Hearts II (or any later entry), where gameplay is smooth, tight, and responsive, but the storytelling is a hot mess with no thematic or emotional context to give meaning to anything that happens. Even if the gameplay is enjoyable, I'm not invested in the story it's supporting and so I don't really care about the game as a result.

    I said that Kingdom Hearts had occasionally clunky gameplay, but that doesn't mean that I think it's "bad" (I hate describing things as good / bad). On a basic mechanical level, it's enjoyable to hit monsters with your giant key, which is the foundation of the game's entire combat system. Most of the frustration arises from the game's sluggish movement mechanics (which are more of an issue in platforming than in combat), but they aren't so frustrating as to render the game unplayable.

    Red Dead Redemption 2 is an example of a game where the gameplay actively hindered my enjoyment of the greater whole. I played it for a week and felt my soul to trying to escape from my body the whole time because of how lethargic the gameplay was. I'm sure the story is as amazing as everyone says it is, but I don't have the patience to find out.

    Oh yeah so I definitely agree with you to an extent there, in a perfect scenario every element would have to be important and should further every other part of the game

  • Sep 25, 2020
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    Gameplay. The game could have a great setting, graphics and characters, but the game isn’t fun, it’s hard to justify it being a “good” game.

    Mafia III is a great example. Late 1960s - early 1970s setting, soundtrack is amazing and full of classics, story and characters are interesting, and it has really great setpieces. The actual gameplay part of it though? Repetitive, boring, drive from point a to point b nonsense.

    The amount of content is another thing I value as well, something to keep me busy with the game and retain the fun factor. Side missions, secrets, New Game Plus, etc

  • Sep 25, 2020
    Bb

    Graphics dead last

    Yuip that too I realized I can play anything from 1980 to 2020 without really caring about the graphics as long as the art direction is solid

    Tbh some old SNES games look better than some AAA titles from these last few years and the other way around too of course

  • Sep 25, 2020
    JJThaJuiceman

    Gameplay. The game could have a great setting, graphics and characters, but the game isn’t fun, it’s hard to justify it being a “good” game.

    Mafia III is a great example. Late 1960s - early 1970s setting, soundtrack is amazing and full of classics, story and characters are interesting, and it has really great setpieces. The actual gameplay part of it though? Repetitive, boring, drive from point a to point b nonsense.

    The amount of content is another thing I value as well, something to keep me busy with the game and retain the fun factor. Side missions, secrets, New Game Plus, etc

    Oh yeah and I agree with content too, content is a good criteria

    I think any amout of content is alright but what matters really is the quality of the content a long ass game with repetitive content would feel so much longer than a long ass game with interesting and engaging content

    And a short game could have way more content than a long game too tbh

  • Sep 26, 2020

    My tolerance for bad gameplay is a lot lower than my tolerance for bad anything else. But I'm not so sure that means gameplay is what matters the most to me though.

    I guess gameplay matters when it comes to me sticking around for the game, but when I think of all my most loved games the thing that sticks out to me is their commitment to their vision and strong sense of identity.

    I liked Nier: Automata's thematic ideas.
    I liked VA-11 HALL-A's setting and charming characters.
    I liked Bayonetta's cocky personality and flashy combat.

  • Sep 26, 2020
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    Immersion

    But all immersion is not the same, if it’s a multiplayer game I need to still feel more in control and have convenient gameplay mechanics and options while still keeping the world immersed

    For a single player game it needs to go all in

  • Sep 26, 2020
    Ashi
    · edited

    What I wrote about open world games a while back:

    The root problem with open world games is that they don’t make meaningful use of their space. Open worlds feel hollow because they only serve to look pretty while you’re riding your horse in a straight line from A to B. There’s no substance; there’s nothing to engage with. Developers cram in filler like bandit camps and treasure caches to justify these massive spaces and pad out the total playtime, but clearing all those little map markers just feels like busywork.

    The ability to explore space is a unique feature of video games that other mediums like film and literature just don't have access to, and I hope the developers of these open world games pay more attention to world and level design moving forward. Games like Dark Souls and Hollow Knight use their spaces for incredible worldbuilding and environmental storytelling, while Breath of the Wild and Death Stranding seem to make navigating through space a meaningful interaction (though I haven’t played either of these yet). That’s what I want more of: spaces with substance.

    I agree 100%
    What has made gaming the main source of entertainment for anyone 30 and under and accepted by everyone today is that video games let someone experience a characters narrative in their own fashion. Which in turn is why open world was always going to become overdone with majority basic gameplay standards (like Ubisoft core direction) Just like cookie cutter movies

  • Sep 26, 2020
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    slime wrld

    Immersion

    But all immersion is not the same, if it’s a multiplayer game I need to still feel more in control and have convenient gameplay mechanics and options while still keeping the world immersed

    For a single player game it needs to go all in

    Ngl, this focus on immersion is often done really badly and is what makes me dislike a lot of games. Feels like gameplay is actually sacrificed for immersion; hate being forced to go slow to enjoy scenery and s***.
    This whole immersion thing is actually why I couldn’t get into RDR2, game tryna waste my time for damn near no good reason.

  • Sep 26, 2020

    story

  • Sep 27, 2020
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    1 reply
    redtruth

    Ngl, this focus on immersion is often done really badly and is what makes me dislike a lot of games. Feels like gameplay is actually sacrificed for immersion; hate being forced to go slow to enjoy scenery and s***.
    This whole immersion thing is actually why I couldn’t get into RDR2, game tryna waste my time for damn near no good reason.

    RDR2 is an awful video game. Does everything else great though. S*** is basically an engine showcase to me. Only reason I finished it was because of the story and the game is hands down one of the most detailed and beautiful games made graphically. And that's on my base PS4. i cant imagine what it looks like on PC.

    But the movement and controls are probably some of the worst in a such a high budget game.

  • Sep 27, 2020

    For me, it isn't one thing, it's how the game manages to strike a balance between all of its parts -- I've loved games with lackluster gameplay but fantastic stories, and I've loved games with incredible gameplay but stories that I don't care about.

    RDR2 for example, is a game with OK gameplay but the presentation, characters, and writing makes up for it. That game is able to make me care less about the gameplay (which can sometimes feel dated and unintuitive) because the story is so engaging.

    Destiny has a f***ing awful story but the gunplay and combat is so fun that I don't care.

  • Sep 27, 2020
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    Kabel

    RDR2 is an awful video game. Does everything else great though. S*** is basically an engine showcase to me. Only reason I finished it was because of the story and the game is hands down one of the most detailed and beautiful games made graphically. And that's on my base PS4. i cant imagine what it looks like on PC.

    But the movement and controls are probably some of the worst in a such a high budget game.

    Honestly, I got used to the controls after a while, it's that it was an open world game where there was essentially no choices or flexibility within the missions aside from which guns you choose to shoot with. If you choose to deviate even slightly from what rockstar wants you to do, you fail the mission. It's almost like a rail shooter frankly.

  • Sep 27, 2020
    gbluecheez

    Honestly, I got used to the controls after a while, it's that it was an open world game where there was essentially no choices or flexibility within the missions aside from which guns you choose to shoot with. If you choose to deviate even slightly from what rockstar wants you to do, you fail the mission. It's almost like a rail shooter frankly.

    i mean yea sure i got used to the controls but man... in 2018, having to perfectly align myself to an item to pick up? no. wtf. and man look an animation for everything is cute but speed it up a bit. s*** do the animal crossing thing and let us mash to make it faster.

    the mission design is a crime. and you mentioned why. sometimes i'd fail because the game was way too on rails. i'd be shooting guys then my team would move up while im still fighting and somehow im too far away and "Failed: left my crew" the f***? what kind of open world is this.

    there's things i love about rdr2 but it has actually made me hesitant to buy GTA 6 on launch. i need to see what they do differently. and i know they're different franchises but they do share same gameplay philosophies.

  • Sep 27, 2020
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    people talk about immersion but gameplay is immersion to me.

    when i press b Mario jumps. when i press forward and b mario jumps foward. so damn basic but man then you get all the combinations of movement?

    Sekiro is literally a top ten game this gen. That gameplay is just so f***ing good.

    i don't PLAY video games to put my controller down and watch a 10 minute cutscene

  • Sep 27, 2020

    Story is not a big priority. If i can skip the cutscenes, i probably will.

    Gameplay #1, graphics #2

  • Sep 27, 2020
    Kabel

    people talk about immersion but gameplay is immersion to me.

    when i press b Mario jumps. when i press forward and b mario jumps foward. so damn basic but man then you get all the combinations of movement?

    Sekiro is literally a top ten game this gen. That gameplay is just so f***ing good.

    i don't PLAY video games to put my controller down and watch a 10 minute cutscene

    Biggest facts I seen ITT

  • Sep 27, 2020

    Gameplay I donut care for stories one bit.

  • Sep 27, 2020
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    1 reply

    B***ies

  • And butts too

  • Sep 27, 2020

    Gameplay and story are neck and neck. That's why i can forgive games with gameplay that sometimes can be lacking like witcher's controls can be a bit annoying until you get used to it but the story makes up for all of it and so much more.

    Immersiveness is a big one as well. Which is why i can get lost in witcher and Red Dead so easily. When you can lose your sense and really feel like its a different atmosphere is amazing. VR capitalizes on this and why ive really enjoyed my oculus rift. VR is really starting to up the quality of the games so it's really fun to experience these worlds in a different way. Sometimes i take off that headset and it takes a second for me to get my surroundings back

  • PIMP 💿
    Sep 27, 2020

    Seeing people's opinions in here is essential on what makes games fun

    Everyone has their own thing

  • Sep 27, 2020

    Cool character designs.
    Cool animations.
    Good world building.
    Story.
    And of course gameplay. Gameplay matters the most but if everything else is top notch then that can make up for lacking gameplay, as long as its not offensively bad.
    Music is also important but eh... not the most important thing for me. But it is the singular element that makes the package feel complete when everything else is on point.

  • after playing the mafia remake im sure the story matters the most for me. graphics and gameplay can age like milk but an amazing story will stay forever

  • Sep 28, 2020
    LuciferMorningstar

    gameplay > story > graphics

    /Thread

  • Sep 28, 2020
    Luciano Schwartz

    B***ies